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								/****************************************************************************
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								 *   Written By Marcio Teixeira 2018 - Aleph Objects, Inc.                  *
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								 *                                                                          *
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								 *   This program is free software: you can redistribute it and/or modify   *
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								 *   it under the terms of the GNU General Public License as published by   *
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								 *   the Free Software Foundation, either version 3 of the License, or      *
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								 *   (at your option) any later version.                                    *
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								 *                                                                          *
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								 *   This program is distributed in the hope that it will be useful,        *
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								 *   but WITHOUT ANY WARRANTY; without even the implied warranty of         *
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								 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the          *
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								 *   GNU General Public License for more details.                           *
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								 *                                                                          *
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								 *   To view a copy of the GNU General Public License, go to the following  *
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								 *   location: <http://www.gnu.org/licenses/>.                              *
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								 ****************************************************************************/
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								#ifndef _AO_FT810_SNDS_H
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								#define _AO_FT810_SNDS_H
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								/* A sound sequence consists of an array of the following:
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								    struct sound_t {
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								      effect_t effect;      // The sound effect number
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								      note_t   note;        // The MIDI note value, or C4 if 0
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								      uint8_t  sixteenths;  // Note duration in 1/16th of a sec;
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								                            // If 0, play until sample is finished.
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								    };
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								   Constants are defined in "AO_FT810_Constants.h".
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								   Both note and sixteenths are optional. If omitted, the compiler
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								   will fill them in with 0 which will be interpreted by play C4
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								   for the duration of the sample.
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								   The sequence must be terminated by "{SILENCE, END_SONG, WAIT}", i.e
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								   all zeros.
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								 */
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								const PROGMEM CLCD::SoundPlayer::sound_t chimes[] = {
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								  {CHIMES,       NOTE_G3,  5},
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								  {CHIMES,       NOTE_E4,  5},
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								  {CHIMES,       NOTE_C4,  5},
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								  {SILENCE,      END_SONG, 0}
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								};
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								const PROGMEM CLCD::SoundPlayer::sound_t sad_trombone[] = {
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								  {TRUMPET,      NOTE_A3S, 10},
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								  {TRUMPET,      NOTE_A3 , 10},
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								  {TRUMPET,      NOTE_G3S, 10},
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								  {TRUMPET,      NOTE_G3,  20},
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								  {SILENCE,      END_SONG, 0}
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								};
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								const PROGMEM CLCD::SoundPlayer::sound_t c_maj_arpeggio[] = {
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								  {GLOCKENSPIEL, NOTE_C4,  1},
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								  {GLOCKENSPIEL, NOTE_E4,  1},
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								  {GLOCKENSPIEL, NOTE_G4,  16},
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								  {SILENCE,      END_SONG, 0}
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								};
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								const PROGMEM CLCD::SoundPlayer::sound_t start_print[] = {
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								  {TRUMPET,      NOTE_A3,  4},
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								  {SILENCE,      REST,     1},
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								  {TRUMPET,      NOTE_A3,  2},
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								  {SILENCE,      REST,     1},
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								  {TRUMPET,      NOTE_A3,  2},
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								  {SILENCE,      REST,     1},
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								  {TRUMPET,      NOTE_E4,  10},
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								  {SILENCE,      END_SONG, 0}
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								};
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								const PROGMEM CLCD::SoundPlayer::sound_t card_inserted[] = {
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								  {MUSIC_BOX,    NOTE_C4,  2},
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								  {MUSIC_BOX,    NOTE_E4,  2},
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								  {SILENCE,      END_SONG, 0}
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								};
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								const PROGMEM CLCD::SoundPlayer::sound_t card_removed[] = {
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								  {MUSIC_BOX,    NOTE_E4,  2},
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								  {MUSIC_BOX,    NOTE_C4,  2},
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								  {SILENCE,      END_SONG, 0}
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								};
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								const PROGMEM CLCD::SoundPlayer::sound_t js_bach_joy[] = {
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								  {PIANO,        NOTE_G3,  4},
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								  {PIANO,        NOTE_A3,  4},
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								  {PIANO,        NOTE_B3,  4},
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								  {PIANO,        NOTE_D4,  4},
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								  {PIANO,        NOTE_C4,  4},
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								  {PIANO,        NOTE_C4,  4},
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								  {PIANO,        NOTE_E4,  4},
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								  {PIANO,        NOTE_D4,  4},
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								  {PIANO,        NOTE_D4,  4},
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								  {PIANO,        NOTE_G4 , 4},
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								  {PIANO,        NOTE_F4S, 4},
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								  {PIANO,        NOTE_G4,  4},
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								  {PIANO,        NOTE_D4,  4},
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								  {PIANO,        NOTE_B3,  4},
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								  {PIANO,        NOTE_G3,  4},
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								  {PIANO,        NOTE_A3,  4},
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								  {PIANO,        NOTE_B3,  4},
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								  {PIANO,        NOTE_C4,  4},
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								  {PIANO,        NOTE_D4,  4},
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								  {PIANO,        NOTE_E4,  4},
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								  {PIANO,        NOTE_D4,  4},
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								  {PIANO,        NOTE_C4,  4},
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								  {PIANO,        NOTE_B3,  4},
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								  {PIANO,        NOTE_A3,  4},
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								  {PIANO,        NOTE_B3,  4},
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								  {PIANO,        NOTE_G3,  4},
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								  {PIANO,        NOTE_G3,  4},
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								  {SILENCE,      END_SONG, 0}
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								};
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								const PROGMEM CLCD::SoundPlayer::sound_t all_instruments[] = {
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								  {HARP},
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								  {XYLOPHONE},
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								  {TUBA},
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								  {GLOCKENSPIEL},
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								  {ORGAN},
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								  {TRUMPET},
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								  {PIANO},
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								  {CHIMES},
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								  {MUSIC_BOX},
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								  {BELL},
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								  {CLICK},
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								  {SWITCH},
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								  {COWBELL},
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								  {NOTCH},
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								  {HIHAT},
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								  {KICKDRUM},
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								  {SWITCH},
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								  {POP},
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								  {CLACK},
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								  {CHACK},
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								  {SILENCE, END_SONG, 0}
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								};
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								#endif // _AO_FT810_SNDS_H
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