Cleanup patch to recent merge

master
Scott Lahteine 8 years ago
parent da2abad636
commit 0449f69179

@ -39,7 +39,7 @@
void bit_set(uint16_t bits[16], uint8_t x, uint8_t y) { SBI(bits[y], x); }
bool is_bit_set(uint16_t bits[16], uint8_t x, uint8_t y) { return TEST(bits[y], x); }
int ubl_cnt=0;
uint8_t ubl_cnt = 0;
static void serial_echo_xy(const uint16_t x, const uint16_t y) {
SERIAL_CHAR('(');

@ -66,7 +66,7 @@
void gcode_G26();
void gcode_G29();
extern int ubl_cnt;
extern uint8_t ubl_cnt;
///////////////////////////////////////////////////////////////////////////////////////////////////////

@ -1195,7 +1195,7 @@
SERIAL_EOL;
safe_delay(50);
SERIAL_PROTOCOLLNPAIR("UBL object count: ", ubl_cnt);
SERIAL_PROTOCOLLNPAIR("UBL object count: ", (int)ubl_cnt);
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
SERIAL_PROTOCOLLNPAIR("planner.z_fade_height : ", planner.z_fade_height);

@ -1,4 +1,3 @@
/**
* Marlin 3D Printer Firmware
* Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
@ -275,15 +274,14 @@
if (y != start[Y_AXIS]) {
if (!inf_normalized_flag) {
// on_axis_distance = y - start[Y_AXIS];
//on_axis_distance = y - start[Y_AXIS];
on_axis_distance = use_x_dist ? x - start[X_AXIS] : y - start[Y_AXIS];
// on_axis_distance = use_x_dist ? next_mesh_line_x - start[X_AXIS] : y - start[Y_AXIS];
// on_axis_distance = use_x_dist ? x - start[X_AXIS] : next_mesh_line_y - start[Y_AXIS];
// on_axis_distance = use_x_dist ? next_mesh_line_x - start[X_AXIS] : y - start[Y_AXIS];
// on_axis_distance = use_x_dist ? x - start[X_AXIS] : next_mesh_line_y - start[Y_AXIS];
//on_axis_distance = use_x_dist ? next_mesh_line_x - start[X_AXIS] : y - start[Y_AXIS];
//on_axis_distance = use_x_dist ? x - start[X_AXIS] : next_mesh_line_y - start[Y_AXIS];
//on_axis_distance = use_x_dist ? next_mesh_line_x - start[X_AXIS] : y - start[Y_AXIS];
//on_axis_distance = use_x_dist ? x - start[X_AXIS] : next_mesh_line_y - start[Y_AXIS];
e_position = start[E_AXIS] + on_axis_distance * e_normalized_dist;
z_position = start[Z_AXIS] + on_axis_distance * z_normalized_dist;
@ -350,11 +348,11 @@
if (x != start[X_AXIS]) {
if (!inf_normalized_flag) {
// on_axis_distance = x - start[X_AXIS];
//on_axis_distance = x - start[X_AXIS];
on_axis_distance = use_x_dist ? x - start[X_AXIS] : y - start[Y_AXIS];
// on_axis_distance = use_x_dist ? next_mesh_line_x - start[X_AXIS] : y - start[Y_AXIS];
// on_axis_distance = use_x_dist ? x - start[X_AXIS] : next_mesh_line_y - start[Y_AXIS];
//on_axis_distance = use_x_dist ? next_mesh_line_x - start[X_AXIS] : y - start[Y_AXIS];
//on_axis_distance = use_x_dist ? x - start[X_AXIS] : next_mesh_line_y - start[Y_AXIS];
e_position = start[E_AXIS] + on_axis_distance * e_normalized_dist; // is based on X or Y because this is a horizontal move
z_position = start[Z_AXIS] + on_axis_distance * z_normalized_dist;

Loading…
Cancel
Save