Merge pull request #5057 from thinkyhead/rc_mbl_lcd_logical

Fix manual leveling coordinates
master
Scott Lahteine 8 years ago committed by GitHub
commit 0908329d96

@ -492,7 +492,7 @@
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
/** /**
* Defult Jerk (mm/s) * Default Jerk (mm/s)
* *
* "Jerk" specifies the minimum speed change that requires acceleration. * "Jerk" specifies the minimum speed change that requires acceleration.
* When changing speed and direction, if the difference is less than the * When changing speed and direction, if the difference is less than the

@ -492,7 +492,7 @@
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
/** /**
* Defult Jerk (mm/s) * Default Jerk (mm/s)
* *
* "Jerk" specifies the minimum speed change that requires acceleration. * "Jerk" specifies the minimum speed change that requires acceleration.
* When changing speed and direction, if the difference is less than the * When changing speed and direction, if the difference is less than the

@ -475,7 +475,7 @@
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
/** /**
* Defult Jerk (mm/s) * Default Jerk (mm/s)
* *
* "Jerk" specifies the minimum speed change that requires acceleration. * "Jerk" specifies the minimum speed change that requires acceleration.
* When changing speed and direction, if the difference is less than the * When changing speed and direction, if the difference is less than the

@ -475,7 +475,7 @@
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
/** /**
* Defult Jerk (mm/s) * Default Jerk (mm/s)
* *
* "Jerk" specifies the minimum speed change that requires acceleration. * "Jerk" specifies the minimum speed change that requires acceleration.
* When changing speed and direction, if the difference is less than the * When changing speed and direction, if the difference is less than the

@ -484,7 +484,7 @@
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
/** /**
* Defult Jerk (mm/s) * Default Jerk (mm/s)
* *
* "Jerk" specifies the minimum speed change that requires acceleration. * "Jerk" specifies the minimum speed change that requires acceleration.
* When changing speed and direction, if the difference is less than the * When changing speed and direction, if the difference is less than the

@ -486,7 +486,7 @@
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
/** /**
* Defult Jerk (mm/s) * Default Jerk (mm/s)
* *
* "Jerk" specifies the minimum speed change that requires acceleration. * "Jerk" specifies the minimum speed change that requires acceleration.
* When changing speed and direction, if the difference is less than the * When changing speed and direction, if the difference is less than the

@ -509,7 +509,7 @@
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
/** /**
* Defult Jerk (mm/s) * Default Jerk (mm/s)
* *
* "Jerk" specifies the minimum speed change that requires acceleration. * "Jerk" specifies the minimum speed change that requires acceleration.
* When changing speed and direction, if the difference is less than the * When changing speed and direction, if the difference is less than the

@ -492,7 +492,7 @@
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
/** /**
* Defult Jerk (mm/s) * Default Jerk (mm/s)
* *
* "Jerk" specifies the minimum speed change that requires acceleration. * "Jerk" specifies the minimum speed change that requires acceleration.
* When changing speed and direction, if the difference is less than the * When changing speed and direction, if the difference is less than the

@ -492,7 +492,7 @@
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
/** /**
* Defult Jerk (mm/s) * Default Jerk (mm/s)
* *
* "Jerk" specifies the minimum speed change that requires acceleration. * "Jerk" specifies the minimum speed change that requires acceleration.
* When changing speed and direction, if the difference is less than the * When changing speed and direction, if the difference is less than the

@ -492,7 +492,7 @@
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
/** /**
* Defult Jerk (mm/s) * Default Jerk (mm/s)
* *
* "Jerk" specifies the minimum speed change that requires acceleration. * "Jerk" specifies the minimum speed change that requires acceleration.
* When changing speed and direction, if the difference is less than the * When changing speed and direction, if the difference is less than the

@ -490,7 +490,7 @@
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
/** /**
* Defult Jerk (mm/s) * Default Jerk (mm/s)
* *
* "Jerk" specifies the minimum speed change that requires acceleration. * "Jerk" specifies the minimum speed change that requires acceleration.
* When changing speed and direction, if the difference is less than the * When changing speed and direction, if the difference is less than the

@ -507,7 +507,7 @@
#define DEFAULT_TRAVEL_ACCELERATION 400 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 400 // X, Y, Z acceleration for travel (non printing) moves
/** /**
* Defult Jerk (mm/s) * Default Jerk (mm/s)
* *
* "Jerk" specifies the minimum speed change that requires acceleration. * "Jerk" specifies the minimum speed change that requires acceleration.
* When changing speed and direction, if the difference is less than the * When changing speed and direction, if the difference is less than the

@ -513,7 +513,7 @@
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
/** /**
* Defult Jerk (mm/s) * Default Jerk (mm/s)
* *
* "Jerk" specifies the minimum speed change that requires acceleration. * "Jerk" specifies the minimum speed change that requires acceleration.
* When changing speed and direction, if the difference is less than the * When changing speed and direction, if the difference is less than the

@ -484,7 +484,7 @@
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
/** /**
* Defult Jerk (mm/s) * Default Jerk (mm/s)
* *
* "Jerk" specifies the minimum speed change that requires acceleration. * "Jerk" specifies the minimum speed change that requires acceleration.
* When changing speed and direction, if the difference is less than the * When changing speed and direction, if the difference is less than the

@ -492,7 +492,7 @@
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
/** /**
* Defult Jerk (mm/s) * Default Jerk (mm/s)
* *
* "Jerk" specifies the minimum speed change that requires acceleration. * "Jerk" specifies the minimum speed change that requires acceleration.
* When changing speed and direction, if the difference is less than the * When changing speed and direction, if the difference is less than the

@ -537,7 +537,7 @@
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
/** /**
* Defult Jerk (mm/s) * Default Jerk (mm/s)
* *
* "Jerk" specifies the minimum speed change that requires acceleration. * "Jerk" specifies the minimum speed change that requires acceleration.
* When changing speed and direction, if the difference is less than the * When changing speed and direction, if the difference is less than the

@ -537,7 +537,7 @@
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
/** /**
* Defult Jerk (mm/s) * Default Jerk (mm/s)
* *
* "Jerk" specifies the minimum speed change that requires acceleration. * "Jerk" specifies the minimum speed change that requires acceleration.
* When changing speed and direction, if the difference is less than the * When changing speed and direction, if the difference is less than the

@ -537,7 +537,7 @@
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
/** /**
* Defult Jerk (mm/s) * Default Jerk (mm/s)
* *
* "Jerk" specifies the minimum speed change that requires acceleration. * "Jerk" specifies the minimum speed change that requires acceleration.
* When changing speed and direction, if the difference is less than the * When changing speed and direction, if the difference is less than the

@ -533,7 +533,7 @@
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
/** /**
* Defult Jerk (mm/s) * Default Jerk (mm/s)
* *
* "Jerk" specifies the minimum speed change that requires acceleration. * "Jerk" specifies the minimum speed change that requires acceleration.
* When changing speed and direction, if the difference is less than the * When changing speed and direction, if the difference is less than the

@ -543,7 +543,7 @@
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
/** /**
* Defult Jerk (mm/s) * Default Jerk (mm/s)
* *
* "Jerk" specifies the minimum speed change that requires acceleration. * "Jerk" specifies the minimum speed change that requires acceleration.
* When changing speed and direction, if the difference is less than the * When changing speed and direction, if the difference is less than the

@ -495,7 +495,7 @@
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
/** /**
* Defult Jerk (mm/s) * Default Jerk (mm/s)
* *
* "Jerk" specifies the minimum speed change that requires acceleration. * "Jerk" specifies the minimum speed change that requires acceleration.
* When changing speed and direction, if the difference is less than the * When changing speed and direction, if the difference is less than the

@ -488,7 +488,7 @@
#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
/** /**
* Defult Jerk (mm/s) * Default Jerk (mm/s)
* *
* "Jerk" specifies the minimum speed change that requires acceleration. * "Jerk" specifies the minimum speed change that requires acceleration.
* When changing speed and direction, if the difference is less than the * When changing speed and direction, if the difference is less than the

@ -1038,13 +1038,13 @@ void kill_screen(const char* lcd_msg) {
// Note: During Manual Bed Leveling the homed Z position is MESH_HOME_SEARCH_Z // Note: During Manual Bed Leveling the homed Z position is MESH_HOME_SEARCH_Z
// Z position will be restored with the final action, a G28 // Z position will be restored with the final action, a G28
inline void _mbl_goto_xy(float x, float y) { inline void _mbl_goto_xy(float x, float y) {
current_position[Z_AXIS] = MESH_HOME_SEARCH_Z + Z_HOMING_HEIGHT; current_position[Z_AXIS] = LOGICAL_Z_POSITION(MESH_HOME_SEARCH_Z + Z_HOMING_HEIGHT);
line_to_current(Z_AXIS); line_to_current(Z_AXIS);
current_position[X_AXIS] = x + home_offset[X_AXIS]; current_position[X_AXIS] = LOGICAL_X_POSITION(x);
current_position[Y_AXIS] = y + home_offset[Y_AXIS]; current_position[Y_AXIS] = LOGICAL_Y_POSITION(y);
line_to_current(manual_feedrate_mm_m[X_AXIS] <= manual_feedrate_mm_m[Y_AXIS] ? X_AXIS : Y_AXIS); line_to_current(manual_feedrate_mm_m[X_AXIS] <= manual_feedrate_mm_m[Y_AXIS] ? X_AXIS : Y_AXIS);
#if Z_HOMING_HEIGHT > 0 #if Z_HOMING_HEIGHT > 0
current_position[Z_AXIS] = MESH_HOME_SEARCH_Z; // How do condition and action match? current_position[Z_AXIS] = LOGICAL_Z_POSITION(MESH_HOME_SEARCH_Z);
line_to_current(Z_AXIS); line_to_current(Z_AXIS);
#endif #endif
stepper.synchronize(); stepper.synchronize();

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