|  |  |  | @ -1038,13 +1038,13 @@ void kill_screen(const char* lcd_msg) { | 
			
		
	
		
			
				
					|  |  |  |  |     // Note: During Manual Bed Leveling the homed Z position is MESH_HOME_SEARCH_Z
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					|  |  |  |  |     // Z position will be restored with the final action, a G28
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					|  |  |  |  |     inline void _mbl_goto_xy(float x, float y) { | 
			
		
	
		
			
				
					|  |  |  |  |       current_position[Z_AXIS] = MESH_HOME_SEARCH_Z + Z_HOMING_HEIGHT; | 
			
		
	
		
			
				
					|  |  |  |  |       current_position[Z_AXIS] = LOGICAL_Z_POSITION(MESH_HOME_SEARCH_Z + Z_HOMING_HEIGHT); | 
			
		
	
		
			
				
					|  |  |  |  |       line_to_current(Z_AXIS); | 
			
		
	
		
			
				
					|  |  |  |  |       current_position[X_AXIS] = x + home_offset[X_AXIS]; | 
			
		
	
		
			
				
					|  |  |  |  |       current_position[Y_AXIS] = y + home_offset[Y_AXIS]; | 
			
		
	
		
			
				
					|  |  |  |  |       current_position[X_AXIS] = LOGICAL_X_POSITION(x); | 
			
		
	
		
			
				
					|  |  |  |  |       current_position[Y_AXIS] = LOGICAL_Y_POSITION(y); | 
			
		
	
		
			
				
					|  |  |  |  |       line_to_current(manual_feedrate_mm_m[X_AXIS] <= manual_feedrate_mm_m[Y_AXIS] ? X_AXIS : Y_AXIS); | 
			
		
	
		
			
				
					|  |  |  |  |       #if Z_HOMING_HEIGHT > 0 | 
			
		
	
		
			
				
					|  |  |  |  |         current_position[Z_AXIS] = MESH_HOME_SEARCH_Z; // How do condition and action match?
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					|  |  |  |  |         current_position[Z_AXIS] = LOGICAL_Z_POSITION(MESH_HOME_SEARCH_Z); | 
			
		
	
		
			
				
					|  |  |  |  |         line_to_current(Z_AXIS); | 
			
		
	
		
			
				
					|  |  |  |  |       #endif | 
			
		
	
		
			
				
					|  |  |  |  |       stepper.synchronize(); | 
			
		
	
	
		
			
				
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