Individual Axis Homing LCD menu items

master
João Brázio 9 years ago committed by Scott Lahteine
parent a454a88f9c
commit 09150cae79

@ -870,6 +870,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
//#define REVERSE_MENU_DIRECTION //#define REVERSE_MENU_DIRECTION
//
// Individual Axis Homing
//
// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
//
//#define INDIVIDUAL_AXIS_HOMING_MENU
// //
// SPEAKER/BUZZER // SPEAKER/BUZZER
// //

@ -853,6 +853,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
//#define REVERSE_MENU_DIRECTION //#define REVERSE_MENU_DIRECTION
//
// Individual Axis Homing
//
// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
//
//#define INDIVIDUAL_AXIS_HOMING_MENU
// //
// SPEAKER/BUZZER // SPEAKER/BUZZER
// //

@ -851,6 +851,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
//#define REVERSE_MENU_DIRECTION //#define REVERSE_MENU_DIRECTION
//
// Individual Axis Homing
//
// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
//
//#define INDIVIDUAL_AXIS_HOMING_MENU
// //
// SPEAKER/BUZZER // SPEAKER/BUZZER
// //

@ -862,6 +862,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
// //
//#define REVERSE_MENU_DIRECTION //#define REVERSE_MENU_DIRECTION
//
// Individual Axis Homing
//
// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
//
//#define INDIVIDUAL_AXIS_HOMING_MENU
// //
// SPEAKER/BUZZER // SPEAKER/BUZZER
// //

@ -864,6 +864,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
//#define REVERSE_MENU_DIRECTION //#define REVERSE_MENU_DIRECTION
//
// Individual Axis Homing
//
// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
//
//#define INDIVIDUAL_AXIS_HOMING_MENU
// //
// SPEAKER/BUZZER // SPEAKER/BUZZER
// //

@ -887,6 +887,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
//#define REVERSE_MENU_DIRECTION //#define REVERSE_MENU_DIRECTION
//
// Individual Axis Homing
//
// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
//
//#define INDIVIDUAL_AXIS_HOMING_MENU
// //
// SPEAKER/BUZZER // SPEAKER/BUZZER
// //

@ -870,6 +870,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
//#define REVERSE_MENU_DIRECTION //#define REVERSE_MENU_DIRECTION
//
// Individual Axis Homing
//
// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
//
//#define INDIVIDUAL_AXIS_HOMING_MENU
// //
// SPEAKER/BUZZER // SPEAKER/BUZZER
// //

@ -865,6 +865,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
//#define REVERSE_MENU_DIRECTION //#define REVERSE_MENU_DIRECTION
//
// Individual Axis Homing
//
// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
//
//#define INDIVIDUAL_AXIS_HOMING_MENU
// //
// SPEAKER/BUZZER // SPEAKER/BUZZER
// //

@ -878,6 +878,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
//#define REVERSE_MENU_DIRECTION //#define REVERSE_MENU_DIRECTION
//
// Individual Axis Homing
//
// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
//
//#define INDIVIDUAL_AXIS_HOMING_MENU
// //
// SPEAKER/BUZZER // SPEAKER/BUZZER
// //

@ -891,6 +891,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
//#define REVERSE_MENU_DIRECTION //#define REVERSE_MENU_DIRECTION
//
// Individual Axis Homing
//
// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
//
//#define INDIVIDUAL_AXIS_HOMING_MENU
// //
// SPEAKER/BUZZER // SPEAKER/BUZZER
// //

@ -862,6 +862,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
// //
//#define REVERSE_MENU_DIRECTION //#define REVERSE_MENU_DIRECTION
//
// Individual Axis Homing
//
// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
//
//#define INDIVIDUAL_AXIS_HOMING_MENU
// //
// SPEAKER/BUZZER // SPEAKER/BUZZER
// //

@ -870,6 +870,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
//#define REVERSE_MENU_DIRECTION //#define REVERSE_MENU_DIRECTION
//
// Individual Axis Homing
//
// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
//
//#define INDIVIDUAL_AXIS_HOMING_MENU
// //
// SPEAKER/BUZZER // SPEAKER/BUZZER
// //

@ -999,6 +999,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
// //
//#define REVERSE_MENU_DIRECTION //#define REVERSE_MENU_DIRECTION
//
// Individual Axis Homing
//
// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
//
//#define INDIVIDUAL_AXIS_HOMING_MENU
// //
// SPEAKER/BUZZER // SPEAKER/BUZZER
// //

@ -999,6 +999,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
// //
//#define REVERSE_MENU_DIRECTION //#define REVERSE_MENU_DIRECTION
//
// Individual Axis Homing
//
// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
//
//#define INDIVIDUAL_AXIS_HOMING_MENU
// //
// SPEAKER/BUZZER // SPEAKER/BUZZER
// //

@ -1003,6 +1003,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
//#define REVERSE_MENU_DIRECTION //#define REVERSE_MENU_DIRECTION
//
// Individual Axis Homing
//
// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
//
//#define INDIVIDUAL_AXIS_HOMING_MENU
// //
// SPEAKER/BUZZER // SPEAKER/BUZZER
// //

@ -996,6 +996,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
//#define REVERSE_MENU_DIRECTION //#define REVERSE_MENU_DIRECTION
//
// Individual Axis Homing
//
// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
//
//#define INDIVIDUAL_AXIS_HOMING_MENU
// //
// SPEAKER/BUZZER // SPEAKER/BUZZER
// //

@ -1004,6 +1004,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
//#define REVERSE_MENU_DIRECTION //#define REVERSE_MENU_DIRECTION
//
// Individual Axis Homing
//
// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
//
//#define INDIVIDUAL_AXIS_HOMING_MENU
// //
// SPEAKER/BUZZER // SPEAKER/BUZZER
// //

@ -873,6 +873,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
//#define REVERSE_MENU_DIRECTION //#define REVERSE_MENU_DIRECTION
//
// Individual Axis Homing
//
// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
//
//#define INDIVIDUAL_AXIS_HOMING_MENU
// //
// SPEAKER/BUZZER // SPEAKER/BUZZER
// //

@ -864,6 +864,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
// //
//#define REVERSE_MENU_DIRECTION //#define REVERSE_MENU_DIRECTION
//
// Individual Axis Homing
//
// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
//
//#define INDIVIDUAL_AXIS_HOMING_MENU
// //
// SPEAKER/BUZZER // SPEAKER/BUZZER
// //

@ -64,6 +64,15 @@
#ifndef MSG_AUTO_HOME #ifndef MSG_AUTO_HOME
#define MSG_AUTO_HOME "Auto home" #define MSG_AUTO_HOME "Auto home"
#endif #endif
#ifndef MSG_AUTO_HOME_X
#define MSG_AUTO_HOME_X "Home X"
#endif
#ifndef MSG_AUTO_HOME_Y
#define MSG_AUTO_HOME_Y "Home Y"
#endif
#ifndef MSG_AUTO_HOME_Z
#define MSG_AUTO_HOME_Z "Home Z"
#endif
#ifndef MSG_LEVEL_BED_HOMING #ifndef MSG_LEVEL_BED_HOMING
#define MSG_LEVEL_BED_HOMING "Homing XYZ" #define MSG_LEVEL_BED_HOMING "Homing XYZ"
#endif #endif

@ -1093,6 +1093,11 @@ static void lcd_prepare_menu() {
// Auto Home // Auto Home
// //
MENU_ITEM(gcode, MSG_AUTO_HOME, PSTR("G28")); MENU_ITEM(gcode, MSG_AUTO_HOME, PSTR("G28"));
#if ENABLED(INDIVIDUAL_AXIS_HOMING_MENU)
MENU_ITEM(gcode, MSG_AUTO_HOME_X, PSTR("G28 X"));
MENU_ITEM(gcode, MSG_AUTO_HOME_Y, PSTR("G28 Y"));
MENU_ITEM(gcode, MSG_AUTO_HOME_Z, PSTR("G28 Z"));
#endif
// //
// Set Home Offsets // Set Home Offsets

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