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@ -562,25 +562,25 @@ void lcd_set_home_offsets() {
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#if ENABLED(BABYSTEP_XY)
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#if ENABLED(BABYSTEP_XY)
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switch(axis) {
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switch(axis) {
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case X_AXIS: // X on CoreXY and CoreXZ
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case X_AXIS: // X on CoreXY and CoreXZ
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babystepsTodo[A_AXIS] += distance * 2;
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thermalManager.babystepsTodo[A_AXIS] += distance * 2;
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babystepsTodo[CORE_AXIS_2] += distance * 2;
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thermalManager.babystepsTodo[CORE_AXIS_2] += distance * 2;
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break;
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break;
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case CORE_AXIS_2: // Y on CoreXY, Z on CoreXZ
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case CORE_AXIS_2: // Y on CoreXY, Z on CoreXZ
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babystepsTodo[A_AXIS] += distance * 2;
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thermalManager.babystepsTodo[A_AXIS] += distance * 2;
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babystepsTodo[CORE_AXIS_2] -= distance * 2;
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thermalManager.babystepsTodo[CORE_AXIS_2] -= distance * 2;
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break;
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break;
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case CORE_AXIS_3: // Z on CoreXY, Y on CoreXZ
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case CORE_AXIS_3: // Z on CoreXY, Y on CoreXZ
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babystepsTodo[CORE_AXIS_3] += distance;
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thermalManager.babystepsTodo[CORE_AXIS_3] += distance;
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break;
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break;
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}
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}
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#elif ENABLED(COREXZ)
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#elif ENABLED(COREXZ)
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babystepsTodo[A_AXIS] += distance * 2;
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thermalManager.babystepsTodo[A_AXIS] += distance * 2;
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babystepsTodo[C_AXIS] -= distance * 2;
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thermalManager.babystepsTodo[C_AXIS] -= distance * 2;
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#else
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#else
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babystepsTodo[Z_AXIS] += distance;
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thermalManager.babystepsTodo[Z_AXIS] += distance;
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#endif
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#endif
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#else
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#else
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babystepsTodo[axis] += distance;
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thermalManager.babystepsTodo[axis] += distance;
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#endif
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#endif
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babysteps_done += distance;
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babysteps_done += distance;
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