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					@ -942,7 +942,7 @@ void Planner::_buffer_line(const float &a, const float &b, const float &c, const
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					   * Having the real displacement of the head, we can calculate the total movement length and apply the desired speed.
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					   */
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					  #if IS_CORE
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					    float delta_mm[7];
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					    float delta_mm[Z_HEAD + 1];
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					    #if CORE_IS_XY
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					      delta_mm[X_HEAD] = da * steps_to_mm[A_AXIS];
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					      delta_mm[Y_HEAD] = db * steps_to_mm[B_AXIS];
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					@ -963,7 +963,7 @@ void Planner::_buffer_line(const float &a, const float &b, const float &c, const
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					      delta_mm[C_AXIS] = CORESIGN(db - dc) * steps_to_mm[C_AXIS];
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					    #endif
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					  #else
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					    float delta_mm[4];
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					    float delta_mm[XYZE];
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					    delta_mm[X_AXIS] = da * steps_to_mm[X_AXIS];
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					    delta_mm[Y_AXIS] = db * steps_to_mm[Y_AXIS];
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					    delta_mm[Z_AXIS] = dc * steps_to_mm[Z_AXIS];
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					@ -995,10 +995,10 @@ void Planner::_buffer_line(const float &a, const float &b, const float &c, const
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					  // Slow down when the buffer starts to empty, rather than wait at the corner for a buffer refill
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					  #if ENABLED(SLOWDOWN) || ENABLED(ULTRA_LCD) || defined(XY_FREQUENCY_LIMIT)
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					    // Segment time im micro seconds
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					    unsigned long segment_time = lround(1000000.0 / inverse_mm_s);
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					  #endif
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					  #if ENABLED(SLOWDOWN)
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					    // Segment time im micro seconds
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					    if (moves_queued > 1 && moves_queued < (BLOCK_BUFFER_SIZE) / 2) {
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					      if (segment_time < min_segment_time) {
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					        // buffer is draining, add extra time.  The amount of time added increases if the buffer is still emptied more.
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