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@ -49,6 +49,12 @@ int lcd_preheat_hotend_temp[2], lcd_preheat_bed_temp[2], lcd_preheat_fan_speed[2
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millis_t previous_lcd_status_ms = 0;
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millis_t previous_lcd_status_ms = 0;
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#endif
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#endif
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#if ENABLED(BABYSTEPPING)
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long babysteps_done = 0;
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millis_t status_screen_click_time = 0;
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static void lcd_babystep_z();
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#endif
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uint8_t lcd_status_message_level;
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uint8_t lcd_status_message_level;
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char lcd_status_message[3 * (LCD_WIDTH) + 1] = WELCOME_MSG; // worst case is kana with up to 3*LCD_WIDTH+1
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char lcd_status_message[3 * (LCD_WIDTH) + 1] = WELCOME_MSG; // worst case is kana with up to 3*LCD_WIDTH+1
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@ -411,6 +417,21 @@ uint16_t max_display_update_time = 0;
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* General function to go directly to a screen
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* General function to go directly to a screen
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*/
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*/
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void lcd_goto_screen(screenFunc_t screen, const uint32_t encoder = 0) {
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void lcd_goto_screen(screenFunc_t screen, const uint32_t encoder = 0) {
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#ifdef DOUBLE_CLICK_JUMPS_TO_Z_BABYSTEPPING
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#if ENABLED(BABYSTEPPING)
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if (currentScreen==lcd_status_screen && screen==lcd_main_menu) // We are in leaving the status screen to goto the main_menu
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status_screen_click_time = millis(); // screen. Mark the time so we know how quick the user is
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// pressing buttons.
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if (currentScreen==lcd_main_menu) {
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if ( screen==lcd_status_screen && status_screen_click_time+DOUBLE_CLICK_TIME_WINDOW>millis() ) {
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lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW;
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status_screen_click_time = 0;
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lcd_babystep_z();
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return;
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}
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}
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#endif
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#endif
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if (currentScreen != screen) {
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if (currentScreen != screen) {
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currentScreen = screen;
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currentScreen = screen;
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encoderPosition = encoder;
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encoderPosition = encoder;
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@ -756,8 +777,6 @@ void kill_screen(const char* lcd_msg) {
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#if ENABLED(BABYSTEPPING)
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#if ENABLED(BABYSTEPPING)
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long babysteps_done = 0;
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void _lcd_babystep(const AxisEnum axis, const char* msg) {
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void _lcd_babystep(const AxisEnum axis, const char* msg) {
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if (lcd_clicked) { defer_return_to_status = false; return lcd_goto_previous_menu(); }
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if (lcd_clicked) { defer_return_to_status = false; return lcd_goto_previous_menu(); }
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ENCODER_DIRECTION_NORMAL();
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ENCODER_DIRECTION_NORMAL();
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