Merge pull request #3740 from thinkyhead/rc_lcd_home_options

Individual Axis Homing LCD menu items
master
Scott Lahteine 9 years ago
commit 14cd0f4c92

@ -877,6 +877,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
//#define REVERSE_MENU_DIRECTION //#define REVERSE_MENU_DIRECTION
//
// Individual Axis Homing
//
// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
//
//#define INDIVIDUAL_AXIS_HOMING_MENU
// //
// SPEAKER/BUZZER // SPEAKER/BUZZER
// //

@ -860,6 +860,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
//#define REVERSE_MENU_DIRECTION //#define REVERSE_MENU_DIRECTION
//
// Individual Axis Homing
//
// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
//
//#define INDIVIDUAL_AXIS_HOMING_MENU
// //
// SPEAKER/BUZZER // SPEAKER/BUZZER
// //

@ -858,6 +858,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
//#define REVERSE_MENU_DIRECTION //#define REVERSE_MENU_DIRECTION
//
// Individual Axis Homing
//
// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
//
//#define INDIVIDUAL_AXIS_HOMING_MENU
// //
// SPEAKER/BUZZER // SPEAKER/BUZZER
// //

@ -869,6 +869,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
// //
//#define REVERSE_MENU_DIRECTION //#define REVERSE_MENU_DIRECTION
//
// Individual Axis Homing
//
// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
//
//#define INDIVIDUAL_AXIS_HOMING_MENU
// //
// SPEAKER/BUZZER // SPEAKER/BUZZER
// //

@ -871,6 +871,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
//#define REVERSE_MENU_DIRECTION //#define REVERSE_MENU_DIRECTION
//
// Individual Axis Homing
//
// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
//
//#define INDIVIDUAL_AXIS_HOMING_MENU
// //
// SPEAKER/BUZZER // SPEAKER/BUZZER
// //

@ -894,6 +894,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
//#define REVERSE_MENU_DIRECTION //#define REVERSE_MENU_DIRECTION
//
// Individual Axis Homing
//
// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
//
//#define INDIVIDUAL_AXIS_HOMING_MENU
// //
// SPEAKER/BUZZER // SPEAKER/BUZZER
// //

@ -877,6 +877,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
//#define REVERSE_MENU_DIRECTION //#define REVERSE_MENU_DIRECTION
//
// Individual Axis Homing
//
// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
//
//#define INDIVIDUAL_AXIS_HOMING_MENU
// //
// SPEAKER/BUZZER // SPEAKER/BUZZER
// //

@ -872,6 +872,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
//#define REVERSE_MENU_DIRECTION //#define REVERSE_MENU_DIRECTION
//
// Individual Axis Homing
//
// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
//
//#define INDIVIDUAL_AXIS_HOMING_MENU
// //
// SPEAKER/BUZZER // SPEAKER/BUZZER
// //

@ -885,6 +885,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
//#define REVERSE_MENU_DIRECTION //#define REVERSE_MENU_DIRECTION
//
// Individual Axis Homing
//
// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
//
//#define INDIVIDUAL_AXIS_HOMING_MENU
// //
// SPEAKER/BUZZER // SPEAKER/BUZZER
// //

@ -898,6 +898,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
//#define REVERSE_MENU_DIRECTION //#define REVERSE_MENU_DIRECTION
//
// Individual Axis Homing
//
// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
//
//#define INDIVIDUAL_AXIS_HOMING_MENU
// //
// SPEAKER/BUZZER // SPEAKER/BUZZER
// //

@ -869,6 +869,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
// //
//#define REVERSE_MENU_DIRECTION //#define REVERSE_MENU_DIRECTION
//
// Individual Axis Homing
//
// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
//
//#define INDIVIDUAL_AXIS_HOMING_MENU
// //
// SPEAKER/BUZZER // SPEAKER/BUZZER
// //

@ -877,6 +877,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
//#define REVERSE_MENU_DIRECTION //#define REVERSE_MENU_DIRECTION
//
// Individual Axis Homing
//
// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
//
//#define INDIVIDUAL_AXIS_HOMING_MENU
// //
// SPEAKER/BUZZER // SPEAKER/BUZZER
// //

@ -1006,6 +1006,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
// //
//#define REVERSE_MENU_DIRECTION //#define REVERSE_MENU_DIRECTION
//
// Individual Axis Homing
//
// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
//
//#define INDIVIDUAL_AXIS_HOMING_MENU
// //
// SPEAKER/BUZZER // SPEAKER/BUZZER
// //

@ -1006,6 +1006,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
// //
//#define REVERSE_MENU_DIRECTION //#define REVERSE_MENU_DIRECTION
//
// Individual Axis Homing
//
// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
//
//#define INDIVIDUAL_AXIS_HOMING_MENU
// //
// SPEAKER/BUZZER // SPEAKER/BUZZER
// //

@ -1010,6 +1010,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
//#define REVERSE_MENU_DIRECTION //#define REVERSE_MENU_DIRECTION
//
// Individual Axis Homing
//
// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
//
//#define INDIVIDUAL_AXIS_HOMING_MENU
// //
// SPEAKER/BUZZER // SPEAKER/BUZZER
// //

@ -1003,6 +1003,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
//#define REVERSE_MENU_DIRECTION //#define REVERSE_MENU_DIRECTION
//
// Individual Axis Homing
//
// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
//
//#define INDIVIDUAL_AXIS_HOMING_MENU
// //
// SPEAKER/BUZZER // SPEAKER/BUZZER
// //

@ -1011,6 +1011,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
//#define REVERSE_MENU_DIRECTION //#define REVERSE_MENU_DIRECTION
//
// Individual Axis Homing
//
// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
//
//#define INDIVIDUAL_AXIS_HOMING_MENU
// //
// SPEAKER/BUZZER // SPEAKER/BUZZER
// //

@ -880,6 +880,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// //
//#define REVERSE_MENU_DIRECTION //#define REVERSE_MENU_DIRECTION
//
// Individual Axis Homing
//
// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
//
//#define INDIVIDUAL_AXIS_HOMING_MENU
// //
// SPEAKER/BUZZER // SPEAKER/BUZZER
// //

@ -871,6 +871,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
// //
//#define REVERSE_MENU_DIRECTION //#define REVERSE_MENU_DIRECTION
//
// Individual Axis Homing
//
// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
//
//#define INDIVIDUAL_AXIS_HOMING_MENU
// //
// SPEAKER/BUZZER // SPEAKER/BUZZER
// //

@ -64,6 +64,15 @@
#ifndef MSG_AUTO_HOME #ifndef MSG_AUTO_HOME
#define MSG_AUTO_HOME "Auto home" #define MSG_AUTO_HOME "Auto home"
#endif #endif
#ifndef MSG_AUTO_HOME_X
#define MSG_AUTO_HOME_X "Home X"
#endif
#ifndef MSG_AUTO_HOME_Y
#define MSG_AUTO_HOME_Y "Home Y"
#endif
#ifndef MSG_AUTO_HOME_Z
#define MSG_AUTO_HOME_Z "Home Z"
#endif
#ifndef MSG_LEVEL_BED_HOMING #ifndef MSG_LEVEL_BED_HOMING
#define MSG_LEVEL_BED_HOMING "Homing XYZ" #define MSG_LEVEL_BED_HOMING "Homing XYZ"
#endif #endif

@ -1093,6 +1093,11 @@ static void lcd_prepare_menu() {
// Auto Home // Auto Home
// //
MENU_ITEM(gcode, MSG_AUTO_HOME, PSTR("G28")); MENU_ITEM(gcode, MSG_AUTO_HOME, PSTR("G28"));
#if ENABLED(INDIVIDUAL_AXIS_HOMING_MENU)
MENU_ITEM(gcode, MSG_AUTO_HOME_X, PSTR("G28 X"));
MENU_ITEM(gcode, MSG_AUTO_HOME_Y, PSTR("G28 Y"));
MENU_ITEM(gcode, MSG_AUTO_HOME_Z, PSTR("G28 Z"));
#endif
// //
// Set Home Offsets // Set Home Offsets

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