Use C++ initialization list

This is the recommended approach for object initialization. The change
doesn't affect binary size (although in theory it could make it smaller).
master
Phil Wise 11 years ago
parent 532289e851
commit 17d6d965dc

@ -22,19 +22,9 @@
#ifdef ENABLE_AUTO_BED_LEVELING
#include "vector_3.h"
vector_3::vector_3()
{
this->x = 0;
this->y = 0;
this->z = 0;
}
vector_3::vector_3() : x(0), y(0), z(0) { }
vector_3::vector_3(float x, float y, float z)
{
this->x = x;
this->y = y;
this->z = z;
}
vector_3::vector_3(float x_, float y_, float z_) : x(x_), y(y_), z(z_) { }
vector_3 vector_3::cross(vector_3 left, vector_3 right)
{
@ -62,7 +52,7 @@ vector_3 vector_3::get_normal()
float vector_3::get_length()
{
float length = sqrt((x * x) + (y * y) + (z * z));
float length = sqrt((x * x) + (y * y) + (z * z));
return length;
}

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