@ -558,10 +558,10 @@ const bool Z_MAX_ENDSTOP_INVERTING = false; // set to true to invert the logic o
// Chose ONE of the next three charsets. This has to match your hardware. In case of a full graphic display this information is not important.
// Chose ONE of the next three charsets. This has to match your hardware. In case of a full graphic display this information is not important.
// To find out what type you have - compile with (test) - upload - click to get the menu. You'll see two typical lines from the upper half of the charset.
// To find out what type you have - compile with (test) - upload - click to get the menu. You'll see two typical lines from the upper half of the charset.
// Se also documentation/LCDLanguageFont.md
// See also documentation/LCDLanguageFont.md
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
//#define DISPLAY_CHARSET_HD44780_WESTERN
//#define DISPLAY_CHARSET_HD44780_WESTERN
//#define DISPLAY_CHARSET_HD44780_CYRILIC
//#define DISPLAY_CHARSET_HD44780_CYRILLIC
//#define ULTRA_LCD //general LCD support, also 16x2
//#define ULTRA_LCD //general LCD support, also 16x2
//#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family)
//#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family)