Cast DELTA_PRINTABLE_RADIUS to float in sq()

Addressing #5625
master
Scott Lahteine 8 years ago
parent 1e4d4e5915
commit 1bc5be3bdf

@ -2937,7 +2937,7 @@ bool position_is_reachable(float target[XYZ]
return HYPOT2(dx - SCARA_OFFSET_X, dy - SCARA_OFFSET_Y) <= sq(L1 + L2); return HYPOT2(dx - SCARA_OFFSET_X, dy - SCARA_OFFSET_Y) <= sq(L1 + L2);
#endif #endif
#elif ENABLED(DELTA) #elif ENABLED(DELTA)
return HYPOT2(dx, dy) <= sq(DELTA_PRINTABLE_RADIUS); return HYPOT2(dx, dy) <= sq((float)(DELTA_PRINTABLE_RADIUS));
#else #else
const float dz = RAW_Z_POSITION(target[Z_AXIS]); const float dz = RAW_Z_POSITION(target[Z_AXIS]);
return dx >= X_MIN_POS - 0.0001 && dx <= X_MAX_POS + 0.0001 return dx >= X_MIN_POS - 0.0001 && dx <= X_MAX_POS + 0.0001

@ -1554,7 +1554,7 @@ KeepDrawing:
// This assumes the center is 0,0 // This assumes the center is 0,0
#if ENABLED(DELTA) #if ENABLED(DELTA)
if (axis != Z_AXIS) { if (axis != Z_AXIS) {
max = sqrt(sq(DELTA_PRINTABLE_RADIUS) - sq(current_position[Y_AXIS - axis])); max = sqrt(sq((float)(DELTA_PRINTABLE_RADIUS)) - sq(current_position[Y_AXIS - axis]));
min = -max; min = -max;
} }
#endif #endif

Loading…
Cancel
Save