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@ -3713,7 +3713,7 @@ inline void gcode_G4() {
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* Z Home to the Z endstop
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* Z Home to the Z endstop
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*
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*
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*/
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*/
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inline void gcode_G28() {
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inline void gcode_G28(const bool always_home_all) {
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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if (DEBUGGING(LEVELING)) {
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if (DEBUGGING(LEVELING)) {
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@ -3760,14 +3760,16 @@ inline void gcode_G28() {
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#else // NOT DELTA
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#else // NOT DELTA
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const bool homeX = code_seen('X'), homeY = code_seen('Y'), homeZ = code_seen('Z'),
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const bool homeX = always_home_all || code_seen('X'),
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home_all_axis = (!homeX && !homeY && !homeZ) || (homeX && homeY && homeZ);
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homeY = always_home_all || code_seen('Y'),
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homeZ = always_home_all || code_seen('Z'),
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home_all = (!homeX && !homeY && !homeZ) || (homeX && homeY && homeZ);
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set_destination_to_current();
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set_destination_to_current();
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#if Z_HOME_DIR > 0 // If homing away from BED do Z first
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#if Z_HOME_DIR > 0 // If homing away from BED do Z first
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if (home_all_axis || homeZ) {
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if (home_all || homeZ) {
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HOMEAXIS(Z);
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HOMEAXIS(Z);
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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if (DEBUGGING(LEVELING)) DEBUG_POS("> HOMEAXIS(Z)", current_position);
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if (DEBUGGING(LEVELING)) DEBUG_POS("> HOMEAXIS(Z)", current_position);
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@ -3776,7 +3778,7 @@ inline void gcode_G28() {
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#else
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#else
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if (home_all_axis || homeX || homeY) {
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if (home_all || homeX || homeY) {
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// Raise Z before homing any other axes and z is not already high enough (never lower z)
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// Raise Z before homing any other axes and z is not already high enough (never lower z)
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destination[Z_AXIS] = LOGICAL_Z_POSITION(Z_HOMING_HEIGHT);
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destination[Z_AXIS] = LOGICAL_Z_POSITION(Z_HOMING_HEIGHT);
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if (destination[Z_AXIS] > current_position[Z_AXIS]) {
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if (destination[Z_AXIS] > current_position[Z_AXIS]) {
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@ -3794,14 +3796,14 @@ inline void gcode_G28() {
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#if ENABLED(QUICK_HOME)
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#if ENABLED(QUICK_HOME)
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if (home_all_axis || (homeX && homeY)) quick_home_xy();
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if (home_all || (homeX && homeY)) quick_home_xy();
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#endif
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#endif
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#if ENABLED(HOME_Y_BEFORE_X)
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#if ENABLED(HOME_Y_BEFORE_X)
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// Home Y
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// Home Y
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if (home_all_axis || homeY) {
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if (home_all || homeY) {
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HOMEAXIS(Y);
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HOMEAXIS(Y);
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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if (DEBUGGING(LEVELING)) DEBUG_POS("> homeY", current_position);
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if (DEBUGGING(LEVELING)) DEBUG_POS("> homeY", current_position);
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@ -3811,7 +3813,7 @@ inline void gcode_G28() {
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#endif
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#endif
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// Home X
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// Home X
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if (home_all_axis || homeX) {
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if (home_all || homeX) {
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#if ENABLED(DUAL_X_CARRIAGE)
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#if ENABLED(DUAL_X_CARRIAGE)
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@ -3844,7 +3846,7 @@ inline void gcode_G28() {
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#if DISABLED(HOME_Y_BEFORE_X)
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#if DISABLED(HOME_Y_BEFORE_X)
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// Home Y
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// Home Y
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if (home_all_axis || homeY) {
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if (home_all || homeY) {
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HOMEAXIS(Y);
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HOMEAXIS(Y);
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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if (DEBUGGING(LEVELING)) DEBUG_POS("> homeY", current_position);
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if (DEBUGGING(LEVELING)) DEBUG_POS("> homeY", current_position);
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@ -3854,16 +3856,16 @@ inline void gcode_G28() {
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// Home Z last if homing towards the bed
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// Home Z last if homing towards the bed
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#if Z_HOME_DIR < 0
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#if Z_HOME_DIR < 0
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if (home_all_axis || homeZ) {
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if (home_all || homeZ) {
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#if ENABLED(Z_SAFE_HOMING)
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#if ENABLED(Z_SAFE_HOMING)
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home_z_safely();
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home_z_safely();
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#else
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#else
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HOMEAXIS(Z);
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HOMEAXIS(Z);
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#endif
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#endif
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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if (DEBUGGING(LEVELING)) DEBUG_POS("> (home_all_axis || homeZ) > final", current_position);
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if (DEBUGGING(LEVELING)) DEBUG_POS("> (home_all || homeZ) > final", current_position);
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#endif
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#endif
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} // home_all_axis || homeZ
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} // home_all || homeZ
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#endif // Z_HOME_DIR < 0
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#endif // Z_HOME_DIR < 0
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SYNC_PLAN_POSITION_KINEMATIC();
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SYNC_PLAN_POSITION_KINEMATIC();
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@ -3895,7 +3897,7 @@ inline void gcode_G28() {
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#endif
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#endif
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} // G28
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} // G28
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void home_all_axes() { gcode_G28(); }
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void home_all_axes() { gcode_G28(true); }
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#if HAS_PROBING_PROCEDURE
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#if HAS_PROBING_PROCEDURE
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@ -9858,7 +9860,7 @@ void process_next_command() {
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#endif // NOZZLE_PARK_FEATURE
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#endif // NOZZLE_PARK_FEATURE
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case 28: // G28: Home all axes, one at a time
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case 28: // G28: Home all axes, one at a time
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gcode_G28();
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gcode_G28(false);
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break;
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break;
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#if HAS_LEVELING
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#if HAS_LEVELING
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