Some additional {} to make the compiler happy.

master
AnHardt 10 years ago
parent 0f1bd6e4a7
commit 2b959a7752

@ -459,7 +459,7 @@ ISR(TIMER1_COMPA_vect) {
#ifdef COREXY #ifdef COREXY
// Head direction in -X axis for CoreXY bots. // Head direction in -X axis for CoreXY bots.
// If DeltaX == -DeltaY, the movement is only in Y axis // If DeltaX == -DeltaY, the movement is only in Y axis
if (current_block->steps[A_AXIS] != current_block->steps[B_AXIS] || (TEST(out_bits, A_AXIS) == TEST(out_bits, B_AXIS))) if ((current_block->steps[A_AXIS] != current_block->steps[B_AXIS]) || (TEST(out_bits, A_AXIS) == TEST(out_bits, B_AXIS))) {
if (TEST(out_bits, X_HEAD)) if (TEST(out_bits, X_HEAD))
#else #else
if (TEST(out_bits, X_AXIS)) // stepping along -X axis (regular cartesians bot) if (TEST(out_bits, X_AXIS)) // stepping along -X axis (regular cartesians bot)
@ -487,9 +487,10 @@ ISR(TIMER1_COMPA_vect) {
} }
} }
#ifdef COREXY #ifdef COREXY
}
// Head direction in -Y axis for CoreXY bots. // Head direction in -Y axis for CoreXY bots.
// If DeltaX == DeltaY, the movement is only in X axis // If DeltaX == DeltaY, the movement is only in X axis
if (current_block->steps[A_AXIS] != current_block->steps[B_AXIS] || (TEST(out_bits, A_AXIS) != TEST(out_bits, B_AXIS))) if ((current_block->steps[A_AXIS] != current_block->steps[B_AXIS]) || (TEST(out_bits, A_AXIS) != TEST(out_bits, B_AXIS))) {
if (TEST(out_bits, Y_HEAD)) if (TEST(out_bits, Y_HEAD))
#else #else
if (TEST(out_bits, Y_AXIS)) // -direction if (TEST(out_bits, Y_AXIS)) // -direction
@ -504,6 +505,9 @@ ISR(TIMER1_COMPA_vect) {
UPDATE_ENDSTOP(y, Y, max, MAX); UPDATE_ENDSTOP(y, Y, max, MAX);
#endif #endif
} }
#ifdef COREXY
}
#endif
} }
if (TEST(out_bits, Z_AXIS)) { // -direction if (TEST(out_bits, Z_AXIS)) { // -direction

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