Removed Kanji.

master
AnHardt 10 years ago
parent 25c4f17e5d
commit 2f374f1465

@ -565,7 +565,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
//==============================LCD and SD support============================= //==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, kanji, test // en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
// See also language.h // See also language.h
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

@ -1,192 +0,0 @@
/*
Fontname : Japanese Original font, Version 0.1
Author : http://www.thingiverse.com/ichibey
License : Creative Commons BY-NC
CC使
http://creativecommons.org/licenses/by-nc/2.1/jp/legalcode
*/
#include <utility/u8g.h>
const u8g_fntpgm_uint8_t u8g_font_6x10_marlin[2911] U8G_SECTION(".progmem.u8g_font_6x10_marlin") = {
0,6,10,0,254,7,1,153,3,43,32,255,254,8,254,7,
254,0,0,0,6,0,8,1,7,7,6,2,0,128,128,128,
128,128,0,128,3,3,3,6,1,4,160,160,160,5,7,7,
6,0,0,80,80,248,80,248,80,80,5,7,7,6,0,0,
32,112,160,112,40,112,32,5,7,7,6,0,0,72,168,80,
32,80,168,144,5,7,7,6,0,0,64,160,160,64,168,144,
104,1,3,3,6,2,4,128,128,128,3,7,7,6,1,0,
32,64,128,128,128,64,32,3,7,7,6,1,0,128,64,32,
32,32,64,128,5,5,5,6,0,1,136,80,248,80,136,5,
5,5,6,0,1,32,32,248,32,32,3,3,3,6,1,255,
96,64,128,5,1,1,6,0,3,248,3,3,3,6,1,255,
64,224,64,5,7,7,6,0,0,8,8,16,32,64,128,128,
5,7,7,6,0,0,112,152,168,168,168,200,112,5,7,7,
6,0,0,32,96,32,32,32,32,248,5,7,7,6,0,0,
112,136,8,112,128,128,248,5,7,7,6,0,0,112,136,8,
48,8,136,112,5,7,7,6,0,0,112,144,144,144,248,16,
16,5,7,7,6,0,0,248,128,240,8,8,136,112,5,7,
7,6,0,0,112,136,128,240,136,136,112,5,7,7,6,0,
0,248,8,8,16,32,32,32,5,7,7,6,0,0,112,136,
136,112,136,136,112,5,7,7,6,0,0,112,136,136,120,8,
136,112,3,7,7,6,1,0,64,224,64,0,64,224,64,3,
7,7,6,1,0,64,224,64,0,96,64,128,4,7,7,6,
1,0,16,32,64,128,64,32,16,5,3,3,6,0,2,248,
0,248,4,7,7,6,1,0,128,64,32,16,32,64,128,5,
7,7,6,0,0,112,136,16,32,32,0,32,5,7,7,6,
0,0,112,136,152,168,176,128,112,5,7,7,6,0,0,112,
136,136,136,248,136,136,5,7,7,6,0,0,240,136,136,240,
136,136,240,5,7,7,6,0,0,112,136,128,128,128,136,112,
5,7,7,6,0,0,240,136,136,136,136,136,240,5,7,7,
6,0,0,248,128,128,240,128,128,248,5,7,7,6,0,0,
248,128,128,240,128,128,128,5,7,7,6,0,0,112,136,128,
152,136,136,112,5,7,7,6,0,0,136,136,136,248,136,136,
136,3,7,7,6,1,0,224,64,64,64,64,64,224,5,7,
7,6,0,0,56,16,16,16,16,144,96,5,7,7,6,0,
0,136,144,160,192,160,144,136,5,7,7,6,0,0,128,128,
128,128,128,128,248,5,7,7,6,0,0,136,136,216,168,136,
136,136,5,7,7,6,0,0,136,136,200,168,152,136,136,5,
7,7,6,0,0,112,136,136,136,136,136,112,5,7,7,6,
0,0,240,136,136,240,128,128,128,5,8,8,6,0,255,112,
136,136,136,136,168,112,8,5,7,7,6,0,0,240,136,136,
240,136,136,136,5,7,7,6,0,0,112,136,128,112,8,136,
112,5,7,7,6,0,0,248,32,32,32,32,32,32,5,7,
7,6,0,0,136,136,136,136,136,136,112,5,7,7,6,0,
0,136,136,136,80,80,80,32,5,7,7,6,0,0,136,136,
136,168,168,216,136,5,7,7,6,0,0,136,136,80,32,80,
136,136,5,7,7,6,0,0,136,136,80,32,32,32,32,5,
7,7,6,0,0,248,8,80,32,80,128,248,3,7,7,6,
1,0,224,128,128,128,128,128,224,5,7,7,6,0,0,128,
128,64,32,16,8,8,3,7,7,6,1,0,224,32,32,32,
32,32,224,5,3,3,6,0,4,32,80,136,5,1,1,6,
0,255,248,2,2,2,6,2,6,128,64,5,5,5,6,0,
0,112,8,120,136,120,5,7,7,6,0,0,128,128,240,136,
136,136,240,5,5,5,6,0,0,112,136,128,136,112,5,7,
7,6,0,0,8,8,120,136,136,136,120,5,5,5,6,0,
0,112,136,248,128,120,4,7,7,6,0,0,48,64,64,240,
64,64,64,5,7,7,6,0,254,120,136,136,120,8,8,112,
5,7,7,6,0,0,128,128,240,136,136,136,136,3,7,7,
6,1,0,64,0,192,64,64,64,224,4,9,9,6,1,254,
16,0,48,16,16,16,16,16,224,5,7,7,6,0,0,128,
128,136,144,224,144,136,3,7,7,6,1,0,192,64,64,64,
64,64,224,5,5,5,6,0,0,240,168,168,168,168,5,5,
5,6,0,0,240,136,136,136,136,5,5,5,6,0,0,112,
136,136,136,112,5,7,7,6,0,254,240,136,136,136,240,128,
128,5,7,7,6,0,254,120,136,136,136,120,8,8,5,5,
5,6,0,0,176,200,128,128,128,5,5,5,6,0,0,112,
128,112,8,240,4,7,7,6,0,0,64,64,240,64,64,64,
48,5,5,5,6,0,0,136,136,136,136,120,5,5,5,6,
0,0,136,136,80,80,32,5,5,5,6,0,0,136,136,168,
168,80,5,5,5,6,0,0,136,80,32,80,136,5,7,7,
6,0,254,136,136,136,120,8,136,112,5,5,5,6,0,0,
248,16,32,64,248,6,9,9,6,0,255,240,240,240,128,156,
136,156,136,136,4,9,9,6,0,255,240,240,240,16,208,144,
208,144,144,5,9,9,6,0,255,112,112,0,248,0,112,112,
32,248,5,3,3,6,0,4,72,168,144,4,9,9,6,1,
255,240,16,32,64,32,32,32,32,64,6,9,9,6,0,255,
4,228,4,228,0,20,36,36,204,5,9,9,6,0,255,224,
32,224,224,0,240,208,208,248,6,8,8,6,0,255,60,40,
60,44,32,76,68,156,4,9,9,6,0,255,128,240,32,240,
224,0,240,64,176,5,9,9,6,0,255,32,32,248,32,48,
96,160,160,32,5,9,9,6,0,255,248,168,248,168,248,32,
32,32,32,6,9,9,6,0,255,112,32,252,112,168,160,32,
32,32,5,9,9,6,0,255,112,144,80,32,120,136,40,16,
96,6,9,9,6,0,255,112,0,252,120,120,120,32,120,240,
5,9,9,6,0,255,32,32,248,168,168,248,32,32,32,6,
9,9,6,0,255,16,220,40,204,8,236,4,124,4,4,7,
7,6,0,0,224,128,192,128,224,0,240,6,9,9,6,0,
255,16,124,16,28,16,252,36,76,28,4,9,9,6,0,255,
128,224,128,128,128,240,64,32,128,5,9,9,6,0,255,32,
248,32,248,248,248,32,248,32,5,9,9,6,0,255,32,32,
32,248,168,248,168,168,248,6,9,9,6,0,255,36,44,36,
76,228,168,44,44,36,4,9,9,6,0,255,32,240,32,240,
0,240,80,240,80,5,9,9,6,0,255,112,16,32,248,40,
48,32,32,96,5,9,9,6,0,255,32,64,248,136,248,136,
248,136,248,6,9,9,6,0,255,32,116,112,116,112,120,128,
40,72,4,9,9,6,0,255,128,224,160,160,224,176,0,160,
144,6,9,9,6,0,255,4,8,16,32,92,132,28,4,60,
4,8,8,6,0,255,128,64,32,208,0,128,0,224,6,9,
9,6,0,255,60,32,44,40,44,76,64,136,136,5,9,9,
6,0,255,248,128,240,16,240,240,128,144,144,5,9,9,6,
1,255,8,8,8,120,64,120,0,80,144,4,8,8,6,0,
255,192,0,224,32,224,0,160,144,6,9,9,6,0,255,36,
252,120,120,172,60,4,20,124,4,8,8,6,0,255,240,160,
192,48,192,128,0,224,5,9,9,6,0,255,32,248,112,112,
112,248,168,32,96,5,9,9,6,0,255,248,200,232,200,232,
136,232,232,152,6,9,9,6,0,255,60,4,60,36,44,36,
252,32,32,4,9,9,6,0,255,224,0,224,32,160,32,240,
32,96,5,9,9,6,0,255,112,32,248,32,248,248,248,32,
32,6,9,9,6,0,255,96,32,32,80,80,144,136,8,4,
5,9,9,6,1,255,8,248,128,152,0,56,16,16,32,4,
8,8,6,0,255,240,16,128,0,192,128,144,224,5,7,7,
6,0,0,248,8,248,8,8,48,192,4,5,5,6,1,0,
240,16,80,64,128,4,5,5,6,1,0,48,64,160,32,32,
5,5,5,6,0,0,32,248,136,16,96,5,4,4,6,0,
0,112,32,32,248,4,5,5,6,1,0,32,240,96,160,160,
4,5,5,6,1,0,64,240,80,64,64,4,4,4,6,1,
0,224,32,32,240,4,5,5,6,1,0,240,16,112,16,240,
5,4,4,6,0,0,168,168,8,112,5,1,1,6,0,3,
248,5,7,7,6,0,0,248,8,40,48,32,64,128,4,7,
7,6,0,0,16,48,96,160,32,32,32,5,7,7,6,0,
0,32,248,136,8,16,16,96,5,6,6,6,0,0,112,32,
32,32,32,248,5,7,7,6,0,0,16,248,48,80,80,144,
16,5,7,7,6,0,0,64,248,72,72,72,136,152,5,7,
7,6,0,0,32,240,32,32,248,32,32,5,7,7,6,0,
0,120,136,136,8,16,16,96,5,7,7,6,0,0,128,248,
144,16,16,16,96,4,7,7,6,1,0,240,16,16,16,16,
16,240,5,7,7,6,0,0,80,248,80,16,16,16,96,5,
7,7,6,0,0,232,8,232,8,8,16,96,5,7,7,6,
0,0,248,8,16,32,80,136,136,5,8,8,6,0,0,64,
64,248,72,72,64,64,56,5,7,7,6,0,0,136,136,72,
8,16,16,96,5,8,8,6,0,0,128,248,136,136,104,24,
16,224,5,7,7,6,0,0,120,16,16,248,16,16,224,5,
7,7,6,0,0,168,168,168,8,16,16,224,5,7,7,6,
0,0,112,0,248,16,16,16,96,4,7,7,6,1,0,128,
128,192,160,144,128,128,5,7,7,6,0,0,16,248,16,16,
32,32,192,5,6,6,6,0,0,112,0,0,0,0,248,5,
7,7,6,0,0,120,8,8,80,32,80,136,5,8,8,6,
0,0,32,120,8,48,112,168,168,32,4,6,6,6,1,1,
16,16,32,32,64,128,5,6,6,6,0,1,32,16,136,136,
136,8,5,7,7,6,0,0,128,152,224,128,128,128,120,5,
7,7,6,0,0,248,8,8,8,16,16,96,5,7,7,6,
0,0,32,32,80,144,136,8,8,5,7,7,6,0,0,32,
248,32,32,168,168,168,5,7,7,6,0,0,248,8,8,80,
32,16,8,5,7,7,6,0,0,112,0,96,0,0,240,8,
5,7,7,6,0,0,32,64,64,128,136,248,8,5,7,7,
6,0,0,8,8,80,48,40,72,128,5,7,7,6,0,0,
240,64,64,248,64,64,56,5,7,7,6,0,0,64,248,72,
72,80,64,64,5,6,6,6,0,0,112,16,16,16,16,248,
5,7,7,6,0,0,248,8,8,120,8,8,248,5,7,7,
6,0,0,112,0,248,8,8,16,96,4,7,7,6,1,0,
144,144,144,16,16,16,96,5,7,7,6,0,0,32,160,160,
160,168,168,48,5,7,7,6,0,0,128,128,128,136,136,144,
224,5,7,7,6,0,0,248,136,136,136,136,136,248,5,7,
7,6,0,0,248,136,136,8,16,16,96,5,6,6,6,0,
0,200,8,8,8,48,192,5,2,2,6,0,5,144,72,4,
4,4,6,0,4,96,144,144,96,6,9,9,6,0,254,56,
68,64,132,136,252,8,8,4,6,7,7,6,0,255,112,136,
136,148,252,148,136,3,3,3,6,0,1,192,32,224,5,9,
9,6,0,255,64,248,64,120,72,168,144,168,72,6,9,9,
6,0,255,56,72,16,248,216,136,252,80,136,4,7,7,6,
0,255,240,144,144,144,144,240,16,5,9,9,6,0,255,64,
240,64,240,240,224,80,72,248,5,9,9,6,1,255,120,8,
248,168,168,56,56,56,8,5,10,10,6,0,254,240,0,248,
72,72,224,224,224,0,240,6,9,9,6,0,255,28,208,20,
20,212,20,16,84,212,5,9,9,6,0,255,248,64,240,240,
240,240,64,80,80,5,9,9,6,1,255,8,8,120,32,192,
56,8,48,192,4,7,7,6,0,255,224,64,48,192,0,192,
48,5,9,9,6,1,255,64,72,0,224,32,32,72,64,184,
4,9,9,6,0,255,160,240,64,240,64,160,16,0,240,5,
9,9,6,0,255,64,248,32,248,16,112,128,128,120,0,0,
0,6,0,8,4,9,9,6,1,255,96,0,240,96,96,96,
240,144,240,5,9,9,6,0,255,240,144,152,0,248,80,32,
80,136,5,9,9,6,1,255,8,248,128,56,8,8,72,120,
128,4,8,8,6,0,255,240,16,192,0,192,0,0,240,6,
6,6,6,0,1,4,224,172,228,160,228,4,9,9,6,0,
255,128,192,128,240,224,32,160,32,96,6,8,8,6,0,255,
16,16,16,28,80,80,80,252,5,9,9,6,0,255,64,240,
200,136,136,136,152,120,16,5,8,8,6,0,0,224,248,136,
136,136,136,136,248,6,7,7,6,0,0,32,48,56,252,56,
48,32,6,7,7,6,0,1,16,56,124,16,16,16,240,5,
9,9,6,0,255,32,112,168,168,184,136,136,112,32,5,10,
10,6,0,254,224,128,192,128,176,40,40,48,40,40,5,10,
10,6,0,254,248,168,136,136,136,136,136,136,168,248,255};

@ -41,11 +41,11 @@
#include "dogm_font_data_6x9_marlin.h" // Height of 'A' is only 6 pixel. #include "dogm_font_data_6x9_marlin.h" // Height of 'A' is only 6 pixel.
#include "dogm_font_data_Marlin_symbols.h" // The Marlin special symbols #include "dogm_font_data_Marlin_symbols.h" // The Marlin special symbols
#define FONT_STATUSMENU_NAME u8g_font_6x9 // we don't have a small font for Cyrillic, Kana or Kanji #define FONT_STATUSMENU_NAME u8g_font_6x9 // we don't have a small font for Cyrillic, Kana
#define FONT_SPECIAL_NAME Marlin_symbols #define FONT_SPECIAL_NAME Marlin_symbols
// save 3120 bytes of PROGMEM by commenting out the next #define // save 3120 bytes of PROGMEM by commenting out the next #define
// we don't have a big font for Cyrillic, Kana or Kanji // we don't have a big font for Cyrillic, Kana
#if defined( MAPPER_C2C3 ) || defined( MAPPER_NON ) #if defined( MAPPER_C2C3 ) || defined( MAPPER_NON )
#define USE_BIG_EDIT_FONT #define USE_BIG_EDIT_FONT
#endif #endif
@ -60,9 +60,6 @@
#elif defined( DISPLAY_CHARSET_ISO10646_KANA ) #elif defined( DISPLAY_CHARSET_ISO10646_KANA )
#include "dogm_font_data_ISO10646_Kana.h" #include "dogm_font_data_ISO10646_Kana.h"
#define FONT_MENU_NAME ISO10646_Kana_5x7 #define FONT_MENU_NAME ISO10646_Kana_5x7
#elif defined( DISPLAY_CHARSET_KANJI )
#include "dogm_font_data_6x10_marlin_Kanji.h"
#define FONT_MENU_NAME u8g_font_6x10_marlin
#else // fall-back #else // fall-back
#include <utility/u8g.h> // system font #include <utility/u8g.h> // system font
#define FONT_MENU_NAME u8g_font_6x10 #define FONT_MENU_NAME u8g_font_6x10

@ -30,7 +30,6 @@
// eu Basque-Euskera // eu Basque-Euskera
// kana Japanese // kana Japanese
// kana_utf Japanese // kana_utf Japanese
// kanji Japanese
#ifndef LANGUAGE_INCLUDE #ifndef LANGUAGE_INCLUDE
// pick your language from the list above // pick your language from the list above

@ -13,7 +13,7 @@
#endif #endif
//#define SIMULATE_ROMFONT //Comment in to see what is seen on the character based displays //#define SIMULATE_ROMFONT //Comment in to see what is seen on the character based displays
#if !( defined(SIMULATE_ROMFONT)|| defined(DISPLAY_CHARSET_ISO10646_1)|| defined(DISPLAY_CHARSET_ISO10646_5)|| defined(DISPLAY_CHARSET_ISO10646_KANA)|| defined(DISPLAY_CHARSET_KANJI) ) #if !( defined(SIMULATE_ROMFONT)|| defined(DISPLAY_CHARSET_ISO10646_1)|| defined(DISPLAY_CHARSET_ISO10646_5)|| defined(DISPLAY_CHARSET_ISO10646_KANA) )
#define DISPLAY_CHARSET_ISO10646_1 // use the better font on full graphic displays. #define DISPLAY_CHARSET_ISO10646_1 // use the better font on full graphic displays.
#endif #endif

@ -1,152 +0,0 @@
/**
* Japanese (Kanji)
*
* LCD Menu Messages
* Se also documentation/LCDLanguageFont.md
*
*/
#include "Configuration.h"
#ifndef DOGLCD
#include "language_kana.h" // fallback to kana
#define LANGUAGE_KANJI_H
#endif
#ifndef LANGUAGE_KANJI_H
#define LANGUAGE_KANJI_H
#define MAPPER_NON
#define DISPLAY_CHARSET_KANJI
// HINT FOR ichibey; YOU CAN NOW MAKE USE OF THE LAST 8 SYMBOLS FOR YOUT PURPOSE, SINCE THE MARLIN_SYMBOLS NOW HAVE THEIR OWN FONT:
// 漢字混じり表示
#define WELCOME_MSG MACHINE_NAME "\x8a\x8b\x90\x91\xa4\xa5\x7f" // "ready."
#define MSG_SD_INSERTED "SD\xb6\xb0\xc4\xde\x20\x84\xa2\xa3\xbb\xda\xcf\xbc\xc0" // "Card inserted"
#define MSG_SD_REMOVED "SD\xb6\xb0\xc4\xde\x20\x84\xe3\xb6\xda\xcf\xbc\xc0" // "Card removed"
#define MSG_MAIN "\xd2\xb2\xdd" // "Main"
#define MSG_AUTOSTART "\x93\x88\xb6\xb6\xb2\xbc" // "Autostart"
#define MSG_DISABLE_STEPPERS "\xd3\xb0\xc0\xb0\xe7\xe8\xe9\xea\x20\xb5\xcc" // "Disable steppers"
#define MSG_AUTO_HOME "\x98\x99\x9a\x9b\xcd \x86\x87\x88\xb6" // "Auto home"
#define MSG_SET_HOME_OFFSETS "\x8c\x8d\x8a\x8b\xb5\xcc\xbe\xaf\xc4\xf1\xf2\xf3\xf4" // "Set home offsets"
#define MSG_SET_ORIGIN "\x8c\x8d\x8a\x8b\xbe\xaf\xc4" // "Set origin"
#define MSG_PREHEAT_PLA "PLA \x92\x94\x95" // "Preheat PLA"
#define MSG_PREHEAT_PLA_N MSG_PREHEAT_PLA " "
#define MSG_PREHEAT_PLA_ALL MSG_PREHEAT_PLA " \x96\x97\xc3" // " All"
#define MSG_PREHEAT_PLA_BEDONLY MSG_PREHEAT_PLA " \xcd\xde\xaf\xc4\xde" // "Bed"
#define MSG_PREHEAT_PLA_SETTINGS MSG_PREHEAT_PLA " \xbe\xaf\xc3\xb2" // "conf"
#define MSG_PREHEAT_ABS "ABS \x92\x94\x95" // "Preheat ABS"
#define MSG_PREHEAT_ABS_N MSG_PREHEAT_ABS " "
#define MSG_PREHEAT_ABS_ALL MSG_PREHEAT_ABS " \xbd\xcd\xde\xc3" // " All"
#define MSG_PREHEAT_ABS_BEDONLY MSG_PREHEAT_ABS " \xcd\xde\xaf\xc4\xde" // "Bed"
#define MSG_PREHEAT_ABS_SETTINGS MSG_PREHEAT_ABS " \xbe\xaf\xc3\xb2" // "conf"
#define MSG_COOLDOWN "\xb6\xe5\x94\x95\xb2\x9e\xf7" // "Cooldown"
#define MSG_SWITCH_PS_ON "\xe7\xe8\xe9\xea\x20\xb5\xdd" // "Switch power on"
#define MSG_SWITCH_PS_OFF "\xe7\xe8\xe9\xea\x20\xb5\xcc" // "Switch power off"
#define MSG_EXTRUDE "\x84\x85\xbc\xc0\xde\xbc" // "Extrude"
#define MSG_RETRACT "\xd8\xc4\xd7\xb8\xc4" // "Retract"
#define MSG_MOVE_AXIS "\x8e\x8f\x86\x87\x88\xb6" // "Move axis"
#define MSG_MOVE_X "X\x8e\x8f\x86\x87\x88\xb6" // "Move X"
#define MSG_MOVE_Y "Y\x8e\x8f\x86\x87\x88\xb6" // "Move Y"
#define MSG_MOVE_Z "Z\x8e\x8f\x86\x87\x88\xb6" // "Move Z"
#define MSG_MOVE_E "\xb4\xb8\xbd\xc4\xd9\xb0\xc0\xde\xb0" // "Extruder"
#define MSG_MOVE_01MM "0.1mm \x86\x87\x88\xb6" // "Move 0.1mm"
#define MSG_MOVE_1MM " 1mm \x86\x87\x88\xb6" // "Move 1mm"
#define MSG_MOVE_10MM " 10mm \x86\x87\x88\xb6" // "Move 10mm"
#define MSG_SPEED "\xbd\xcb\xdf\xb0\xc4\xde" // "Speed"
#define MSG_NOZZLE "\xc9\xbd\xde\xd9" // "Nozzle"
#define MSG_BED "\xcd\xde\xaf\xc4\xde" // "Bed"
#define MSG_FAN_SPEED "\xcc\xa7\xdd\xed\xe6\x82\x83" // "Fan speed"
#define MSG_FLOW "\xed\xee\xd8\x7d" // "Flow"
#define MSG_CONTROL "\xba\xdd\xc4\xdb\xb0\xd9" // "Control"
#define MSG_MIN LCD_STR_THERMOMETER " Min"
#define MSG_MAX LCD_STR_THERMOMETER " Max"
#define MSG_FACTOR LCD_STR_THERMOMETER " Fact"
#define MSG_AUTOTEMP "\x93\x88\xb6\x80\x81\x82\x83" // "Autotemp"
#define MSG_ON "On "
#define MSG_OFF "Off"
#define MSG_PID_P "PID-P"
#define MSG_PID_I "PID-I"
#define MSG_PID_D "PID-D"
#define MSG_PID_C "PID-C"
#define MSG_ACC "\xb6\xe5\xed\xe6\x82\x83" // "Accel"
#define MSG_VXY_JERK "Vxy-jerk"
#define MSG_VZ_JERK "Vz-jerk"
#define MSG_VE_JERK "Ve-jerk"
#define MSG_VMAX "Vmax "
#define MSG_X "x"
#define MSG_Y "y"
#define MSG_Z "z"
#define MSG_E "e"
#define MSG_VMIN "Vmin"
#define MSG_VTRAV_MIN "VTrav min"
#define MSG_AMAX "Amax "
#define MSG_A_RETRACT "A-retract"
#define MSG_XSTEPS "Xsteps/mm"
#define MSG_YSTEPS "Ysteps/mm"
#define MSG_ZSTEPS "Zsteps/mm"
#define MSG_ESTEPS "Esteps/mm"
#define MSG_TEMPERATURE "\x80\x81\x82\x83" // "Temperature"
#define MSG_MOTION "\x88\xb6\xef\xf1\xf2\xf3\xf4" // "Motion"
#define MSG_VOLUMETRIC "\xcc\xa8\xd7\xd2\xdd\xc4" // "Filament"
#define MSG_VOLUMETRIC_ENABLED "E in mm3"
#define MSG_FILAMENT_SIZE_EXTRUDER_0 "Fil. Dia. 1"
#define MSG_FILAMENT_SIZE_EXTRUDER_1 "Fil. Dia. 2"
#define MSG_FILAMENT_SIZE_EXTRUDER_2 "Fil. Dia. 3"
#define MSG_FILAMENT_SIZE_EXTRUDER_3 "Fil. Dia. 4"
#define MSG_CONTRAST "LCD\xba\xdd\xc4\xd7\xbd\xc4" // "LCD contrast"
#define MSG_STORE_EPROM "\xd2\xd3\xd8\xcd\xb6\xb8\xc9\xb3" // "Store memory"
#define MSG_LOAD_EPROM "\xd2\xd3\xd8\xb6\xd7\xd6\xd0\ba\xd0" // "Load memory"
#define MSG_RESTORE_FAILSAFE "\xf1\xf2\xf3\xf4\xd8\xbe\xaf\xc4" // "Restore failsafe"
#define MSG_REFRESH "\xd8\xcc\xda\xaf\xbc\xad" // "Refresh"
#define MSG_WATCH "\xb2\xdd\xcc\xab" // "Info screen"
#define MSG_PREPARE "\x8a\x8b\x90\x91\xf1\xf2\xf3\xf4" // "Prepare"
#define MSG_TUNE "\xf1\x9f\x9c\x9d" // "Tune"
#define MSG_PAUSE_PRINT "\xb0\xf5\xf6\xb2\x9e\xf7" // "Pause print"
#define MSG_RESUME_PRINT "\xcc\xdf\xd8\xdd\xc4 \xa0\xa1\x7b\x7c" // "Resume print"
#define MSG_STOP_PRINT "\xcc\xdf\xd8\xdd\xc4 \xb2\x9e\xf7" // "Stop print"
#define MSG_CARD_MENU "SD\xb6\xb0\xc4\xde\xb6\xd7\xcc\xdf\xd8\xdd\xc4" // "Print from SD"
#define MSG_NO_CARD "SD\xb6\xb0\xc4\xde\xb6\xde\xb1\xd8\xcf\xbe\xdd" // "No SD card"
#define MSG_DWELL "\xbd\xd8\xb0\xcc\xdf" // "Sleep..."
#define MSG_USERWAIT "\xbc\xca\xde\xd7\xb9\xb5\xcf\xc1\xb8\xc0\xde\xbb\xb2" // "Wait for user..."
#define MSG_RESUMING "\xcc\xdf\xd8\xdd\xc4 \xa0\xa1\x7b\x7c" // "Resuming print"
#define MSG_PRINT_ABORTED "\xcc\xdf\xd8\xdd\xc4\xc1\xad\xb3\xbc\xbb\xda\xcf\xbc\xc0" // "Print aborted"
#define MSG_NO_MOVE "\x88\xb6\xb7\xcf\xbe\xdd" // "No move."
#define MSG_KILLED "\xbc\xae\xb3\xb7\xae" // "KILLED. "
#define MSG_STOPPED "\xb2\x9e\xf7\xbc\xcf\xbc\xc0" // "STOPPED. "
#define MSG_CONTROL_RETRACT "Retract mm"
#define MSG_CONTROL_RETRACT_SWAP "Swap Re.mm"
#define MSG_CONTROL_RETRACTF "Retract V"
#define MSG_CONTROL_RETRACT_ZLIFT "Hop mm"
#define MSG_CONTROL_RETRACT_RECOVER "UnRet +mm"
#define MSG_CONTROL_RETRACT_RECOVER_SWAP "S UnRet+mm"
#define MSG_CONTROL_RETRACT_RECOVERF "UnRet V"
#define MSG_AUTORETRACT "AutoRetr."
#define MSG_FILAMENTCHANGE "\xcc\xa8\xd7\xd2\xdd\xc4\xeb\xec\x84\xe4" // "Change filament"
#define MSG_INIT_SDCARD "SD\xb6\xb0\xc4\xde\\xa0\xa1\xd6\xd0\xba\xd0" // "Init. SD card"
#define MSG_CNG_SDCARD "SD\xb6\xb0\xc4\xde\xeb\xec\x84\xe4" // "Change SD card"
#define MSG_ZPROBE_OUT "Z\xcc\xdf\xdb\xb0\xcc\xde \xcd\xde\xaf\xc4\xee\xb6\xde\xb2" // "Z probe out. bed"
#define MSG_POSITION_UNKNOWN "\xb9\xde\xdd\xc3\xdd\xcaXY\xb2\xc4\xde\xb3\xba\xdeZ" // "Home X/Y before Z"
#define MSG_ZPROBE_ZOFFSET "Z\xb5\xcc\xbe\xaf\xc4" // "Z Offset"
#define MSG_BABYSTEP_X "\xcb\xde\xc4\xde\xb3 X" // "Babystep X"
#define MSG_BABYSTEP_Y "\xcb\xde\xc4\xde\xb3 Y" // "Babystep Y"
#define MSG_BABYSTEP_Z "\xcb\xde\xc4\xde\xb3 Z" // "Babystep Z"
#define MSG_ENDSTOP_ABORT "Endstop abort"
/* These are from language.h. PLEASE DON'T TRANSLATE! All translatable messages can be found in language_en.h
#define MSG_HEATING "\xb6\xe5\x94\x95\x89..." // "Heating..."
#define MSG_HEATING_COMPLETE "\xb6\xe5\x94\x95\xa4\xa5\x7f" // "Heating done."
#define MSG_BED_HEATING "\xcd\xde\xaf\xc4\xde\xb6\xe5\x94\x95\x89" // "Bed Heating."
#define MSG_BED_DONE "\xcd\xde\xaf\xc4\xde\xb6\xe5\x94\x95\xa4\xa5\x7f" // "Bed done."
#define MSG_ENDSTOPS_HIT "endstops hit: "
^ typho
*/
#ifdef DELTA_CALIBRATION_MENU
#define MSG_DELTA_CALIBRATE "Delta Calibration"
#define MSG_DELTA_CALIBRATE_X "Calibrate X"
#define MSG_DELTA_CALIBRATE_Y "Calibrate Y"
#define MSG_DELTA_CALIBRATE_Z "Calibrate Z"
#define MSG_DELTA_CALIBRATE_CENTER "Calibrate Center"
#endif // DELTA_CALIBRATION_MENU
#endif // LANGUAGE_JP2_H

@ -23,7 +23,7 @@
// I hope the pages E282 and E283 are sufficient to write katakana. // I hope the pages E282 and E283 are sufficient to write katakana.
// Kanji (an other Japanese symbol set) uses far more than two codepages. So currently I don't see a chance to map the Unicodes. Its not // Kanji (an other Japanese symbol set) uses far more than two codepages. So currently I don't see a chance to map the Unicodes. Its not
// impossible to have a close to direct mapping but will need giant conversion tables and fonts (we don't want to have in a embedded system). // impossible to have a close to direct mapping but will need giant conversion tables and fonts (we don't want to have in a embedded system).
// d.) So for Kanji we use a very special and selected subset of symbols and the direct mapping like in a).
#define MAPPER_NON // For direct asci codes ( until now all languages except ru, de, fi, kana_utf8, ... ) #define MAPPER_NON // For direct asci codes ( until now all languages except ru, de, fi, kana_utf8, ... )
//#define MAPPER_C2C3 // For most European languages when language file is in utf8 //#define MAPPER_C2C3 // For most European languages when language file is in utf8
@ -37,7 +37,7 @@
//#define DISPLAY_CHARSET_ISO10646_1 //#define DISPLAY_CHARSET_ISO10646_1
//#define DISPLAY_CHARSET_ISO10646_5 //#define DISPLAY_CHARSET_ISO10646_5
//#define DISPLAY_CHARSET_ISO10646_KANA //#define DISPLAY_CHARSET_ISO10646_KANA
//#define DISPLAY_CHARSET_KANJI
// next 5 lines select variants in this file only // next 5 lines select variants in this file only
@ -45,7 +45,7 @@
//#define WEST //#define WEST
//#define CYRIL //#define CYRIL
//#define KANA //#define KANA
//#define KANJI
// TESTSTRINGS // TESTSTRINGS
@ -178,15 +178,11 @@
#endif #endif
#if defined( KANA ) || defined (KANJI) #if defined( KANA )
#define WELCOME_MSG "Language TEST" #define WELCOME_MSG "Language TEST"
#define MSG_WATCH "\001\002\003\004\005\006\007\010\011" #define MSG_WATCH "\001\002\003\004\005\006\007\010\011"
#ifdef KANJI
#define MSG_PREPARE "No UTF8 for Kanji"
#else
#define MSG_PREPARE "UTF8" #define MSG_PREPARE "UTF8"
#endif
#define MSG_CONTROL "ASCII" #define MSG_CONTROL "ASCII"
//#define MSG_MAIN ".." //#define MSG_MAIN ".."

@ -16,8 +16,6 @@
#define MAPPER_ONE_TO_ONE #define MAPPER_ONE_TO_ONE
#elif defined( DISPLAY_CHARSET_ISO10646_KANA ) #elif defined( DISPLAY_CHARSET_ISO10646_KANA )
#define MAPPER_ONE_TO_ONE #define MAPPER_ONE_TO_ONE
#elif defined( DISPLAY_CHARSET_KANJI )
#define MAPPER_NON
#endif #endif
#else // SIMULATE_ROMFONT #else // SIMULATE_ROMFONT
#if defined( DISPLAY_CHARSET_HD44780_JAPAN ) #if defined( DISPLAY_CHARSET_HD44780_JAPAN )

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