Tweaks to bed leveling menus

master
Scott Lahteine 7 years ago
parent 26a40373fc
commit 3cf31205bc

@ -2009,7 +2009,7 @@ void kill_screen(const char* lcd_msg) {
#if ENABLED(LEVEL_BED_CORNERS) #if ENABLED(LEVEL_BED_CORNERS)
// Move to the next corner for leveling // Move to the next corner for leveling
if (axis_homed[X_AXIS] && axis_homed[Y_AXIS] && axis_homed[Z_AXIS]) if (axis_homed[X_AXIS] && axis_homed[Y_AXIS] && axis_homed[Z_AXIS])
MENU_ITEM(function, MSG_LEVEL_CORNERS, _lcd_level_bed_corners); MENU_ITEM(submenu, MSG_LEVEL_CORNERS, _lcd_level_bed_corners);
#endif #endif
#if ENABLED(EEPROM_SETTINGS) #if ENABLED(EEPROM_SETTINGS)
@ -2020,7 +2020,7 @@ void kill_screen(const char* lcd_msg) {
} }
void _lcd_goto_bed_leveling() { void _lcd_goto_bed_leveling() {
currentScreen = lcd_bed_leveling; lcd_goto_screen(lcd_bed_leveling);
#if ENABLED(LCD_BED_LEVELING) #if ENABLED(LCD_BED_LEVELING)
new_level_state = planner.leveling_active; new_level_state = planner.leveling_active;
#endif #endif

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