Move the 'alive dot' in every displayloop

Result see: https://www.youtube.com/watch?v=tdu7J0i-c4g
Loop is executed several times per display update.
master
AnHardt 10 years ago
parent 3d01492228
commit 4cb7dfc546

@ -318,9 +318,9 @@ static void lcd_implementation_status_screen() {
lcd_setFont(FONT_STATUSMENU);
#ifdef USE_SMALL_INFOFONT
u8g.drawBox(0,30,128,10);
u8g.drawBox(0,30,127,10);
#else
u8g.drawBox(0,30,128,9);
u8g.drawBox(0,30,127,9);
#endif
u8g.setColorIndex(0); // white on black
u8g.setPrintPos(2,XYZ_BASELINE);

@ -1299,6 +1299,8 @@ void lcd_update() {
}
#endif//CARDINSERTED
static uint8_t dotcounter = 63;
uint32_t ms = millis();
if (ms > lcd_next_update_millis) {
@ -1362,11 +1364,12 @@ void lcd_update() {
blink++; // Variable for fan animation and alive dot
u8g.firstPage();
do {
if (!dotcounter) dotcounter = 63;
lcd_setFont(FONT_MENU);
u8g.setPrintPos(125, 0);
if (blink % 2) u8g.setColorIndex(1); else u8g.setColorIndex(0); // Set color for the alive dot
u8g.drawPixel(127, 63); // draw alive dot
u8g.setColorIndex(1); // black on white
// if (blink % 2) u8g.setColorIndex(1); else u8g.setColorIndex(0); // Set color for the alive dot
u8g.drawPixel(127, dotcounter--); // draw alive dot
// u8g.setColorIndex(1); // black on white
(*currentMenu)();
if (!lcdDrawUpdate) break; // Terminate display update, when nothing new to draw. This must be done before the last dogm.next()
} while( u8g.nextPage() );

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