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@ -136,7 +136,8 @@ void Nozzle::circle(
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// Order of movement is pretty darn important here
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// Order of movement is pretty darn important here
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do_blocking_move_to_xy(start.x, start.y);
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do_blocking_move_to_xy(start.x, start.y);
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do_blocking_move_to_z(start.z);
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do_blocking_move_to_z(start.z);
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} else {
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}
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else {
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do_blocking_move_to_z(start.z);
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do_blocking_move_to_z(start.z);
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do_blocking_move_to_xy(start.x, start.y);
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do_blocking_move_to_xy(start.x, start.y);
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}
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}
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@ -160,7 +161,8 @@ void Nozzle::circle(
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// As above order is important
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// As above order is important
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do_blocking_move_to_z(initial.z);
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do_blocking_move_to_z(initial.z);
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do_blocking_move_to_xy(initial.x, initial.y);
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do_blocking_move_to_xy(initial.x, initial.y);
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} else {
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}
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else {
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do_blocking_move_to_xy(initial.x, initial.y);
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do_blocking_move_to_xy(initial.x, initial.y);
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do_blocking_move_to_z(initial.z);
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do_blocking_move_to_z(initial.z);
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}
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}
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