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@ -10585,12 +10585,25 @@ void ok_to_send() {
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const float x = RAW_X_POSITION(logical[X_AXIS]) - bilinear_start[X_AXIS],
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const float x = RAW_X_POSITION(logical[X_AXIS]) - bilinear_start[X_AXIS],
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y = RAW_Y_POSITION(logical[Y_AXIS]) - bilinear_start[Y_AXIS];
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y = RAW_Y_POSITION(logical[Y_AXIS]) - bilinear_start[Y_AXIS];
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#if ENABLED(EXTRAPOLATE_BEYOND_GRID)
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// Keep using the last grid box
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#define FAR_EDGE_OR_BOX 2
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#else
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// Just use the grid far edge
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#define FAR_EDGE_OR_BOX 1
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#endif
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if (last_x != x) {
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if (last_x != x) {
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last_x = x;
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last_x = x;
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ratio_x = x * ABL_BG_FACTOR(X_AXIS);
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ratio_x = x * ABL_BG_FACTOR(X_AXIS);
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const float gx = constrain(floor(ratio_x), 0, ABL_BG_POINTS_X - 1);
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const float gx = constrain(floor(ratio_x), 0, ABL_BG_POINTS_X - FAR_EDGE_OR_BOX);
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ratio_x -= gx; // Subtract whole to get the ratio within the grid box
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ratio_x -= gx; // Subtract whole to get the ratio within the grid box
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#if DISABLED(EXTRAPOLATE_BEYOND_GRID)
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// Beyond the grid maintain height at grid edges
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NOLESS(ratio_x, 0); // Never < 0.0. (> 1.0 is ok when nextx==gridx.)
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NOLESS(ratio_x, 0); // Never < 0.0. (> 1.0 is ok when nextx==gridx.)
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#endif
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gridx = gx;
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gridx = gx;
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nextx = min(gridx + 1, ABL_BG_POINTS_X - 1);
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nextx = min(gridx + 1, ABL_BG_POINTS_X - 1);
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}
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}
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@ -10600,9 +10613,14 @@ void ok_to_send() {
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if (last_y != y) {
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if (last_y != y) {
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last_y = y;
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last_y = y;
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ratio_y = y * ABL_BG_FACTOR(Y_AXIS);
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ratio_y = y * ABL_BG_FACTOR(Y_AXIS);
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const float gy = constrain(floor(ratio_y), 0, ABL_BG_POINTS_Y - 1);
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const float gy = constrain(floor(ratio_y), 0, ABL_BG_POINTS_Y - FAR_EDGE_OR_BOX);
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ratio_y -= gy;
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ratio_y -= gy;
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NOLESS(ratio_y, 0);
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#if DISABLED(EXTRAPOLATE_BEYOND_GRID)
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// Beyond the grid maintain height at grid edges
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NOLESS(ratio_y, 0); // Never < 0.0. (> 1.0 is ok when nexty==gridy.)
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#endif
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gridy = gy;
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gridy = gy;
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nexty = min(gridy + 1, ABL_BG_POINTS_Y - 1);
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nexty = min(gridy + 1, ABL_BG_POINTS_Y - 1);
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}
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}
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