Tweak to QUICK_HOME comment

master
Scott Lahteine 7 years ago
parent 9288d80613
commit 5837f067cf

@ -351,7 +351,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

@ -394,7 +394,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 4 #define Z_HOME_BUMP_MM 4
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. #define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

@ -394,7 +394,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

@ -394,7 +394,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

@ -394,7 +394,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

@ -394,7 +394,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. #define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
#define HOME_Y_BEFORE_X #define HOME_Y_BEFORE_X

@ -394,7 +394,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

@ -394,7 +394,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
#define HOME_Y_BEFORE_X #define HOME_Y_BEFORE_X

@ -394,7 +394,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. #define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

@ -394,7 +394,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 3 #define Z_HOME_BUMP_MM 3
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

@ -394,7 +394,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

@ -394,7 +394,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 1 #define Z_HOME_BUMP_MM 1
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. #define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

@ -394,7 +394,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

@ -394,7 +394,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

@ -394,7 +394,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

@ -394,7 +394,7 @@
#define Y_HOME_BUMP_MM 3 #define Y_HOME_BUMP_MM 3
#define Z_HOME_BUMP_MM 3 #define Z_HOME_BUMP_MM 3
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

@ -383,7 +383,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. #define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

@ -394,7 +394,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

@ -407,7 +407,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 4, 4, 8 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 4, 4, 8 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. #define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

@ -394,7 +394,7 @@
#define Y_HOME_BUMP_MM 10 #define Y_HOME_BUMP_MM 10
#define Z_HOME_BUMP_MM 3 #define Z_HOME_BUMP_MM 3
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. #define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

@ -394,7 +394,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes #define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

@ -394,7 +394,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes #define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

@ -394,7 +394,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes #define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

@ -394,7 +394,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes #define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

@ -399,7 +399,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes #define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

@ -394,7 +394,7 @@
#define Y_HOME_BUMP_MM 2 #define Y_HOME_BUMP_MM 2
#define Z_HOME_BUMP_MM 2 // deltas need the same for all three axes #define Z_HOME_BUMP_MM 2 // deltas need the same for all three axes
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

@ -394,7 +394,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

@ -394,7 +394,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

@ -394,7 +394,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 1 #define Z_HOME_BUMP_MM 1
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

@ -394,7 +394,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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