Mention that segments interpolate more

master
Scott Lahteine 6 years ago
parent b692d91ca3
commit 666d95285b

@ -889,7 +889,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

@ -909,7 +909,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

@ -889,7 +889,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

@ -1008,7 +1008,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

@ -896,7 +896,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

@ -880,7 +880,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

@ -890,7 +890,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

@ -880,7 +880,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

@ -888,7 +888,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

@ -899,7 +899,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

@ -871,7 +871,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

@ -871,7 +871,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

@ -892,7 +892,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

@ -904,7 +904,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

@ -889,7 +889,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

@ -893,7 +893,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

@ -917,7 +917,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

@ -893,7 +893,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

@ -893,7 +893,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

@ -889,7 +889,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

@ -887,7 +887,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

@ -901,7 +901,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

@ -920,7 +920,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

@ -945,7 +945,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

@ -919,7 +919,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

@ -889,7 +889,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

@ -889,7 +889,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

@ -899,7 +899,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

@ -889,7 +889,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

@ -1019,7 +1019,8 @@
//#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

@ -1019,7 +1019,8 @@
//#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

@ -1010,7 +1010,8 @@
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

@ -1013,7 +1013,8 @@
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

@ -1013,7 +1013,8 @@
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

@ -1022,7 +1022,8 @@
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

@ -903,7 +903,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

@ -892,7 +892,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

@ -884,7 +884,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

@ -894,7 +894,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

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