Added circle pattern for nozzle cleaning feature

master
Marek Pikuła 7 years ago committed by Scott Lahteine
parent 3b75518ef6
commit 6836b94eea

@ -96,7 +96,7 @@
// //
// Marlin now allow you to have a vendor boot image to be displayed on machine // Marlin now allow you to have a vendor boot image to be displayed on machine
// start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your // start. When SHOW_CUSTOM_BOOTSCREEN is defined Marlin will first show your
// custom boot image and them the default Marlin boot image is shown. // custom boot image and then the default Marlin boot image is shown.
// //
// We suggest for you to take advantage of this new feature and keep the Marlin // We suggest for you to take advantage of this new feature and keep the Marlin
// boot image unmodified. For an example have a look at the bq Hephestos 2 // boot image unmodified. For an example have a look at the bq Hephestos 2
@ -1000,6 +1000,9 @@
// |________|_________|_________| // |________|_________|_________|
// T1 T2 T3 // T1 T2 T3
// //
// P2: This starts a circular pattern with circle with middle in
// NOZZLE_CLEAN_CIRCLE_MIDDLE radius of R and stroke count of S.
// Before starting the circle nozzle goes to NOZZLE_CLEAN_START_POINT.
// //
// Caveats: End point Z should use the same value as Start point Z. // Caveats: End point Z should use the same value as Start point Z.
// //
@ -1011,7 +1014,7 @@
#if ENABLED(NOZZLE_CLEAN_FEATURE) #if ENABLED(NOZZLE_CLEAN_FEATURE)
// Default number of pattern repetitions // Default number of pattern repetitions
#define NOZZLE_CLEAN_STROKES 12 #define NOZZLE_CLEAN_STROKES 12
// Default number of triangles // Default number of triangles
#define NOZZLE_CLEAN_TRIANGLES 3 #define NOZZLE_CLEAN_TRIANGLES 3
@ -1019,6 +1022,13 @@
#define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)} #define NOZZLE_CLEAN_START_POINT { 30, 30, (Z_MIN_POS + 1)}
#define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)} #define NOZZLE_CLEAN_END_POINT {100, 60, (Z_MIN_POS + 1)}
// Circular pattern radius
#define NOZZLE_CLEAN_CIRCLE_RADIUS 6.5
// Circular pattern circle fragments number
#define NOZZLE_CLEAN_CIRCLE_FN 10
// Middle point of circle
#define NOZZLE_CLEAN_CIRCLE_MIDDLE NOZZLE_CLEAN_START_POINT
// Moves the nozzle to the initial position // Moves the nozzle to the initial position
#define NOZZLE_CLEAN_GOBACK #define NOZZLE_CLEAN_GOBACK
#endif #endif

@ -3164,8 +3164,9 @@ inline void gcode_G4() {
const uint8_t pattern = code_seen('P') ? code_value_ushort() : 0, const uint8_t pattern = code_seen('P') ? code_value_ushort() : 0,
strokes = code_seen('S') ? code_value_ushort() : NOZZLE_CLEAN_STROKES, strokes = code_seen('S') ? code_value_ushort() : NOZZLE_CLEAN_STROKES,
objects = code_seen('T') ? code_value_ushort() : NOZZLE_CLEAN_TRIANGLES; objects = code_seen('T') ? code_value_ushort() : NOZZLE_CLEAN_TRIANGLES;
const float radius = code_seen('R') ? code_value_float() : NOZZLE_CLEAN_CIRCLE_RADIUS;
Nozzle::clean(pattern, strokes, objects); Nozzle::clean(pattern, strokes, radius, objects);
} }
#endif #endif

@ -0,0 +1,236 @@
#include "nozzle.h"
#include "Marlin.h"
#include "point_t.h"
/**
* @brief Stroke clean pattern
* @details Wipes the nozzle back and forth in a linear movement
*
* @param start point_t defining the starting point
* @param end point_t defining the ending point
* @param strokes number of strokes to execute
*/
void Nozzle::stroke(
__attribute__((unused)) point_t const &start,
__attribute__((unused)) point_t const &end,
__attribute__((unused)) uint8_t const &strokes
) {
#if ENABLED(NOZZLE_CLEAN_FEATURE)
#if ENABLED(NOZZLE_CLEAN_GOBACK)
// Store the current coords
point_t const initial = {
current_position[X_AXIS],
current_position[Y_AXIS],
current_position[Z_AXIS],
current_position[E_AXIS]
};
#endif // NOZZLE_CLEAN_GOBACK
// Move to the starting point
do_blocking_move_to_xy(start.x, start.y);
do_blocking_move_to_z(start.z);
// Start the stroke pattern
for (uint8_t i = 0; i < (strokes >>1); i++) {
do_blocking_move_to_xy(end.x, end.y);
do_blocking_move_to_xy(start.x, start.y);
}
#if ENABLED(NOZZLE_CLEAN_GOBACK)
// Move the nozzle to the initial point
do_blocking_move_to(initial.x, initial.y, initial.z);
#endif // NOZZLE_CLEAN_GOBACK
#endif // NOZZLE_CLEAN_FEATURE
}
/**
* @brief Zig-zag clean pattern
* @details Apply a zig-zag cleanning pattern
*
* @param start point_t defining the starting point
* @param end point_t defining the ending point
* @param strokes number of strokes to execute
* @param objects number of objects to create
*/
void Nozzle::zigzag(
__attribute__((unused)) point_t const &start,
__attribute__((unused)) point_t const &end,
__attribute__((unused)) uint8_t const &strokes,
__attribute__((unused)) uint8_t const &objects
) {
#if ENABLED(NOZZLE_CLEAN_FEATURE)
float A = fabs(end.y - start.y); // [twice the] Amplitude
float P = fabs(end.x - start.x) / (objects << 1); // Period
// Don't allow impossible triangles
if (A <= 0.0f || P <= 0.0f ) return;
#if ENABLED(NOZZLE_CLEAN_GOBACK)
// Store the current coords
point_t const initial = {
current_position[X_AXIS],
current_position[Y_AXIS],
current_position[Z_AXIS],
current_position[E_AXIS]
};
#endif // NOZZLE_CLEAN_GOBACK
for (uint8_t j = 0; j < strokes; j++) {
for (uint8_t i = 0; i < (objects << 1); i++) {
float const x = start.x + i * P;
float const y = start.y + (A/P) * (P - fabs(fmod((i*P), (2*P)) - P));
do_blocking_move_to_xy(x, y);
if (i == 0) do_blocking_move_to_z(start.z);
}
for (int i = (objects << 1); i > -1; i--) {
float const x = start.x + i * P;
float const y = start.y + (A/P) * (P - fabs(fmod((i*P), (2*P)) - P));
do_blocking_move_to_xy(x, y);
}
}
#if ENABLED(NOZZLE_CLEAN_GOBACK)
// Move the nozzle to the initial point
do_blocking_move_to_z(initial.z);
do_blocking_move_to_xy(initial.x, initial.y);
#endif // NOZZLE_CLEAN_GOBACK
#endif // NOZZLE_CLEAN_FEATURE
}
/**
* @brief Circular clean pattern
* @details Apply a circular cleaning pattern
*
* @param start point_t defining the middle of circle
* @param strokes number of strokes to execute
* @param radius radius of circle
*/
void Nozzle::circle(
__attribute__((unused)) point_t const &start,
__attribute__((unused)) point_t const &middle,
__attribute__((unused)) uint8_t const &strokes,
__attribute__((unused)) float const &radius
) {
#if ENABLED(NOZZLE_CLEAN_FEATURE)
if (strokes == 0) return;
#if ENABLED(NOZZLE_CLEAN_GOBACK)
// Store the current coords
point_t const initial = {
current_position[X_AXIS],
current_position[Y_AXIS],
current_position[Z_AXIS],
current_position[E_AXIS]
};
#endif // NOZZLE_CLEAN_GOBACK
if (start.z <= current_position[Z_AXIS]) {
// Order of movement is pretty darn important here
do_blocking_move_to_xy(start.x, start.y);
do_blocking_move_to_z(start.z);
} else {
do_blocking_move_to_z(start.z);
do_blocking_move_to_xy(start.x, start.y);
}
float x, y;
for (uint8_t s = 0; s < strokes; s++) {
for (uint8_t i = 0; i < NOZZLE_CLEAN_CIRCLE_FN; i++) {
x = middle.x + sin((M_2_PI / NOZZLE_CLEAN_CIRCLE_FN) * i) * radius;
y = middle.y + cos((M_2_PI / NOZZLE_CLEAN_CIRCLE_FN) * i) * radius;
do_blocking_move_to_xy(x, y);
}
}
// Let's be safe
do_blocking_move_to_xy(start.x, start.y);
#if ENABLED(NOZZLE_CLEAN_GOBACK)
// Move the nozzle to the initial point
if (start.z <= initial.z) {
// As above order is important
do_blocking_move_to_z(initial.z);
do_blocking_move_to_xy(initial.x, initial.y);
} else {
do_blocking_move_to_xy(initial.x, initial.y);
do_blocking_move_to_z(initial.z);
}
#endif // NOZZLE_CLEAN_GOBACK
#endif // NOZZLE_CLEAN_FEATURE
}
/**
* @brief Clean the nozzle
* @details Starts the selected clean procedure pattern
*
* @param pattern one of the available patterns
* @param argument depends on the cleaning pattern
*/
void Nozzle::clean(
__attribute__((unused)) uint8_t const &pattern,
__attribute__((unused)) uint8_t const &strokes,
__attribute__((unused)) float const &radius,
__attribute__((unused)) uint8_t const &objects
) {
#if ENABLED(NOZZLE_CLEAN_FEATURE)
#if ENABLED(DELTA)
if (current_position[Z_AXIS] > delta_clip_start_height)
do_blocking_move_to_z(delta_clip_start_height);
#endif
switch (pattern) {
case 1:
Nozzle::zigzag(
NOZZLE_CLEAN_START_POINT,
NOZZLE_CLEAN_END_POINT, strokes, objects);
break;
case 2:
Nozzle::circle(
NOZZLE_CLEAN_START_POINT,
NOZZLE_CLEAN_CIRCLE_MIDDLE, strokes, radius);
break;
default:
Nozzle::stroke(
NOZZLE_CLEAN_START_POINT,
NOZZLE_CLEAN_END_POINT, strokes);
}
#endif // NOZZLE_CLEAN_FEATURE
}
void Nozzle::park(
__attribute__((unused)) uint8_t const &z_action
) {
#if ENABLED(NOZZLE_PARK_FEATURE)
float const z = current_position[Z_AXIS];
point_t const park = NOZZLE_PARK_POINT;
switch(z_action) {
case 1: // force Z-park height
do_blocking_move_to_z(park.z);
break;
case 2: // Raise by Z-park height
do_blocking_move_to_z(
(z + park.z > Z_MAX_POS) ? Z_MAX_POS : z + park.z);
break;
default: // Raise to Z-park height if lower
if (current_position[Z_AXIS] < park.z)
do_blocking_move_to_z(park.z);
}
do_blocking_move_to_xy(park.x, park.y);
#endif // NOZZLE_PARK_FEATURE
}

@ -53,40 +53,11 @@ class Nozzle {
__attribute__((unused)) point_t const &start, __attribute__((unused)) point_t const &start,
__attribute__((unused)) point_t const &end, __attribute__((unused)) point_t const &end,
__attribute__((unused)) uint8_t const &strokes __attribute__((unused)) uint8_t const &strokes
) __attribute__((optimize ("Os"))) { ) __attribute__((optimize ("Os")));
#if ENABLED(NOZZLE_CLEAN_FEATURE)
#if ENABLED(NOZZLE_CLEAN_GOBACK)
// Store the current coords
point_t const initial = {
current_position[X_AXIS],
current_position[Y_AXIS],
current_position[Z_AXIS],
current_position[E_AXIS]
};
#endif // NOZZLE_CLEAN_GOBACK
// Move to the starting point
do_blocking_move_to_xy(start.x, start.y);
do_blocking_move_to_z(start.z);
// Start the stroke pattern
for (uint8_t i = 0; i < (strokes >>1); i++) {
do_blocking_move_to_xy(end.x, end.y);
do_blocking_move_to_xy(start.x, start.y);
}
#if ENABLED(NOZZLE_CLEAN_GOBACK)
// Move the nozzle to the initial point
do_blocking_move_to(initial.x, initial.y, initial.z);
#endif // NOZZLE_CLEAN_GOBACK
#endif // NOZZLE_CLEAN_FEATURE
}
/** /**
* @brief Zig-zag clean pattern * @brief Zig-zag clean pattern
* @details Apply a zig-zag cleanning pattern * @details Apply a zig-zag cleaning pattern
* *
* @param start point_t defining the starting point * @param start point_t defining the starting point
* @param end point_t defining the ending point * @param end point_t defining the ending point
@ -98,49 +69,22 @@ class Nozzle {
__attribute__((unused)) point_t const &end, __attribute__((unused)) point_t const &end,
__attribute__((unused)) uint8_t const &strokes, __attribute__((unused)) uint8_t const &strokes,
__attribute__((unused)) uint8_t const &objects __attribute__((unused)) uint8_t const &objects
) __attribute__((optimize ("Os"))) { ) __attribute__((optimize ("Os")));
#if ENABLED(NOZZLE_CLEAN_FEATURE)
float A = nozzle_clean_horizontal ? nozzle_clean_height : nozzle_clean_length; // [twice the] Amplitude
float P = ( nozzle_clean_horizontal ? nozzle_clean_length : nozzle_clean_height ) / (objects << 1); // Period
// Don't allow impossible triangles
if (A <= 0.0f || P <= 0.0f ) return;
#if ENABLED(NOZZLE_CLEAN_GOBACK)
// Store the current coords
point_t const initial = {
current_position[X_AXIS],
current_position[Y_AXIS],
current_position[Z_AXIS],
current_position[E_AXIS]
};
#endif // NOZZLE_CLEAN_GOBACK
for (uint8_t j = 0; j < strokes; j++) {
for (uint8_t i = 0; i < (objects << 1); i++) {
float const x = start.x + ( nozzle_clean_horizontal ? i * P : (A/P) * (P - fabs(fmod((i*P), (2*P)) - P)) );
float const y = start.y + (!nozzle_clean_horizontal ? i * P : (A/P) * (P - fabs(fmod((i*P), (2*P)) - P)) );
do_blocking_move_to_xy(x, y);
if (i == 0) do_blocking_move_to_z(start.z);
}
for (int i = (objects << 1); i > -1; i--) {
float const x = start.x + ( nozzle_clean_horizontal ? i * P : (A/P) * (P - fabs(fmod((i*P), (2*P)) - P)) );
float const y = start.y + (!nozzle_clean_horizontal ? i * P : (A/P) * (P - fabs(fmod((i*P), (2*P)) - P)) );
do_blocking_move_to_xy(x, y);
}
}
#if ENABLED(NOZZLE_CLEAN_GOBACK)
// Move the nozzle to the initial point
do_blocking_move_to_z(initial.z);
do_blocking_move_to_xy(initial.x, initial.y);
#endif // NOZZLE_CLEAN_GOBACK
#endif // NOZZLE_CLEAN_FEATURE /**
} * @brief Circular clean pattern
* @details Apply a circular cleaning pattern
*
* @param start point_t defining the middle of circle
* @param strokes number of strokes to execute
* @param radius radius of circle
*/
static void circle(
__attribute__((unused)) point_t const &start,
__attribute__((unused)) point_t const &middle,
__attribute__((unused)) uint8_t const &strokes,
__attribute__((unused)) float const &radius
) __attribute__((optimize ("Os")));
public: public:
/** /**
@ -153,54 +97,13 @@ class Nozzle {
static void clean( static void clean(
__attribute__((unused)) uint8_t const &pattern, __attribute__((unused)) uint8_t const &pattern,
__attribute__((unused)) uint8_t const &strokes, __attribute__((unused)) uint8_t const &strokes,
__attribute__((unused)) float const &radius,
__attribute__((unused)) uint8_t const &objects = 0 __attribute__((unused)) uint8_t const &objects = 0
) __attribute__((optimize ("Os"))) { ) __attribute__((optimize ("Os")));
#if ENABLED(NOZZLE_CLEAN_FEATURE)
#if ENABLED(DELTA)
if (current_position[Z_AXIS] > delta_clip_start_height)
do_blocking_move_to_z(delta_clip_start_height);
#endif
switch (pattern) {
case 1:
Nozzle::zigzag(
NOZZLE_CLEAN_START_POINT,
NOZZLE_CLEAN_END_POINT, strokes, objects);
break;
default:
Nozzle::stroke(
NOZZLE_CLEAN_START_POINT,
NOZZLE_CLEAN_END_POINT, strokes);
}
#endif // NOZZLE_CLEAN_FEATURE
}
static void park( static void park(
__attribute__((unused)) uint8_t const &z_action __attribute__((unused)) uint8_t const &z_action
) __attribute__((optimize ("Os"))) { ) __attribute__((optimize ("Os")));
#if ENABLED(NOZZLE_PARK_FEATURE)
float const z = current_position[Z_AXIS];
point_t const park = NOZZLE_PARK_POINT;
switch(z_action) {
case 1: // force Z-park height
do_blocking_move_to_z(park.z);
break;
case 2: // Raise by Z-park height
do_blocking_move_to_z(
(z + park.z > Z_MAX_POS) ? Z_MAX_POS : z + park.z);
break;
default: // Raise to Z-park height if lower
if (current_position[Z_AXIS] < park.z)
do_blocking_move_to_z(park.z);
}
do_blocking_move_to_xy(park.x, park.y);
#endif // NOZZLE_PARK_FEATURE
}
}; };
#endif #endif

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