Merge pull request #6254 from thinkyhead/rc_ubl_rename
	
		
	
				
					
				
			Group all UBL files via a common prefixmaster
						commit
						7dfe2cc132
					
				@ -1,339 +0,0 @@
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/**
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 * Marlin 3D Printer Firmware
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 * Copyright (C) 2016, 2017 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
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 *
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 * Based on Sprinter and grbl.
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 * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 */
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#include "Marlin.h"
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#include "math.h"
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#include "vector_3.h"
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#ifndef UNIFIED_BED_LEVELING_H
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#define UNIFIED_BED_LEVELING_H
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  #if ENABLED(AUTO_BED_LEVELING_UBL)
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    #define UBL_VERSION "1.00"
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    #define UBL_OK false
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    #define UBL_ERR true
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    typedef struct {
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      int8_t x_index, y_index;
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      float distance; // When populated, the distance from the search location
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    } mesh_index_pair;
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    enum MeshPointType { INVALID, REAL, SET_IN_BITMAP };
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    void dump(char * const str, const float &f);
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    bool ubl_lcd_clicked();
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    void probe_entire_mesh(const float&, const float&, const bool, const bool, const bool);
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    void debug_current_and_destination(char *title);
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    void ubl_line_to_destination(const float&, uint8_t);
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    void manually_probe_remaining_mesh(const float&, const float&, const float&, const float&, const bool);
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    vector_3 tilt_mesh_based_on_3pts(const float&, const float&, const float&);
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    float measure_business_card_thickness(const float&);
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    mesh_index_pair find_closest_mesh_point_of_type(const MeshPointType, const float&, const float&, const bool, unsigned int[16], bool);
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    void find_mean_mesh_height();
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    void shift_mesh_height();
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    bool g29_parameter_parsing();
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    void g29_what_command();
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    void g29_eeprom_dump();
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    void g29_compare_current_mesh_to_stored_mesh();
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    void fine_tune_mesh(const float&, const float&, const bool);
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    void bit_clear(uint16_t bits[16], uint8_t x, uint8_t y);
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    void bit_set(uint16_t bits[16], uint8_t x, uint8_t y);
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    bool is_bit_set(uint16_t bits[16], uint8_t x, uint8_t y);
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    char *ftostr43sign(const float&, char);
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    void gcode_G26();
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    void gcode_G28();
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    void gcode_G29();
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    extern char conv[9];
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    void save_ubl_active_state_and_disable();
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    void restore_ubl_active_state_and_leave();
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    ///////////////////////////////////////////////////////////////////////////////////////////////////////
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    #if ENABLED(ULTRA_LCD)
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      extern char lcd_status_message[];
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      void lcd_quick_feedback();
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    #endif
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    enum MBLStatus { MBL_STATUS_NONE = 0, MBL_STATUS_HAS_MESH_BIT = 0, MBL_STATUS_ACTIVE_BIT = 1 };
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    #define MESH_X_DIST (float(UBL_MESH_MAX_X - (UBL_MESH_MIN_X)) / float(GRID_MAX_POINTS_X - 1))
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    #define MESH_Y_DIST (float(UBL_MESH_MAX_Y - (UBL_MESH_MIN_Y)) / float(GRID_MAX_POINTS_Y - 1))
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    typedef struct {
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      bool active = false;
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      float z_offset = 0.0;
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      int8_t eeprom_storage_slot = -1,
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             n_x = GRID_MAX_POINTS_X,
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             n_y = GRID_MAX_POINTS_Y;
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      float mesh_x_min = UBL_MESH_MIN_X,
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            mesh_y_min = UBL_MESH_MIN_Y,
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            mesh_x_max = UBL_MESH_MAX_X,
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            mesh_y_max = UBL_MESH_MAX_Y,
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            mesh_x_dist = MESH_X_DIST,
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            mesh_y_dist = MESH_Y_DIST;
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      #if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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        float g29_correction_fade_height = 10.0,
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              g29_fade_height_multiplier = 1.0 / 10.0; // It's cheaper to do a floating point multiply than divide,
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                                                       // so keep this value and its reciprocal.
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      #endif
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      // If you change this struct, adjust TOTAL_STRUCT_SIZE
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      #define TOTAL_STRUCT_SIZE 40 // Total size of the above fields
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      // padding provides space to add state variables without
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      // changing the location of data structures in the EEPROM.
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      // This is for compatibility with future versions to keep
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      // users from having to regenerate their mesh data.
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      unsigned char padding[64 - TOTAL_STRUCT_SIZE];
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    } ubl_state;
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    class unified_bed_leveling {
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      private:
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        static float last_specified_z;
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      public:
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        static ubl_state state, pre_initialized;
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        static float z_values[GRID_MAX_POINTS_X][GRID_MAX_POINTS_Y],
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                     mesh_index_to_xpos[GRID_MAX_POINTS_X + 1], // +1 safety margin for now, until determinism prevails
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                     mesh_index_to_ypos[GRID_MAX_POINTS_Y + 1];
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        static bool g26_debug_flag,
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                    has_control_of_lcd_panel;
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        static int8_t eeprom_start;
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        static volatile int encoder_diff; // Volatile because it's changed at interrupt time.
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        unified_bed_leveling();
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        static void display_map(const int);
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        static void reset();
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        static void invalidate();
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        static void store_state();
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        static void load_state();
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        static void store_mesh(const int16_t);
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        static void load_mesh(const int16_t);
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        static bool sanity_check();
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        static FORCE_INLINE void set_z(const int8_t px, const int8_t py, const float &z) { z_values[px][py] = z; }
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        static int8_t get_cell_index_x(const float &x) {
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          const int8_t cx = (x - (UBL_MESH_MIN_X)) * (1.0 / (MESH_X_DIST));
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          return constrain(cx, 0, (GRID_MAX_POINTS_X) - 1);   // -1 is appropriate if we want all movement to the X_MAX
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        }                                                         // position. But with this defined this way, it is possible
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                                                                  // to extrapolate off of this point even further out. Probably
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                                                                  // that is OK because something else should be keeping that from
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                                                                  // happening and should not be worried about at this level.
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        static int8_t get_cell_index_y(const float &y) {
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          const int8_t cy = (y - (UBL_MESH_MIN_Y)) * (1.0 / (MESH_Y_DIST));
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          return constrain(cy, 0, (GRID_MAX_POINTS_Y) - 1);   // -1 is appropriate if we want all movement to the Y_MAX
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        }                                                         // position. But with this defined this way, it is possible
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                                                                  // to extrapolate off of this point even further out. Probably
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                                                                  // that is OK because something else should be keeping that from
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                                                                  // happening and should not be worried about at this level.
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        static int8_t find_closest_x_index(const float &x) {
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          const int8_t px = (x - (UBL_MESH_MIN_X) + (MESH_X_DIST) * 0.5) * (1.0 / (MESH_X_DIST));
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          return WITHIN(px, 0, GRID_MAX_POINTS_X - 1) ? px : -1;
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        }
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        static int8_t find_closest_y_index(const float &y) {
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          const int8_t py = (y - (UBL_MESH_MIN_Y) + (MESH_Y_DIST) * 0.5) * (1.0 / (MESH_Y_DIST));
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          return WITHIN(py, 0, GRID_MAX_POINTS_Y - 1) ? py : -1;
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        }
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        /**
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         *                           z2   --|
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         *                 z0        |      |
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         *                  |        |      + (z2-z1)
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         *   z1             |        |      |
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         * ---+-------------+--------+--  --|
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         *   a1            a0        a2
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         *    |<---delta_a---------->|
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         *
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         *  calc_z0 is the basis for all the Mesh Based correction. It is used to
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         *  find the expected Z Height at a position between two known Z-Height locations.
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         *
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         *  It is fairly expensive with its 4 floating point additions and 2 floating point
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         *  multiplications.
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         */
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        static FORCE_INLINE float calc_z0(const float &a0, const float &a1, const float &z1, const float &a2, const float &z2) {
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          return z1 + (z2 - z1) * (a0 - a1) / (a2 - a1);
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        }
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        /**
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         * z_correction_for_x_on_horizontal_mesh_line is an optimization for
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         * the rare occasion when a point lies exactly on a Mesh line (denoted by index yi).
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         */
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        static inline float z_correction_for_x_on_horizontal_mesh_line(const float &lx0, const int x1_i, const int yi) {
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          if (!WITHIN(x1_i, 0, GRID_MAX_POINTS_X - 1) || !WITHIN(yi, 0, GRID_MAX_POINTS_Y - 1)) {
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            SERIAL_ECHOPAIR("? in z_correction_for_x_on_horizontal_mesh_line(lx0=", lx0);
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            SERIAL_ECHOPAIR(",x1_i=", x1_i);
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            SERIAL_ECHOPAIR(",yi=", yi);
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            SERIAL_CHAR(')');
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            SERIAL_EOL;
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            return NAN;
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          }
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          const float xratio = (RAW_X_POSITION(lx0) - mesh_index_to_xpos[x1_i]) * (1.0 / (MESH_X_DIST)),
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                      z1 = z_values[x1_i][yi];
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          return z1 + xratio * (z_values[x1_i + 1][yi] - z1);
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        }
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        //
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        // See comments above for z_correction_for_x_on_horizontal_mesh_line
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        //
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        static inline float z_correction_for_y_on_vertical_mesh_line(const float &ly0, const int xi, const int y1_i) {
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          if (!WITHIN(xi, 0, GRID_MAX_POINTS_X - 1) || !WITHIN(y1_i, 0, GRID_MAX_POINTS_Y - 1)) {
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            SERIAL_ECHOPAIR("? in get_z_correction_along_vertical_mesh_line_at_specific_x(ly0=", ly0);
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            SERIAL_ECHOPAIR(", x1_i=", xi);
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            SERIAL_ECHOPAIR(", yi=", y1_i);
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            SERIAL_CHAR(')');
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            SERIAL_EOL;
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            return NAN;
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          }
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          const float yratio = (RAW_Y_POSITION(ly0) - mesh_index_to_ypos[y1_i]) * (1.0 / (MESH_Y_DIST)),
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                      z1 = z_values[xi][y1_i];
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          return z1 + yratio * (z_values[xi][y1_i + 1] - z1);
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        }
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        /**
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         * This is the generic Z-Correction. It works anywhere within a Mesh Cell. It first
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         * does a linear interpolation along both of the bounding X-Mesh-Lines to find the
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         * Z-Height at both ends. Then it does a linear interpolation of these heights based
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         * on the Y position within the cell.
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         */
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        static float get_z_correction(const float &lx0, const float &ly0) {
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          const int8_t cx = get_cell_index_x(RAW_X_POSITION(lx0)),
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                       cy = get_cell_index_y(RAW_Y_POSITION(ly0));
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          if (!WITHIN(cx, 0, GRID_MAX_POINTS_X - 1) || !WITHIN(cy, 0, GRID_MAX_POINTS_Y - 1)) {
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            SERIAL_ECHOPAIR("? in get_z_correction(lx0=", lx0);
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            SERIAL_ECHOPAIR(", ly0=", ly0);
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            SERIAL_CHAR(')');
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            SERIAL_EOL;
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            #if ENABLED(ULTRA_LCD)
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              strcpy(lcd_status_message, "get_z_correction() indexes out of range.");
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              lcd_quick_feedback();
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            #endif
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            return 0.0; // this used to return state.z_offset
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          }
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          const float z1 = calc_z0(RAW_X_POSITION(lx0),
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                        mesh_index_to_xpos[cx], z_values[cx][cy],
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                        mesh_index_to_xpos[cx + 1], z_values[cx + 1][cy]),
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                      z2 = calc_z0(RAW_X_POSITION(lx0),
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                        mesh_index_to_xpos[cx], z_values[cx][cy + 1],
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                        mesh_index_to_xpos[cx + 1], z_values[cx + 1][cy + 1]);
 | 
					 | 
				
			||||||
                float z0 = calc_z0(RAW_Y_POSITION(ly0),
 | 
					 | 
				
			||||||
                    mesh_index_to_ypos[cy], z1,
 | 
					 | 
				
			||||||
                    mesh_index_to_ypos[cy + 1], z2);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
          #if ENABLED(DEBUG_LEVELING_FEATURE)
 | 
					 | 
				
			||||||
            if (DEBUGGING(MESH_ADJUST)) {
 | 
					 | 
				
			||||||
              SERIAL_ECHOPAIR(" raw get_z_correction(", lx0);
 | 
					 | 
				
			||||||
              SERIAL_CHAR(',')
 | 
					 | 
				
			||||||
              SERIAL_ECHO(ly0);
 | 
					 | 
				
			||||||
              SERIAL_ECHOPGM(") = ");
 | 
					 | 
				
			||||||
              SERIAL_ECHO_F(z0, 6);
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
          #endif
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
          #if ENABLED(DEBUG_LEVELING_FEATURE)
 | 
					 | 
				
			||||||
            if (DEBUGGING(MESH_ADJUST)) {
 | 
					 | 
				
			||||||
              SERIAL_ECHOPGM(" >>>---> ");
 | 
					 | 
				
			||||||
              SERIAL_ECHO_F(z0, 6);
 | 
					 | 
				
			||||||
              SERIAL_EOL;
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
          #endif
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
          if (isnan(z0)) { // if part of the Mesh is undefined, it will show up as NAN
 | 
					 | 
				
			||||||
            z0 = 0.0;      // in ubl.z_values[][] and propagate through the
 | 
					 | 
				
			||||||
                           // calculations. If our correction is NAN, we throw it out
 | 
					 | 
				
			||||||
                           // because part of the Mesh is undefined and we don't have the
 | 
					 | 
				
			||||||
                           // information we need to complete the height correction.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            #if ENABLED(DEBUG_LEVELING_FEATURE)
 | 
					 | 
				
			||||||
              if (DEBUGGING(MESH_ADJUST)) {
 | 
					 | 
				
			||||||
                SERIAL_ECHOPAIR("??? Yikes!  NAN in get_z_correction(", lx0);
 | 
					 | 
				
			||||||
                SERIAL_CHAR(',');
 | 
					 | 
				
			||||||
                SERIAL_ECHO(ly0);
 | 
					 | 
				
			||||||
                SERIAL_CHAR(')');
 | 
					 | 
				
			||||||
                SERIAL_EOL;
 | 
					 | 
				
			||||||
              }
 | 
					 | 
				
			||||||
            #endif
 | 
					 | 
				
			||||||
          }
 | 
					 | 
				
			||||||
          return z0; // there used to be a +state.z_offset on this line
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        /**
 | 
					 | 
				
			||||||
         * This function sets the Z leveling fade factor based on the given Z height,
 | 
					 | 
				
			||||||
         * only re-calculating when necessary.
 | 
					 | 
				
			||||||
         *
 | 
					 | 
				
			||||||
         *  Returns 1.0 if g29_correction_fade_height is 0.0.
 | 
					 | 
				
			||||||
         *  Returns 0.0 if Z is past the specified 'Fade Height'.
 | 
					 | 
				
			||||||
         */
 | 
					 | 
				
			||||||
        #if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
          static FORCE_INLINE float fade_scaling_factor_for_z(const float &lz) {
 | 
					 | 
				
			||||||
            if (state.g29_correction_fade_height == 0.0) return 1.0;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            static float fade_scaling_factor = 1.0;
 | 
					 | 
				
			||||||
            const float rz = RAW_Z_POSITION(lz);
 | 
					 | 
				
			||||||
            if (last_specified_z != rz) {
 | 
					 | 
				
			||||||
              last_specified_z = rz;
 | 
					 | 
				
			||||||
              fade_scaling_factor =
 | 
					 | 
				
			||||||
                rz < state.g29_correction_fade_height
 | 
					 | 
				
			||||||
                  ? 1.0 - (rz * state.g29_fade_height_multiplier)
 | 
					 | 
				
			||||||
                  : 0.0;
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
            return fade_scaling_factor;
 | 
					 | 
				
			||||||
          }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        #endif
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    }; // class unified_bed_leveling
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    extern unified_bed_leveling ubl;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    #define UBL_LAST_EEPROM_INDEX (E2END - sizeof(unified_bed_leveling::state))
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  #endif // AUTO_BED_LEVELING_UBL
 | 
					 | 
				
			||||||
#endif // UNIFIED_BED_LEVELING_H
 | 
					 | 
				
			||||||
@ -0,0 +1,341 @@
 | 
				
			|||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * Marlin 3D Printer Firmware
 | 
				
			||||||
 | 
					 * Copyright (C) 2016, 2017 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * Based on Sprinter and grbl.
 | 
				
			||||||
 | 
					 * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * This program is free software: you can redistribute it and/or modify
 | 
				
			||||||
 | 
					 * it under the terms of the GNU General Public License as published by
 | 
				
			||||||
 | 
					 * the Free Software Foundation, either version 3 of the License, or
 | 
				
			||||||
 | 
					 * (at your option) any later version.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * This program is distributed in the hope that it will be useful,
 | 
				
			||||||
 | 
					 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
				
			||||||
 | 
					 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
				
			||||||
 | 
					 * GNU General Public License for more details.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * You should have received a copy of the GNU General Public License
 | 
				
			||||||
 | 
					 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#ifndef UNIFIED_BED_LEVELING_H
 | 
				
			||||||
 | 
					#define UNIFIED_BED_LEVELING_H
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include "MarlinConfig.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#if ENABLED(AUTO_BED_LEVELING_UBL)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  #include "Marlin.h"
 | 
				
			||||||
 | 
					  #include "math.h"
 | 
				
			||||||
 | 
					  #include "vector_3.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  #define UBL_VERSION "1.00"
 | 
				
			||||||
 | 
					  #define UBL_OK false
 | 
				
			||||||
 | 
					  #define UBL_ERR true
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  typedef struct {
 | 
				
			||||||
 | 
					    int8_t x_index, y_index;
 | 
				
			||||||
 | 
					    float distance; // When populated, the distance from the search location
 | 
				
			||||||
 | 
					  } mesh_index_pair;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  enum MeshPointType { INVALID, REAL, SET_IN_BITMAP };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  void dump(char * const str, const float &f);
 | 
				
			||||||
 | 
					  bool ubl_lcd_clicked();
 | 
				
			||||||
 | 
					  void probe_entire_mesh(const float&, const float&, const bool, const bool, const bool);
 | 
				
			||||||
 | 
					  void debug_current_and_destination(char *title);
 | 
				
			||||||
 | 
					  void ubl_line_to_destination(const float&, uint8_t);
 | 
				
			||||||
 | 
					  void manually_probe_remaining_mesh(const float&, const float&, const float&, const float&, const bool);
 | 
				
			||||||
 | 
					  vector_3 tilt_mesh_based_on_3pts(const float&, const float&, const float&);
 | 
				
			||||||
 | 
					  float measure_business_card_thickness(const float&);
 | 
				
			||||||
 | 
					  mesh_index_pair find_closest_mesh_point_of_type(const MeshPointType, const float&, const float&, const bool, unsigned int[16], bool);
 | 
				
			||||||
 | 
					  void find_mean_mesh_height();
 | 
				
			||||||
 | 
					  void shift_mesh_height();
 | 
				
			||||||
 | 
					  bool g29_parameter_parsing();
 | 
				
			||||||
 | 
					  void g29_what_command();
 | 
				
			||||||
 | 
					  void g29_eeprom_dump();
 | 
				
			||||||
 | 
					  void g29_compare_current_mesh_to_stored_mesh();
 | 
				
			||||||
 | 
					  void fine_tune_mesh(const float&, const float&, const bool);
 | 
				
			||||||
 | 
					  void bit_clear(uint16_t bits[16], uint8_t x, uint8_t y);
 | 
				
			||||||
 | 
					  void bit_set(uint16_t bits[16], uint8_t x, uint8_t y);
 | 
				
			||||||
 | 
					  bool is_bit_set(uint16_t bits[16], uint8_t x, uint8_t y);
 | 
				
			||||||
 | 
					  char *ftostr43sign(const float&, char);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  void gcode_G26();
 | 
				
			||||||
 | 
					  void gcode_G28();
 | 
				
			||||||
 | 
					  void gcode_G29();
 | 
				
			||||||
 | 
					  extern char conv[9];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  void save_ubl_active_state_and_disable();
 | 
				
			||||||
 | 
					  void restore_ubl_active_state_and_leave();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  ///////////////////////////////////////////////////////////////////////////////////////////////////////
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  #if ENABLED(ULTRA_LCD)
 | 
				
			||||||
 | 
					    extern char lcd_status_message[];
 | 
				
			||||||
 | 
					    void lcd_quick_feedback();
 | 
				
			||||||
 | 
					  #endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  enum MBLStatus { MBL_STATUS_NONE = 0, MBL_STATUS_HAS_MESH_BIT = 0, MBL_STATUS_ACTIVE_BIT = 1 };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  #define MESH_X_DIST (float(UBL_MESH_MAX_X - (UBL_MESH_MIN_X)) / float(GRID_MAX_POINTS_X - 1))
 | 
				
			||||||
 | 
					  #define MESH_Y_DIST (float(UBL_MESH_MAX_Y - (UBL_MESH_MIN_Y)) / float(GRID_MAX_POINTS_Y - 1))
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  typedef struct {
 | 
				
			||||||
 | 
					    bool active = false;
 | 
				
			||||||
 | 
					    float z_offset = 0.0;
 | 
				
			||||||
 | 
					    int8_t eeprom_storage_slot = -1,
 | 
				
			||||||
 | 
					           n_x = GRID_MAX_POINTS_X,
 | 
				
			||||||
 | 
					           n_y = GRID_MAX_POINTS_Y;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    float mesh_x_min = UBL_MESH_MIN_X,
 | 
				
			||||||
 | 
					          mesh_y_min = UBL_MESH_MIN_Y,
 | 
				
			||||||
 | 
					          mesh_x_max = UBL_MESH_MAX_X,
 | 
				
			||||||
 | 
					          mesh_y_max = UBL_MESH_MAX_Y,
 | 
				
			||||||
 | 
					          mesh_x_dist = MESH_X_DIST,
 | 
				
			||||||
 | 
					          mesh_y_dist = MESH_Y_DIST;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    #if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
 | 
				
			||||||
 | 
					      float g29_correction_fade_height = 10.0,
 | 
				
			||||||
 | 
					            g29_fade_height_multiplier = 1.0 / 10.0; // It's cheaper to do a floating point multiply than divide,
 | 
				
			||||||
 | 
					                                                     // so keep this value and its reciprocal.
 | 
				
			||||||
 | 
					    #endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // If you change this struct, adjust TOTAL_STRUCT_SIZE
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    #define TOTAL_STRUCT_SIZE 40 // Total size of the above fields
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // padding provides space to add state variables without
 | 
				
			||||||
 | 
					    // changing the location of data structures in the EEPROM.
 | 
				
			||||||
 | 
					    // This is for compatibility with future versions to keep
 | 
				
			||||||
 | 
					    // users from having to regenerate their mesh data.
 | 
				
			||||||
 | 
					    unsigned char padding[64 - TOTAL_STRUCT_SIZE];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  } ubl_state;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  class unified_bed_leveling {
 | 
				
			||||||
 | 
					    private:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      static float last_specified_z;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      static ubl_state state, pre_initialized;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      static float z_values[GRID_MAX_POINTS_X][GRID_MAX_POINTS_Y],
 | 
				
			||||||
 | 
					                   mesh_index_to_xpos[GRID_MAX_POINTS_X + 1], // +1 safety margin for now, until determinism prevails
 | 
				
			||||||
 | 
					                   mesh_index_to_ypos[GRID_MAX_POINTS_Y + 1];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      static bool g26_debug_flag,
 | 
				
			||||||
 | 
					                  has_control_of_lcd_panel;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      static int8_t eeprom_start;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      static volatile int encoder_diff; // Volatile because it's changed at interrupt time.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      unified_bed_leveling();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      static void display_map(const int);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      static void reset();
 | 
				
			||||||
 | 
					      static void invalidate();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      static void store_state();
 | 
				
			||||||
 | 
					      static void load_state();
 | 
				
			||||||
 | 
					      static void store_mesh(const int16_t);
 | 
				
			||||||
 | 
					      static void load_mesh(const int16_t);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      static bool sanity_check();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      static FORCE_INLINE void set_z(const int8_t px, const int8_t py, const float &z) { z_values[px][py] = z; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      static int8_t get_cell_index_x(const float &x) {
 | 
				
			||||||
 | 
					        const int8_t cx = (x - (UBL_MESH_MIN_X)) * (1.0 / (MESH_X_DIST));
 | 
				
			||||||
 | 
					        return constrain(cx, 0, (GRID_MAX_POINTS_X) - 1);   // -1 is appropriate if we want all movement to the X_MAX
 | 
				
			||||||
 | 
					      }                                                     // position. But with this defined this way, it is possible
 | 
				
			||||||
 | 
					                                                            // to extrapolate off of this point even further out. Probably
 | 
				
			||||||
 | 
					                                                            // that is OK because something else should be keeping that from
 | 
				
			||||||
 | 
					                                                            // happening and should not be worried about at this level.
 | 
				
			||||||
 | 
					      static int8_t get_cell_index_y(const float &y) {
 | 
				
			||||||
 | 
					        const int8_t cy = (y - (UBL_MESH_MIN_Y)) * (1.0 / (MESH_Y_DIST));
 | 
				
			||||||
 | 
					        return constrain(cy, 0, (GRID_MAX_POINTS_Y) - 1);   // -1 is appropriate if we want all movement to the Y_MAX
 | 
				
			||||||
 | 
					      }                                                     // position. But with this defined this way, it is possible
 | 
				
			||||||
 | 
					                                                            // to extrapolate off of this point even further out. Probably
 | 
				
			||||||
 | 
					                                                            // that is OK because something else should be keeping that from
 | 
				
			||||||
 | 
					                                                            // happening and should not be worried about at this level.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      static int8_t find_closest_x_index(const float &x) {
 | 
				
			||||||
 | 
					        const int8_t px = (x - (UBL_MESH_MIN_X) + (MESH_X_DIST) * 0.5) * (1.0 / (MESH_X_DIST));
 | 
				
			||||||
 | 
					        return WITHIN(px, 0, GRID_MAX_POINTS_X - 1) ? px : -1;
 | 
				
			||||||
 | 
					      }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      static int8_t find_closest_y_index(const float &y) {
 | 
				
			||||||
 | 
					        const int8_t py = (y - (UBL_MESH_MIN_Y) + (MESH_Y_DIST) * 0.5) * (1.0 / (MESH_Y_DIST));
 | 
				
			||||||
 | 
					        return WITHIN(py, 0, GRID_MAX_POINTS_Y - 1) ? py : -1;
 | 
				
			||||||
 | 
					      }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      /**
 | 
				
			||||||
 | 
					       *                           z2   --|
 | 
				
			||||||
 | 
					       *                 z0        |      |
 | 
				
			||||||
 | 
					       *                  |        |      + (z2-z1)
 | 
				
			||||||
 | 
					       *   z1             |        |      |
 | 
				
			||||||
 | 
					       * ---+-------------+--------+--  --|
 | 
				
			||||||
 | 
					       *   a1            a0        a2
 | 
				
			||||||
 | 
					       *    |<---delta_a---------->|
 | 
				
			||||||
 | 
					       *
 | 
				
			||||||
 | 
					       *  calc_z0 is the basis for all the Mesh Based correction. It is used to
 | 
				
			||||||
 | 
					       *  find the expected Z Height at a position between two known Z-Height locations.
 | 
				
			||||||
 | 
					       *
 | 
				
			||||||
 | 
					       *  It is fairly expensive with its 4 floating point additions and 2 floating point
 | 
				
			||||||
 | 
					       *  multiplications.
 | 
				
			||||||
 | 
					       */
 | 
				
			||||||
 | 
					      static FORCE_INLINE float calc_z0(const float &a0, const float &a1, const float &z1, const float &a2, const float &z2) {
 | 
				
			||||||
 | 
					        return z1 + (z2 - z1) * (a0 - a1) / (a2 - a1);
 | 
				
			||||||
 | 
					      }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      /**
 | 
				
			||||||
 | 
					       * z_correction_for_x_on_horizontal_mesh_line is an optimization for
 | 
				
			||||||
 | 
					       * the rare occasion when a point lies exactly on a Mesh line (denoted by index yi).
 | 
				
			||||||
 | 
					       */
 | 
				
			||||||
 | 
					      static inline float z_correction_for_x_on_horizontal_mesh_line(const float &lx0, const int x1_i, const int yi) {
 | 
				
			||||||
 | 
					        if (!WITHIN(x1_i, 0, GRID_MAX_POINTS_X - 1) || !WITHIN(yi, 0, GRID_MAX_POINTS_Y - 1)) {
 | 
				
			||||||
 | 
					          SERIAL_ECHOPAIR("? in z_correction_for_x_on_horizontal_mesh_line(lx0=", lx0);
 | 
				
			||||||
 | 
					          SERIAL_ECHOPAIR(",x1_i=", x1_i);
 | 
				
			||||||
 | 
					          SERIAL_ECHOPAIR(",yi=", yi);
 | 
				
			||||||
 | 
					          SERIAL_CHAR(')');
 | 
				
			||||||
 | 
					          SERIAL_EOL;
 | 
				
			||||||
 | 
					          return NAN;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        const float xratio = (RAW_X_POSITION(lx0) - mesh_index_to_xpos[x1_i]) * (1.0 / (MESH_X_DIST)),
 | 
				
			||||||
 | 
					                    z1 = z_values[x1_i][yi];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        return z1 + xratio * (z_values[x1_i + 1][yi] - z1);
 | 
				
			||||||
 | 
					      }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      //
 | 
				
			||||||
 | 
					      // See comments above for z_correction_for_x_on_horizontal_mesh_line
 | 
				
			||||||
 | 
					      //
 | 
				
			||||||
 | 
					      static inline float z_correction_for_y_on_vertical_mesh_line(const float &ly0, const int xi, const int y1_i) {
 | 
				
			||||||
 | 
					        if (!WITHIN(xi, 0, GRID_MAX_POINTS_X - 1) || !WITHIN(y1_i, 0, GRID_MAX_POINTS_Y - 1)) {
 | 
				
			||||||
 | 
					          SERIAL_ECHOPAIR("? in get_z_correction_along_vertical_mesh_line_at_specific_x(ly0=", ly0);
 | 
				
			||||||
 | 
					          SERIAL_ECHOPAIR(", x1_i=", xi);
 | 
				
			||||||
 | 
					          SERIAL_ECHOPAIR(", yi=", y1_i);
 | 
				
			||||||
 | 
					          SERIAL_CHAR(')');
 | 
				
			||||||
 | 
					          SERIAL_EOL;
 | 
				
			||||||
 | 
					          return NAN;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        const float yratio = (RAW_Y_POSITION(ly0) - mesh_index_to_ypos[y1_i]) * (1.0 / (MESH_Y_DIST)),
 | 
				
			||||||
 | 
					                    z1 = z_values[xi][y1_i];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        return z1 + yratio * (z_values[xi][y1_i + 1] - z1);
 | 
				
			||||||
 | 
					      }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      /**
 | 
				
			||||||
 | 
					       * This is the generic Z-Correction. It works anywhere within a Mesh Cell. It first
 | 
				
			||||||
 | 
					       * does a linear interpolation along both of the bounding X-Mesh-Lines to find the
 | 
				
			||||||
 | 
					       * Z-Height at both ends. Then it does a linear interpolation of these heights based
 | 
				
			||||||
 | 
					       * on the Y position within the cell.
 | 
				
			||||||
 | 
					       */
 | 
				
			||||||
 | 
					      static float get_z_correction(const float &lx0, const float &ly0) {
 | 
				
			||||||
 | 
					        const int8_t cx = get_cell_index_x(RAW_X_POSITION(lx0)),
 | 
				
			||||||
 | 
					                     cy = get_cell_index_y(RAW_Y_POSITION(ly0));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if (!WITHIN(cx, 0, GRID_MAX_POINTS_X - 1) || !WITHIN(cy, 0, GRID_MAX_POINTS_Y - 1)) {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					          SERIAL_ECHOPAIR("? in get_z_correction(lx0=", lx0);
 | 
				
			||||||
 | 
					          SERIAL_ECHOPAIR(", ly0=", ly0);
 | 
				
			||||||
 | 
					          SERIAL_CHAR(')');
 | 
				
			||||||
 | 
					          SERIAL_EOL;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					          #if ENABLED(ULTRA_LCD)
 | 
				
			||||||
 | 
					            strcpy(lcd_status_message, "get_z_correction() indexes out of range.");
 | 
				
			||||||
 | 
					            lcd_quick_feedback();
 | 
				
			||||||
 | 
					          #endif
 | 
				
			||||||
 | 
					          return 0.0; // this used to return state.z_offset
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        const float z1 = calc_z0(RAW_X_POSITION(lx0),
 | 
				
			||||||
 | 
					                      mesh_index_to_xpos[cx], z_values[cx][cy],
 | 
				
			||||||
 | 
					                      mesh_index_to_xpos[cx + 1], z_values[cx + 1][cy]),
 | 
				
			||||||
 | 
					                    z2 = calc_z0(RAW_X_POSITION(lx0),
 | 
				
			||||||
 | 
					                      mesh_index_to_xpos[cx], z_values[cx][cy + 1],
 | 
				
			||||||
 | 
					                      mesh_index_to_xpos[cx + 1], z_values[cx + 1][cy + 1]);
 | 
				
			||||||
 | 
					              float z0 = calc_z0(RAW_Y_POSITION(ly0),
 | 
				
			||||||
 | 
					                  mesh_index_to_ypos[cy], z1,
 | 
				
			||||||
 | 
					                  mesh_index_to_ypos[cy + 1], z2);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        #if ENABLED(DEBUG_LEVELING_FEATURE)
 | 
				
			||||||
 | 
					          if (DEBUGGING(MESH_ADJUST)) {
 | 
				
			||||||
 | 
					            SERIAL_ECHOPAIR(" raw get_z_correction(", lx0);
 | 
				
			||||||
 | 
					            SERIAL_CHAR(',')
 | 
				
			||||||
 | 
					            SERIAL_ECHO(ly0);
 | 
				
			||||||
 | 
					            SERIAL_ECHOPGM(") = ");
 | 
				
			||||||
 | 
					            SERIAL_ECHO_F(z0, 6);
 | 
				
			||||||
 | 
					          }
 | 
				
			||||||
 | 
					        #endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        #if ENABLED(DEBUG_LEVELING_FEATURE)
 | 
				
			||||||
 | 
					          if (DEBUGGING(MESH_ADJUST)) {
 | 
				
			||||||
 | 
					            SERIAL_ECHOPGM(" >>>---> ");
 | 
				
			||||||
 | 
					            SERIAL_ECHO_F(z0, 6);
 | 
				
			||||||
 | 
					            SERIAL_EOL;
 | 
				
			||||||
 | 
					          }
 | 
				
			||||||
 | 
					        #endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if (isnan(z0)) { // if part of the Mesh is undefined, it will show up as NAN
 | 
				
			||||||
 | 
					          z0 = 0.0;      // in ubl.z_values[][] and propagate through the
 | 
				
			||||||
 | 
					                         // calculations. If our correction is NAN, we throw it out
 | 
				
			||||||
 | 
					                         // because part of the Mesh is undefined and we don't have the
 | 
				
			||||||
 | 
					                         // information we need to complete the height correction.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					          #if ENABLED(DEBUG_LEVELING_FEATURE)
 | 
				
			||||||
 | 
					            if (DEBUGGING(MESH_ADJUST)) {
 | 
				
			||||||
 | 
					              SERIAL_ECHOPAIR("??? Yikes!  NAN in get_z_correction(", lx0);
 | 
				
			||||||
 | 
					              SERIAL_CHAR(',');
 | 
				
			||||||
 | 
					              SERIAL_ECHO(ly0);
 | 
				
			||||||
 | 
					              SERIAL_CHAR(')');
 | 
				
			||||||
 | 
					              SERIAL_EOL;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					          #endif
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        return z0; // there used to be a +state.z_offset on this line
 | 
				
			||||||
 | 
					      }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      /**
 | 
				
			||||||
 | 
					       * This function sets the Z leveling fade factor based on the given Z height,
 | 
				
			||||||
 | 
					       * only re-calculating when necessary.
 | 
				
			||||||
 | 
					       *
 | 
				
			||||||
 | 
					       *  Returns 1.0 if g29_correction_fade_height is 0.0.
 | 
				
			||||||
 | 
					       *  Returns 0.0 if Z is past the specified 'Fade Height'.
 | 
				
			||||||
 | 
					       */
 | 
				
			||||||
 | 
					      #if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        static FORCE_INLINE float fade_scaling_factor_for_z(const float &lz) {
 | 
				
			||||||
 | 
					          if (state.g29_correction_fade_height == 0.0) return 1.0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					          static float fade_scaling_factor = 1.0;
 | 
				
			||||||
 | 
					          const float rz = RAW_Z_POSITION(lz);
 | 
				
			||||||
 | 
					          if (last_specified_z != rz) {
 | 
				
			||||||
 | 
					            last_specified_z = rz;
 | 
				
			||||||
 | 
					            fade_scaling_factor =
 | 
				
			||||||
 | 
					              rz < state.g29_correction_fade_height
 | 
				
			||||||
 | 
					                ? 1.0 - (rz * state.g29_fade_height_multiplier)
 | 
				
			||||||
 | 
					                : 0.0;
 | 
				
			||||||
 | 
					          }
 | 
				
			||||||
 | 
					          return fade_scaling_factor;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      #endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  }; // class unified_bed_leveling
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  extern unified_bed_leveling ubl;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  #define UBL_LAST_EEPROM_INDEX (E2END - sizeof(unified_bed_leveling::state))
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#endif // AUTO_BED_LEVELING_UBL
 | 
				
			||||||
 | 
					#endif // UNIFIED_BED_LEVELING_H
 | 
				
			||||||
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		Reference in new issue