Apply SEGMENT_LEVELED_MOVES to example configs

master
Scott Lahteine 7 years ago
parent d786fb99e2
commit 80929c2637

@ -911,6 +911,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -891,6 +891,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -1010,6 +1010,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -898,6 +898,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -882,6 +882,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -892,6 +892,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -882,6 +882,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -890,6 +890,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -901,6 +901,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -873,6 +873,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -873,6 +873,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -894,6 +894,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -906,6 +906,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -891,6 +891,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -895,6 +895,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -919,6 +919,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -895,6 +895,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -895,6 +895,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -891,6 +891,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -889,6 +889,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -903,6 +903,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -922,6 +922,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -947,6 +947,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -921,6 +921,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -891,6 +891,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -891,6 +891,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -891,6 +891,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -1021,6 +1021,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
//#define ENABLE_LEVELING_FADE_HEIGHT //#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -1021,6 +1021,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
//#define ENABLE_LEVELING_FADE_HEIGHT //#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -1012,6 +1012,11 @@
#define DELTA_PROBEABLE_RADIUS (DELTA_PRINTABLE_RADIUS - 10) #define DELTA_PROBEABLE_RADIUS (DELTA_PRINTABLE_RADIUS - 10)
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -1015,6 +1015,11 @@
#define DELTA_PROBEABLE_RADIUS (DELTA_PRINTABLE_RADIUS - 10) #define DELTA_PROBEABLE_RADIUS (DELTA_PRINTABLE_RADIUS - 10)
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -1015,6 +1015,11 @@
#define DELTA_PROBEABLE_RADIUS (DELTA_PRINTABLE_RADIUS - 10) #define DELTA_PROBEABLE_RADIUS (DELTA_PRINTABLE_RADIUS - 10)
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -1024,6 +1024,11 @@
#define DELTA_PROBEABLE_RADIUS (DELTA_PRINTABLE_RADIUS - 10) #define DELTA_PROBEABLE_RADIUS (DELTA_PRINTABLE_RADIUS - 10)
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -905,6 +905,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -894,6 +894,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -886,6 +886,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

@ -896,6 +896,11 @@
// The height can be set with M420 Z<height> // The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT #define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/** /**
* Enable the G26 Mesh Validation Pattern tool. * Enable the G26 Mesh Validation Pattern tool.
*/ */

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