|
|
@ -5578,7 +5578,7 @@ void manage_inactivity(bool ignore_stepper_queue/*=false*/) //default argument s
|
|
|
|
|
|
|
|
|
|
|
|
#if defined(KILL_PIN) && KILL_PIN > -1
|
|
|
|
#if defined(KILL_PIN) && KILL_PIN > -1
|
|
|
|
static int killCount = 0; // make the inactivity button a bit less responsive
|
|
|
|
static int killCount = 0; // make the inactivity button a bit less responsive
|
|
|
|
const int KILL_DELAY = 10000;
|
|
|
|
const int KILL_DELAY = 750;
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
#if defined(FILRUNOUT_PIN) && FILRUNOUT_PIN > -1
|
|
|
|
#if defined(FILRUNOUT_PIN) && FILRUNOUT_PIN > -1
|
|
|
@ -5589,7 +5589,7 @@ void manage_inactivity(bool ignore_stepper_queue/*=false*/) //default argument s
|
|
|
|
|
|
|
|
|
|
|
|
#if defined(HOME_PIN) && HOME_PIN > -1
|
|
|
|
#if defined(HOME_PIN) && HOME_PIN > -1
|
|
|
|
static int homeDebounceCount = 0; // poor man's debouncing count
|
|
|
|
static int homeDebounceCount = 0; // poor man's debouncing count
|
|
|
|
const int HOME_DEBOUNCE_DELAY = 10000;
|
|
|
|
const int HOME_DEBOUNCE_DELAY = 750;
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|