Added new languages, the Cyrillic display and a test language to find out your hardware.

master
AnHardt 10 years ago
parent c4b0087f7a
commit 817751d4b9

@ -565,13 +565,15 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
//==============================LCD and SD support============================= //==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu // en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, kanji, test
// See also language.h // See also language.h
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
// Character based displays can have different extended charsets. // Chose ONE of the next three charsets. This has to match your hardware. In case of a full graphic display chose that one best fitting to your language.
#define DISPLAY_CHARSET_HD44780_JAPAN // "ääööüüß23°" // to find out what type you have - compile with language_test.h - upload - click to get the menu.
//#define DISPLAY_CHARSET_HD44780_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one. #define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
//#define DISPLAY_CHARSET_HD44780_WESTERN
//#define DISPLAY_CHARSET_HD44780_CYRILIC
//#define ULTRA_LCD //general LCD support, also 16x2 //#define ULTRA_LCD //general LCD support, also 16x2
//#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family) //#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family)

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