const float ref args in planner.h

master
Scott Lahteine 8 years ago
parent 07bfc45df8
commit 8e787304c9

@ -264,7 +264,7 @@ class Planner {
* fr_mm_s - (target) speed of the move (mm/s)
* extruder - target extruder
*/
static FORCE_INLINE void buffer_line(ARG_X, ARG_Y, ARG_Z, const float &e, float fr_mm_s, const uint8_t extruder) {
static FORCE_INLINE void buffer_line(ARG_X, ARG_Y, ARG_Z, const float &e, const float &fr_mm_s, const uint8_t extruder) {
#if PLANNER_LEVELING && IS_CARTESIAN
apply_leveling(lx, ly, lz);
#endif
@ -280,7 +280,7 @@ class Planner {
* fr_mm_s - (target) speed of the move (mm/s)
* extruder - target extruder
*/
static FORCE_INLINE void buffer_line_kinematic(const float target[XYZE], float fr_mm_s, const uint8_t extruder) {
static FORCE_INLINE void buffer_line_kinematic(const float target[XYZE], const float &fr_mm_s, const uint8_t extruder) {
#if PLANNER_LEVELING
float pos[XYZ] = { target[X_AXIS], target[Y_AXIS], target[Z_AXIS] };
apply_leveling(pos);
@ -369,7 +369,7 @@ class Planner {
* Calculate the distance (not time) it takes to accelerate
* from initial_rate to target_rate using the given acceleration:
*/
static float estimate_acceleration_distance(float initial_rate, float target_rate, float accel) {
static float estimate_acceleration_distance(const float &initial_rate, const float &target_rate, const float &accel) {
if (accel == 0) return 0; // accel was 0, set acceleration distance to 0
return (sq(target_rate) - sq(initial_rate)) / (accel * 2);
}
@ -382,7 +382,7 @@ class Planner {
* This is used to compute the intersection point between acceleration and deceleration
* in cases where the "trapezoid" has no plateau (i.e., never reaches maximum speed)
*/
static float intersection_distance(float initial_rate, float final_rate, float accel, float distance) {
static float intersection_distance(const float &initial_rate, const float &final_rate, const float &accel, const float &distance) {
if (accel == 0) return 0; // accel was 0, set intersection distance to 0
return (accel * 2 * distance - sq(initial_rate) + sq(final_rate)) / (accel * 4);
}
@ -392,7 +392,7 @@ class Planner {
* to reach 'target_velocity' using 'acceleration' within a given
* 'distance'.
*/
static float max_allowable_speed(float accel, float target_velocity, float distance) {
static float max_allowable_speed(const float &accel, const float &target_velocity, const float &distance) {
return sqrt(sq(target_velocity) - 2 * accel * distance);
}

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