Merge pull request #3153 from thinkyhead/rc_fix_macro_expansion

Additional macro wrapping, patches for #3140
master
Scott Lahteine 9 years ago
commit 91cdea4022

@ -6699,7 +6699,7 @@ void plan_arc(
float mm_of_travel = hypot(angular_travel * radius, fabs(linear_travel)); float mm_of_travel = hypot(angular_travel * radius, fabs(linear_travel));
if (mm_of_travel < 0.001) return; if (mm_of_travel < 0.001) return;
uint16_t segments = floor(mm_of_travel / MM_PER_ARC_SEGMENT); uint16_t segments = floor(mm_of_travel / (MM_PER_ARC_SEGMENT));
if (segments == 0) segments = 1; if (segments == 0) segments = 1;
float theta_per_segment = angular_travel / segments; float theta_per_segment = angular_travel / segments;

@ -405,10 +405,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10 #define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

@ -402,10 +402,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10 #define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

@ -415,10 +415,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10 #define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

@ -418,10 +418,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10 #define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

@ -438,10 +438,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10 #define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

@ -423,10 +423,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10 #define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

@ -417,10 +417,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10 #define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

@ -431,10 +431,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10 #define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

@ -443,10 +443,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10 #define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

@ -415,10 +415,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10 #define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

@ -445,10 +445,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10 #define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

@ -451,10 +451,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10 #define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

@ -426,10 +426,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10 #define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

@ -413,10 +413,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10 #define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

@ -14,8 +14,8 @@
void reset(); void reset();
float get_x(int i) { return MESH_MIN_X + MESH_X_DIST * i; } float get_x(int i) { return MESH_MIN_X + (MESH_X_DIST) * i; }
float get_y(int i) { return MESH_MIN_Y + MESH_Y_DIST * i; } float get_y(int i) { return MESH_MIN_Y + (MESH_Y_DIST) * i; }
void set_z(int ix, int iy, float z) { z_values[iy][ix] = z; } void set_z(int ix, int iy, float z) { z_values[iy][ix] = z; }
int select_x_index(float x) { int select_x_index(float x) {

@ -331,7 +331,7 @@ void planner_recalculate_trapezoids() {
// Last/newest block in buffer. Exit speed is set with MINIMUM_PLANNER_SPEED. Always recalculated. // Last/newest block in buffer. Exit speed is set with MINIMUM_PLANNER_SPEED. Always recalculated.
if (next) { if (next) {
float nom = next->nominal_speed; float nom = next->nominal_speed;
calculate_trapezoid_for_block(next, next->entry_speed / nom, MINIMUM_PLANNER_SPEED / nom); calculate_trapezoid_for_block(next, next->entry_speed / nom, (MINIMUM_PLANNER_SPEED) / nom);
next->recalculate_flag = false; next->recalculate_flag = false;
} }
} }
@ -389,8 +389,8 @@ void plan_init() {
float t = autotemp_min + high * autotemp_factor; float t = autotemp_min + high * autotemp_factor;
t = constrain(t, autotemp_min, autotemp_max); t = constrain(t, autotemp_min, autotemp_max);
if (oldt > t) { if (oldt > t) {
t *= (1 - AUTOTEMP_OLDWEIGHT); t *= (1 - (AUTOTEMP_OLDWEIGHT));
t += AUTOTEMP_OLDWEIGHT * oldt; t += (AUTOTEMP_OLDWEIGHT) * oldt;
} }
oldt = t; oldt = t;
setTargetHotend0(t); setTargetHotend0(t);
@ -839,7 +839,7 @@ float junction_deviation = 0.1;
max_y_segment_time = max(ys0, max(ys1, ys2)), max_y_segment_time = max(ys0, max(ys1, ys2)),
min_xy_segment_time = min(max_x_segment_time, max_y_segment_time); min_xy_segment_time = min(max_x_segment_time, max_y_segment_time);
if (min_xy_segment_time < MAX_FREQ_TIME) { if (min_xy_segment_time < MAX_FREQ_TIME) {
float low_sf = speed_factor * min_xy_segment_time / MAX_FREQ_TIME; float low_sf = speed_factor * min_xy_segment_time / (MAX_FREQ_TIME);
speed_factor = min(speed_factor, low_sf); speed_factor = min(speed_factor, low_sf);
} }
#endif // XY_FREQUENCY_LIMIT #endif // XY_FREQUENCY_LIMIT

@ -57,7 +57,7 @@
#define TRIM_DURATION 2 // compensation ticks to trim adjust for digitalWrite delays // 12 August 2009 #define TRIM_DURATION 2 // compensation ticks to trim adjust for digitalWrite delays // 12 August 2009
//#define NBR_TIMERS (MAX_SERVOS / SERVOS_PER_TIMER) //#define NBR_TIMERS ((MAX_SERVOS) / (SERVOS_PER_TIMER))
static ServoInfo_t servo_info[MAX_SERVOS]; // static array of servo info structures static ServoInfo_t servo_info[MAX_SERVOS]; // static array of servo info structures
static volatile int8_t Channel[_Nbr_16timers ]; // counter for the servo being pulsed for each timer (or -1 if refresh interval) static volatile int8_t Channel[_Nbr_16timers ]; // counter for the servo being pulsed for each timer (or -1 if refresh interval)
@ -66,9 +66,9 @@ uint8_t ServoCount = 0; // the total number
// convenience macros // convenience macros
#define SERVO_INDEX_TO_TIMER(_servo_nbr) ((timer16_Sequence_t)(_servo_nbr / SERVOS_PER_TIMER)) // returns the timer controlling this servo #define SERVO_INDEX_TO_TIMER(_servo_nbr) ((timer16_Sequence_t)(_servo_nbr / (SERVOS_PER_TIMER))) // returns the timer controlling this servo
#define SERVO_INDEX_TO_CHANNEL(_servo_nbr) (_servo_nbr % SERVOS_PER_TIMER) // returns the index of the servo on this timer #define SERVO_INDEX_TO_CHANNEL(_servo_nbr) (_servo_nbr % (SERVOS_PER_TIMER)) // returns the index of the servo on this timer
#define SERVO_INDEX(_timer,_channel) ((_timer*SERVOS_PER_TIMER) + _channel) // macro to access servo index by timer and channel #define SERVO_INDEX(_timer,_channel) ((_timer*(SERVOS_PER_TIMER)) + _channel) // macro to access servo index by timer and channel
#define SERVO(_timer,_channel) (servo_info[SERVO_INDEX(_timer,_channel)]) // macro to access servo class by timer and channel #define SERVO(_timer,_channel) (servo_info[SERVO_INDEX(_timer,_channel)]) // macro to access servo class by timer and channel
#define SERVO_MIN() (MIN_PULSE_WIDTH - this->min * 4) // minimum value in uS for this servo #define SERVO_MIN() (MIN_PULSE_WIDTH - this->min * 4) // minimum value in uS for this servo

@ -1220,9 +1220,9 @@ void digipot_current(uint8_t driver, int current) {
digitalPotWrite(digipot_ch[driver], current); digitalPotWrite(digipot_ch[driver], current);
#elif defined(MOTOR_CURRENT_PWM_XY_PIN) #elif defined(MOTOR_CURRENT_PWM_XY_PIN)
switch (driver) { switch (driver) {
case 0: analogWrite(MOTOR_CURRENT_PWM_XY_PIN, 255L * current / MOTOR_CURRENT_PWM_RANGE); break; case 0: analogWrite(MOTOR_CURRENT_PWM_XY_PIN, 255L * current / (MOTOR_CURRENT_PWM_RANGE)); break;
case 1: analogWrite(MOTOR_CURRENT_PWM_Z_PIN, 255L * current / MOTOR_CURRENT_PWM_RANGE); break; case 1: analogWrite(MOTOR_CURRENT_PWM_Z_PIN, 255L * current / (MOTOR_CURRENT_PWM_RANGE)); break;
case 2: analogWrite(MOTOR_CURRENT_PWM_E_PIN, 255L * current / MOTOR_CURRENT_PWM_RANGE); break; case 2: analogWrite(MOTOR_CURRENT_PWM_E_PIN, 255L * current / (MOTOR_CURRENT_PWM_RANGE)); break;
} }
#else #else
UNUSED(driver); UNUSED(driver);

@ -465,7 +465,7 @@ void lcd_set_home_offsets() {
static void _lcd_babystep(int axis, const char* msg) { static void _lcd_babystep(int axis, const char* msg) {
if (encoderPosition != 0) { if (encoderPosition != 0) {
babystepsTodo[axis] += BABYSTEP_MULTIPLICATOR * (int)encoderPosition; babystepsTodo[axis] += (BABYSTEP_MULTIPLICATOR) * (int)encoderPosition;
encoderPosition = 0; encoderPosition = 0;
lcdDrawUpdate = 1; lcdDrawUpdate = 1;
} }

@ -59,7 +59,7 @@ uint8_t u8g_dev_rrd_st7920_128x64_fn(u8g_t *u8g, u8g_dev_t *dev, uint8_t msg, vo
ST7920_WRITE_BYTE(0x01); //clear CGRAM ram ST7920_WRITE_BYTE(0x01); //clear CGRAM ram
u8g_Delay(15); //delay for CGRAM clear u8g_Delay(15); //delay for CGRAM clear
ST7920_WRITE_BYTE(0x3E); //extended mode + GDRAM active ST7920_WRITE_BYTE(0x3E); //extended mode + GDRAM active
for (y = 0; y < LCD_PIXEL_HEIGHT / 2; y++) { //clear GDRAM for (y = 0; y < (LCD_PIXEL_HEIGHT) / 2; y++) { //clear GDRAM
ST7920_WRITE_BYTE(0x80 | y); //set y ST7920_WRITE_BYTE(0x80 | y); //set y
ST7920_WRITE_BYTE(0x80); //set x = 0 ST7920_WRITE_BYTE(0x80); //set x = 0
ST7920_SET_DAT(); ST7920_SET_DAT();
@ -91,7 +91,7 @@ uint8_t u8g_dev_rrd_st7920_128x64_fn(u8g_t *u8g, u8g_dev_t *dev, uint8_t msg, vo
ST7920_WRITE_BYTE(0x80 | 8); //x=64 ST7920_WRITE_BYTE(0x80 | 8); //x=64
} }
ST7920_SET_DAT(); ST7920_SET_DAT();
ST7920_WRITE_BYTES(ptr, LCD_PIXEL_WIDTH / 8); //ptr is incremented inside of macro ST7920_WRITE_BYTES(ptr, (LCD_PIXEL_WIDTH) / 8); //ptr is incremented inside of macro
y++; y++;
} }
ST7920_NCS(); ST7920_NCS();
@ -107,7 +107,7 @@ uint8_t u8g_dev_rrd_st7920_128x64_fn(u8g_t *u8g, u8g_dev_t *dev, uint8_t msg, vo
#endif #endif
} }
uint8_t u8g_dev_st7920_128x64_rrd_buf[LCD_PIXEL_WIDTH * (PAGE_HEIGHT / 8)] U8G_NOCOMMON; uint8_t u8g_dev_st7920_128x64_rrd_buf[(LCD_PIXEL_WIDTH) * (PAGE_HEIGHT) / 8] U8G_NOCOMMON;
u8g_pb_t u8g_dev_st7920_128x64_rrd_pb = {{PAGE_HEIGHT, LCD_PIXEL_HEIGHT, 0, 0, 0}, LCD_PIXEL_WIDTH, u8g_dev_st7920_128x64_rrd_buf}; u8g_pb_t u8g_dev_st7920_128x64_rrd_pb = {{PAGE_HEIGHT, LCD_PIXEL_HEIGHT, 0, 0, 0}, LCD_PIXEL_WIDTH, u8g_dev_st7920_128x64_rrd_buf};
u8g_dev_t u8g_dev_st7920_128x64_rrd_sw_spi = {u8g_dev_rrd_st7920_128x64_fn, &u8g_dev_st7920_128x64_rrd_pb, &u8g_com_null_fn}; u8g_dev_t u8g_dev_st7920_128x64_rrd_sw_spi = {u8g_dev_rrd_st7920_128x64_fn, &u8g_dev_st7920_128x64_rrd_pb, &u8g_com_null_fn};

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