Fix acceleration and feedrate following bq/Marlin

master
Silvio 8 years ago committed by GitHub
parent 405afec393
commit 923388e0c7

@ -743,10 +743,10 @@
// default settings // default settings
#define DEFAULT_AXIS_STEPS_PER_UNIT {80,80,4000,100.47095761381482} // default steps per unit for Ultimaker #define DEFAULT_AXIS_STEPS_PER_UNIT {80,80,4000,100.47095761381482} // default steps per unit for Ultimaker
#define DEFAULT_MAX_FEEDRATE {250, 250, 3.3, 25} // (mm/sec) #define DEFAULT_MAX_FEEDRATE {200, 200, 3.3, 25} // (mm/sec)
#define DEFAULT_MAX_ACCELERATION {3000,3000,100,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot. #define DEFAULT_MAX_ACCELERATION {1100,1100,100,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
#define DEFAULT_ACCELERATION 1000 // X, Y, Z and E acceleration in mm/s^2 for printing moves #define DEFAULT_ACCELERATION 650 // X, Y, Z and E acceleration in mm/s^2 for printing moves
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves

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