master
Edward Patel 9 years ago
parent 7ba8f2dbc3
commit 92a27c37b3

@ -501,10 +501,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//#define MESH_BED_LEVELING // Enable mesh bed leveling. //#define MESH_BED_LEVELING // Enable mesh bed leveling.
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_INSET 10 // Mesh inset margin on print area
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

@ -499,10 +499,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//#define MESH_BED_LEVELING // Enable mesh bed leveling. //#define MESH_BED_LEVELING // Enable mesh bed leveling.
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_INSET 10 // Mesh inset margin on print area
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

@ -511,10 +511,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
//#define MESH_BED_LEVELING // Enable mesh bed leveling. //#define MESH_BED_LEVELING // Enable mesh bed leveling.
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_INSET 10 // Mesh inset margin on print area
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

@ -513,10 +513,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//#define MESH_BED_LEVELING // Enable mesh bed leveling. //#define MESH_BED_LEVELING // Enable mesh bed leveling.
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_INSET 10 // Mesh inset margin on print area
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

@ -536,10 +536,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//#define MESH_BED_LEVELING // Enable mesh bed leveling. //#define MESH_BED_LEVELING // Enable mesh bed leveling.
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_INSET 10 // Mesh inset margin on print area
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

@ -519,10 +519,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//#define MESH_BED_LEVELING // Enable mesh bed leveling. //#define MESH_BED_LEVELING // Enable mesh bed leveling.
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_INSET 10 // Mesh inset margin on print area
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

@ -513,10 +513,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//#define MESH_BED_LEVELING // Enable mesh bed leveling. //#define MESH_BED_LEVELING // Enable mesh bed leveling.
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_INSET 10 // Mesh inset margin on print area
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

@ -527,10 +527,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//#define MESH_BED_LEVELING // Enable mesh bed leveling. //#define MESH_BED_LEVELING // Enable mesh bed leveling.
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_INSET 10 // Mesh inset margin on print area
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

@ -540,10 +540,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//#define MESH_BED_LEVELING // Enable mesh bed leveling. //#define MESH_BED_LEVELING // Enable mesh bed leveling.
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_INSET 10 // Mesh inset margin on print area
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

@ -511,10 +511,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
//#define MESH_BED_LEVELING // Enable mesh bed leveling. //#define MESH_BED_LEVELING // Enable mesh bed leveling.
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_INSET 10 // Mesh inset margin on print area
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

@ -519,10 +519,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//#define MESH_BED_LEVELING // Enable mesh bed leveling. //#define MESH_BED_LEVELING // Enable mesh bed leveling.
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_INSET 10 // Mesh inset margin on print area
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

@ -561,10 +561,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
//#define MESH_BED_LEVELING // Enable mesh bed leveling. //#define MESH_BED_LEVELING // Enable mesh bed leveling.
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_INSET 10 // Mesh inset margin on print area
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

@ -561,10 +561,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
//#define MESH_BED_LEVELING // Enable mesh bed leveling. //#define MESH_BED_LEVELING // Enable mesh bed leveling.
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_INSET 10 // Mesh inset margin on print area
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

@ -561,10 +561,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//#define MESH_BED_LEVELING // Enable mesh bed leveling. //#define MESH_BED_LEVELING // Enable mesh bed leveling.
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_INSET 10 // Mesh inset margin on print area
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

@ -550,10 +550,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//#define MESH_BED_LEVELING // Enable mesh bed leveling. //#define MESH_BED_LEVELING // Enable mesh bed leveling.
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_INSET 10 // Mesh inset margin on print area
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

@ -559,10 +559,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//#define MESH_BED_LEVELING // Enable mesh bed leveling. //#define MESH_BED_LEVELING // Enable mesh bed leveling.
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_INSET 10 // Mesh inset margin on print area
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

@ -522,10 +522,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//#define MESH_BED_LEVELING // Enable mesh bed leveling. //#define MESH_BED_LEVELING // Enable mesh bed leveling.
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_INSET 10 // Mesh inset margin on print area
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

@ -509,10 +509,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
//#define MESH_BED_LEVELING // Enable mesh bed leveling. //#define MESH_BED_LEVELING // Enable mesh bed leveling.
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_INSET 10 // Mesh inset margin on print area
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

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