Further patches to MBL - break up into more handlers

master
Scott Lahteine 8 years ago
parent 3f6ae85748
commit 9bcb72e7f8

@ -70,6 +70,9 @@
#ifndef MSG_LEVEL_BED_WAITING #ifndef MSG_LEVEL_BED_WAITING
#define MSG_LEVEL_BED_WAITING "Click to Begin" #define MSG_LEVEL_BED_WAITING "Click to Begin"
#endif #endif
#ifndef MSG_LEVEL_BED_NEXT_POINT
#define MSG_LEVEL_BED_NEXT_POINT "Next Point"
#endif
#ifndef MSG_LEVEL_BED_DONE #ifndef MSG_LEVEL_BED_DONE
#define MSG_LEVEL_BED_DONE "Leveling Done!" #define MSG_LEVEL_BED_DONE "Leveling Done!"
#endif #endif

@ -891,15 +891,13 @@ void lcd_cooldown() {
* *
*/ */
static int _lcd_level_bed_position; static uint8_t _lcd_level_bed_position;
static bool mbl_wait_for_move = false;
// Utility to go to the next mesh point // Utility to go to the next mesh point
// A raise is added between points if MIN_Z_HEIGHT_FOR_HOMING is in use // A raise is added between points if MIN_Z_HEIGHT_FOR_HOMING is in use
// Note: During Manual Bed Leveling the homed Z position is MESH_HOME_SEARCH_Z // Note: During Manual Bed Leveling the homed Z position is MESH_HOME_SEARCH_Z
// Z position will be restored with the final action, a G28 // Z position will be restored with the final action, a G28
inline void _mbl_goto_xy(float x, float y) { inline void _mbl_goto_xy(float x, float y) {
mbl_wait_for_move = true;
current_position[Z_AXIS] = MESH_HOME_SEARCH_Z current_position[Z_AXIS] = MESH_HOME_SEARCH_Z
#if MIN_Z_HEIGHT_FOR_HOMING > 0 #if MIN_Z_HEIGHT_FOR_HOMING > 0
+ MIN_Z_HEIGHT_FOR_HOMING + MIN_Z_HEIGHT_FOR_HOMING
@ -914,59 +912,52 @@ void lcd_cooldown() {
line_to_current(Z_AXIS); line_to_current(Z_AXIS);
#endif #endif
st_synchronize(); st_synchronize();
mbl_wait_for_move = false; }
static void _lcd_level_goto_next_point();
static void _lcd_level_bed_done() {
if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_DONE));
lcdDrawUpdate =
#if ENABLED(DOGLCD)
LCDVIEW_CALL_REDRAW_NEXT
#else
LCDVIEW_CALL_NO_REDRAW
#endif
;
} }
/** /**
* 5. MBL Wait for controller movement and clicks: * Step 7: Get the Z coordinate, then goto next point or exit
* - Movement adjusts the Z axis
* - Click saves the Z, goes to the next mesh point
*/ */
static void _lcd_level_bed_procedure() { static void _lcd_level_bed_get_z() {
// Menu handlers may be called in a re-entrant fashion
// if they call st_synchronize or plan_buffer_line. So
// while waiting for a move we just ignore new input.
if (mbl_wait_for_move) {
lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW;
return;
}
ENCODER_DIRECTION_NORMAL(); ENCODER_DIRECTION_NORMAL();
// Encoder wheel adjusts the Z position // Encoder wheel adjusts the Z position
if (encoderPosition && movesplanned() <= 3) { if (encoderPosition && movesplanned() <= 3) {
refresh_cmd_timeout(); refresh_cmd_timeout();
current_position[Z_AXIS] += float((int32_t)encoderPosition) * (MBL_Z_STEP); current_position[Z_AXIS] += float((int32_t)encoderPosition) * (MBL_Z_STEP);
if (min_software_endstops) NOLESS(current_position[Z_AXIS], Z_MIN_POS); NOLESS(current_position[Z_AXIS], 0);
if (max_software_endstops) NOMORE(current_position[Z_AXIS], Z_MAX_POS); NOMORE(current_position[Z_AXIS], MESH_HOME_SEARCH_Z * 2);
encoderPosition = 0;
line_to_current(Z_AXIS); line_to_current(Z_AXIS);
lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW; lcdDrawUpdate =
} #if ENABLED(DOGLCD)
LCDVIEW_CALL_REDRAW_NEXT
// Update on first display, then only on updates to Z position #else
if (lcdDrawUpdate) { LCDVIEW_REDRAW_NOW
float v = current_position[Z_AXIS] - MESH_HOME_SEARCH_Z; #endif
lcd_implementation_drawedit(PSTR(MSG_MOVE_Z), ftostr43(v + (v < 0 ? -0.0001 : 0.0001), '+')); ;
} }
encoderPosition = 0;
// We want subsequent calls, but don't force redraw
// Set here so it can be overridden by lcd_return_to_status below
lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW;
// Click sets the current Z and moves to the next position
static bool debounce_click = false; static bool debounce_click = false;
if (LCD_CLICKED) { if (LCD_CLICKED) {
if (!debounce_click) { if (!debounce_click) {
debounce_click = true; // ignore multiple "clicks" in a row debounce_click = true; // ignore multiple "clicks" in a row
mbl.set_zigzag_z(_lcd_level_bed_position++, current_position[Z_AXIS]); mbl.set_zigzag_z(_lcd_level_bed_position++, current_position[Z_AXIS]);
if (_lcd_level_bed_position == (MESH_NUM_X_POINTS) * (MESH_NUM_Y_POINTS)) { if (_lcd_level_bed_position == (MESH_NUM_X_POINTS) * (MESH_NUM_Y_POINTS)) {
lcd_return_to_status(); lcd_goto_menu(_lcd_level_bed_done, true);
LCD_MESSAGEPGM(MSG_LEVEL_BED_DONE);
#if HAS_BUZZER
buzz(200, 659);
buzz(200, 698);
#endif
current_position[Z_AXIS] = MESH_HOME_SEARCH_Z current_position[Z_AXIS] = MESH_HOME_SEARCH_Z
#if MIN_Z_HEIGHT_FOR_HOMING > 0 #if MIN_Z_HEIGHT_FOR_HOMING > 0
+ MIN_Z_HEIGHT_FOR_HOMING + MIN_Z_HEIGHT_FOR_HOMING
@ -974,44 +965,85 @@ void lcd_cooldown() {
; ;
line_to_current(Z_AXIS); line_to_current(Z_AXIS);
st_synchronize(); st_synchronize();
mbl.active = true; mbl.active = true;
enqueue_and_echo_commands_P(PSTR("G28")); enqueue_and_echo_commands_P(PSTR("G28"));
lcd_return_to_status();
//LCD_MESSAGEPGM(MSG_LEVEL_BED_DONE);
#if HAS_BUZZER
buzz(200, 659);
buzz(200, 698);
#endif
} }
else { else {
#if ENABLED(NEWPANEL) lcd_goto_menu(_lcd_level_goto_next_point, true);
lcd_quick_feedback();
#endif
int ix, iy;
mbl.zigzag(_lcd_level_bed_position, ix, iy);
_mbl_goto_xy(mbl.get_x(ix), mbl.get_y(iy));
encoderPosition = 0;
} }
} }
} }
else { else {
debounce_click = false; debounce_click = false;
} }
// Update on first display, then only on updates to Z position
// Show message above on clicks instead
if (lcdDrawUpdate) {
float v = current_position[Z_AXIS] - MESH_HOME_SEARCH_Z;
lcd_implementation_drawedit(PSTR(MSG_MOVE_Z), ftostr43(v + (v < 0 ? -0.0001 : 0.0001), '+'));
}
} }
/** /**
* 4. MBL Display "Click to Begin", wait for click * Step 6: Display "Next point: 1 / 9" while waiting for move to finish
* Move to the first probe position */
static void _lcd_level_bed_moving() {
if (lcdDrawUpdate) {
char msg[10];
sprintf_P(msg, PSTR("%i / %u"), (int)(_lcd_level_bed_position + 1), (MESH_NUM_X_POINTS) * (MESH_NUM_Y_POINTS));
lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_NEXT_POINT), msg);
}
lcdDrawUpdate =
#if ENABLED(DOGLCD)
LCDVIEW_CALL_REDRAW_NEXT
#else
LCDVIEW_CALL_NO_REDRAW
#endif
;
}
/**
* Step 5: Initiate a move to the next point
*/
static void _lcd_level_goto_next_point() {
// Set the menu to display ahead of blocking call
lcd_goto_menu(_lcd_level_bed_moving);
// _mbl_goto_xy runs the menu loop until the move is done
int ix, iy;
mbl.zigzag(_lcd_level_bed_position, ix, iy);
_mbl_goto_xy(mbl.get_x(ix), mbl.get_y(iy));
// After the blocking function returns, change menus
lcd_goto_menu(_lcd_level_bed_get_z);
}
/**
* Step 4: Display "Click to Begin", wait for click
* Move to the first probe position
*/ */
static void _lcd_level_bed_homing_done() { static void _lcd_level_bed_homing_done() {
if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_WAITING), NULL); if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_WAITING));
lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW;
if (mbl_wait_for_move) return;
if (LCD_CLICKED) { if (LCD_CLICKED) {
_lcd_level_bed_position = 0;
current_position[Z_AXIS] = MESH_HOME_SEARCH_Z; current_position[Z_AXIS] = MESH_HOME_SEARCH_Z;
plan_set_position(current_position[X_AXIS], current_position[Y_AXIS], current_position[Z_AXIS], current_position[E_AXIS]); plan_set_position(current_position[X_AXIS], current_position[Y_AXIS], current_position[Z_AXIS], current_position[E_AXIS]);
_mbl_goto_xy(MESH_MIN_X, MESH_MIN_Y); lcd_goto_menu(_lcd_level_goto_next_point, true);
_lcd_level_bed_position = 0;
lcd_goto_menu(_lcd_level_bed_procedure, true);
} }
} }
/** /**
* 3. MBL Display "Hoing XYZ" - Wait for homing to finish * Step 3: Display "Homing XYZ" - Wait for homing to finish
*/ */
static void _lcd_level_bed_homing() { static void _lcd_level_bed_homing() {
if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_HOMING), NULL); if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_HOMING), NULL);
@ -1027,7 +1059,7 @@ void lcd_cooldown() {
} }
/** /**
* 2. MBL Continue Bed Leveling... * Step 2: Continue Bed Leveling...
*/ */
static void _lcd_level_bed_continue() { static void _lcd_level_bed_continue() {
defer_return_to_status = true; defer_return_to_status = true;
@ -1038,7 +1070,7 @@ void lcd_cooldown() {
} }
/** /**
* 1. MBL entry-point: "Cancel" or "Level Bed" * Step 1: MBL entry-point: "Cancel" or "Level Bed"
*/ */
static void lcd_level_bed() { static void lcd_level_bed() {
START_MENU(); START_MENU();
@ -1348,7 +1380,7 @@ static void lcd_control_menu() {
static void _lcd_autotune(int e) { static void _lcd_autotune(int e) {
char cmd[30]; char cmd[30];
sprintf_P(cmd, PSTR("M303 U1 E%d S%d"), e, sprintf_P(cmd, PSTR("M303 U1 E%i S%i"), e,
#if HAS_PID_FOR_BOTH #if HAS_PID_FOR_BOTH
e < 0 ? autotune_temp_bed : autotune_temp[e] e < 0 ? autotune_temp_bed : autotune_temp[e]
#elif ENABLED(PIDTEMPBED) #elif ENABLED(PIDTEMPBED)

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