Rename baricuda variables

master
Scott Lahteine 9 years ago
parent 78747b1328
commit a4062a47ac

@ -340,8 +340,8 @@ extern bool axis_homed[3]; // axis[n].is_homed
#endif
#if ENABLED(BARICUDA)
extern int ValvePressure;
extern int EtoPPressure;
extern int baricuda_valve_pressure;
extern int baricuda_e_to_p_pressure;
#endif
#if ENABLED(FILAMENT_WIDTH_SENSOR)

@ -346,8 +346,8 @@ static uint8_t target_extruder;
#endif
#if ENABLED(BARICUDA)
int ValvePressure = 0;
int EtoPPressure = 0;
int baricuda_valve_pressure = 0;
int baricuda_e_to_p_pressure = 0;
#endif
#if ENABLED(FWRETRACT)
@ -4622,22 +4622,22 @@ inline void gcode_M112() { kill(PSTR(MSG_KILLED)); }
/**
* M126: Heater 1 valve open
*/
inline void gcode_M126() { ValvePressure = code_seen('S') ? constrain(code_value(), 0, 255) : 255; }
inline void gcode_M126() { baricuda_valve_pressure = code_seen('S') ? constrain(code_value(), 0, 255) : 255; }
/**
* M127: Heater 1 valve close
*/
inline void gcode_M127() { ValvePressure = 0; }
inline void gcode_M127() { baricuda_valve_pressure = 0; }
#endif
#if HAS_HEATER_2
/**
* M128: Heater 2 valve open
*/
inline void gcode_M128() { EtoPPressure = code_seen('S') ? constrain(code_value(), 0, 255) : 255; }
inline void gcode_M128() { baricuda_e_to_p_pressure = code_seen('S') ? constrain(code_value(), 0, 255) : 255; }
/**
* M129: Heater 2 valve close
*/
inline void gcode_M129() { EtoPPressure = 0; }
inline void gcode_M129() { baricuda_e_to_p_pressure = 0; }
#endif
#endif //BARICUDA

@ -428,8 +428,8 @@ void check_axes_activity() {
#endif
#if ENABLED(BARICUDA)
unsigned char tail_valve_pressure = ValvePressure,
tail_e_to_p_pressure = EtoPPressure;
unsigned char tail_valve_pressure = baricuda_valve_pressure,
tail_e_to_p_pressure = baricuda_e_to_p_pressure;
#endif
block_t* block;
@ -650,8 +650,8 @@ float junction_deviation = 0.1;
#endif
#if ENABLED(BARICUDA)
block->valve_pressure = ValvePressure;
block->e_to_p_pressure = EtoPPressure;
block->valve_pressure = baricuda_valve_pressure;
block->e_to_p_pressure = baricuda_e_to_p_pressure;
#endif
// Compute direction bits for this block

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