Keep SIMULATE_ROMFONT only language.h

master
Scott Lahteine 8 years ago
parent cec61c350d
commit aa30550b21

@ -25,7 +25,8 @@
#include "MarlinConfig.h"
//#define SIMULATE_ROMFONT //Comment in to see what is seen on the character based displays
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT
// Fallback if no language is set. DON'T CHANGE
#ifndef LCD_LANGUAGE

@ -30,8 +30,6 @@
#ifndef LANGUAGE_AN_H
#define LANGUAGE_AN_H
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_1
#define WELCOME_MSG MACHINE_NAME " parada."

@ -31,8 +31,6 @@
#define LANGUAGE_BG_H
#define MAPPER_D0D1 // For Cyrillic
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_5
#define WELCOME_MSG MACHINE_NAME " Готов."

@ -31,8 +31,6 @@
#define LANGUAGE_CA_H
#define MAPPER_C2C3 // because of "ó"
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_1
#define WELCOME_MSG MACHINE_NAME " preparada."

@ -34,8 +34,6 @@
#ifndef LANGUAGE_CZ_H
#define LANGUAGE_CZ_H
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_1
#define WELCOME_MSG MACHINE_NAME " pripraven."

@ -31,8 +31,6 @@
#define LANGUAGE_DA_H
#define MAPPER_C2C3
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_1
#define WELCOME_MSG MACHINE_NAME " er klar"

@ -31,8 +31,6 @@
#define LANGUAGE_DE_H
#define MAPPER_C2C3
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_1
#define WELCOME_MSG MACHINE_NAME " bereit"

@ -30,9 +30,6 @@
#ifndef LANGUAGE_EL_GR_H
#define LANGUAGE_EL_GR_H
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT
//#define MAPPER_CECF
//#define DISPLAY_CHARSET_ISO10646_GREEK

@ -30,9 +30,6 @@
#ifndef LANGUAGE_EL_H
#define LANGUAGE_EL_H
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT
#define MAPPER_CECF
#define DISPLAY_CHARSET_ISO10646_GREEK

@ -30,8 +30,6 @@
#ifndef LANGUAGE_ES_H
#define LANGUAGE_ES_H
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_1
#define WELCOME_MSG MACHINE_NAME " lista."

@ -30,8 +30,6 @@
#ifndef LANGUAGE_EU_H
#define LANGUAGE_EU_H
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_1
#define WELCOME_MSG MACHINE_NAME " prest."

@ -31,8 +31,6 @@
#define LANGUAGE_FI_H
#define MAPPER_C2C3
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_1
#define WELCOME_MSG MACHINE_NAME " valmis."

@ -30,8 +30,6 @@
#ifndef LANGUAGE_FR_H
#define LANGUAGE_FR_H
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_1
#define WELCOME_MSG MACHINE_NAME " prete."

@ -31,8 +31,6 @@
#define LANGUAGE_GL_H
#define MAPPER_C2C3
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_1
#define WELCOME_MSG MACHINE_NAME " lista."

@ -30,9 +30,6 @@
#ifndef LANGUAGE_HR_H
#define LANGUAGE_HR_H
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_1 // use the better font on full graphic displays.
#define WELCOME_MSG MACHINE_NAME " spreman."

@ -30,8 +30,6 @@
#ifndef LANGUAGE_IT_H
#define LANGUAGE_IT_H
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_1
#define WELCOME_MSG MACHINE_NAME " pronto."

@ -32,8 +32,6 @@
#define LANGUAGE_KANA_UTF_H
#define MAPPER_E382E383
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_KANA
// This just to show the potential benefit of unicode.

@ -30,8 +30,6 @@
#ifndef LANGUAGE_NL_H
#define LANGUAGE_NL_H
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_1
#define WELCOME_MSG MACHINE_NAME " gereed."

@ -30,8 +30,6 @@
#ifndef LANGUAGE_PL_H
#define LANGUAGE_PL_H
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_1
#define WELCOME_MSG MACHINE_NAME " gotowy."

@ -30,8 +30,6 @@
#ifndef LANGUAGE_PT_BR_H
#define LANGUAGE_PT_BR_H
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_1
#define WELCOME_MSG MACHINE_NAME " pronto."

@ -30,8 +30,6 @@
#ifndef LANGUAGE_PT_BR_UTF_H
#define LANGUAGE_PT_BR_UTF_H
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_1
#define WELCOME_MSG MACHINE_NAME " pronto."

@ -30,8 +30,6 @@
#ifndef LANGUAGE_PT_H
#define LANGUAGE_PT_H
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_1
#define WELCOME_MSG MACHINE_NAME " pronto."

@ -30,8 +30,6 @@
#ifndef LANGUAGE_PT_UTF_H
#define LANGUAGE_PT_UTF_H
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_1
#define WELCOME_MSG MACHINE_NAME " pronto."

@ -31,8 +31,6 @@
#define LANGUAGE_RU_H
#define MAPPER_D0D1 // For Cyrillic
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_5
#define WELCOME_MSG MACHINE_NAME " Готов."

@ -51,8 +51,6 @@
//#define MAPPER_E382E383 // For Katakana
//#define MAPPER_NON // For direct ascii codes. Fall back mapper - if no other is defined.
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT
// Select the better font for full graphic displays.
//#define DISPLAY_CHARSET_ISO10646_1

Loading…
Cancel
Save