|  |  | @ -444,7 +444,7 @@ | 
			
		
	
		
		
			
				
					
					|  |  |  | #define DEFAULT_RETRACT_ACCELERATION  10000   // E acceleration in mm/s^2 for retracts
 |  |  |  | #define DEFAULT_RETRACT_ACCELERATION  10000   // E acceleration in mm/s^2 for retracts
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					|  |  |  | #define DEFAULT_TRAVEL_ACCELERATION   1000    // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
 |  |  |  | #define DEFAULT_TRAVEL_ACCELERATION   1000    // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
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					|  |  |  | // "Jerk" specifies the minumum speed change that requires acceleration.
 |  |  |  | // "Jerk" specifies the minimum speed change that requires acceleration.
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					|  |  |  | // When changing speed and direction, if the difference is less than the
 |  |  |  | // When changing speed and direction, if the difference is less than the
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					|  |  |  | // value set here, it may happen instantaneously.
 |  |  |  | // value set here, it may happen instantaneously.
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					|  |  |  | #define DEFAULT_XYJERK                10.0    // (mm/sec)
 |  |  |  | #define DEFAULT_XYJERK                10.0    // (mm/sec)
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