#define DEFAULT_MAX_ACCELERATION {1200,1200,100,9000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for skeinforge 40+, for older versions raise them a lot.
#define DEFAULT_MAX_ACCELERATION {7000,7000,50,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for skeinforge 40+, for older versions raise them a lot.
#define DEFAULT_ACCELERATION 3000 // X, Y, Z and E max acceleration in mm/s^2 for printing moves
#define DEFAULT_ACCELERATION 4000 // X, Y, Z and E max acceleration in mm/s^2 for printing moves
#define DEFAULT_RETRACT_ACCELERATION 3000 // X, Y, Z and E max acceleration in mm/s^2 for r retracts
#define DEFAULT_RETRACT_ACCELERATION 7000 // X, Y, Z and E max acceleration in mm/s^2 for r retracts
// minimum time in microseconds that a movement needs to take if the buffer is emptied. Increase this number if you see blobs while printing high speed & high detail. It will slowdown on the detailed stuff.
// minimum time in microseconds that a movement needs to take if the buffer is emptied. Increase this number if you see blobs while printing high speed & high detail. It will slowdown on the detailed stuff.
#define DEFAULT_MINSEGMENTTIME 20000 // Obsolete delete this
#define DEFAULT_MINSEGMENTTIME 20000 // Obsolete delete this
#define DEFAULT_XYJERK 12.0 // (mm/sec)
#define DEFAULT_XYJERK 8.0 // (mm/sec)
#define DEFAULT_ZJERK 0.4// (mm/sec)
#define DEFAULT_ZJERK 0.1// (mm/sec)
// If defined the movements slow down when the look ahead buffer is only half full
// If defined the movements slow down when the look ahead buffer is only half full