Fix HD44780 misspelled as HD44870

master
Scott Lahteine 10 years ago
parent d8b7f29fa2
commit b3973ed224

@ -561,8 +561,8 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
//LCD and SD support //LCD and SD support
// Character based displays can have different extended charsets. // Character based displays can have different extended charsets.
#define DISPLAY_CHARSET_HD44870_JAPAN // "ääööüüß23°" #define DISPLAY_CHARSET_HD44780_JAPAN // "ääööüüß23°"
//#define DISPLAY_CHARSET_HD44870_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one. //#define DISPLAY_CHARSET_HD44780_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one.
//#define ULTRA_LCD //general LCD support, also 16x2 //#define ULTRA_LCD //general LCD support, also 16x2
//#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family) //#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family)

@ -567,8 +567,8 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
//LCD and SD support //LCD and SD support
// Character based displays can have different extended charsets. // Character based displays can have different extended charsets.
#define DISPLAY_CHARSET_HD44870_JAPAN // "ääööüüß23°" #define DISPLAY_CHARSET_HD44780_JAPAN // "ääööüüß23°"
//#define DISPLAY_CHARSET_HD44870_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one. //#define DISPLAY_CHARSET_HD44780_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one.
#define ULTRA_LCD //general LCD support, also 16x2 #define ULTRA_LCD //general LCD support, also 16x2
//#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family) //#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family)

@ -575,8 +575,8 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
//LCD and SD support //LCD and SD support
// Character based displays can have different extended charsets. // Character based displays can have different extended charsets.
#define DISPLAY_CHARSET_HD44870_JAPAN // "ääööüüß23°" #define DISPLAY_CHARSET_HD44780_JAPAN // "ääööüüß23°"
//#define DISPLAY_CHARSET_HD44870_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one. //#define DISPLAY_CHARSET_HD44780_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one.
//#define ULTRA_LCD //general LCD support, also 16x2 //#define ULTRA_LCD //general LCD support, also 16x2
//#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family) //#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family)

@ -570,8 +570,8 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
//LCD and SD support //LCD and SD support
// Character based displays can have different extended charsets. // Character based displays can have different extended charsets.
#define DISPLAY_CHARSET_HD44870_JAPAN // "ääööüüß23°" #define DISPLAY_CHARSET_HD44780_JAPAN // "ääööüüß23°"
//#define DISPLAY_CHARSET_HD44870_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one. //#define DISPLAY_CHARSET_HD44780_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one.
//#define ULTRA_LCD //general LCD support, also 16x2 //#define ULTRA_LCD //general LCD support, also 16x2
//#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family) //#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family)

@ -571,8 +571,8 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
//LCD and SD support //LCD and SD support
// Character based displays can have different extended charsets. // Character based displays can have different extended charsets.
#define DISPLAY_CHARSET_HD44870_JAPAN // "ääööüüß23°" #define DISPLAY_CHARSET_HD44780_JAPAN // "ääööüüß23°"
//#define DISPLAY_CHARSET_HD44870_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one. //#define DISPLAY_CHARSET_HD44780_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one.
#define ULTRA_LCD //general LCD support, also 16x2 #define ULTRA_LCD //general LCD support, also 16x2
//#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family) //#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family)

@ -475,8 +475,8 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
//LCD and SD support //LCD and SD support
// Character based displays can have different extended charsets. // Character based displays can have different extended charsets.
#define DISPLAY_CHARSET_HD44870_JAPAN // "ääööüüß23°" #define DISPLAY_CHARSET_HD44780_JAPAN // "ääööüüß23°"
//#define DISPLAY_CHARSET_HD44870_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one. //#define DISPLAY_CHARSET_HD44780_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one.
//#define ULTRA_LCD //general LCD support, also 16x2 //#define ULTRA_LCD //general LCD support, also 16x2
//#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family) //#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family)

@ -545,8 +545,8 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
//LCD and SD support //LCD and SD support
// Character based displays can have different extended charsets. // Character based displays can have different extended charsets.
#define DISPLAY_CHARSET_HD44870_JAPAN // "ääööüüß23°" #define DISPLAY_CHARSET_HD44780_JAPAN // "ääööüüß23°"
//#define DISPLAY_CHARSET_HD44870_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one. //#define DISPLAY_CHARSET_HD44780_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one.
//#define ULTRA_LCD //general LCD support, also 16x2 //#define ULTRA_LCD //general LCD support, also 16x2
//#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family) //#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family)

@ -558,8 +558,8 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
//LCD and SD support //LCD and SD support
// Character based displays can have different extended charsets. // Character based displays can have different extended charsets.
#define DISPLAY_CHARSET_HD44870_JAPAN // "ääööüüß23°" #define DISPLAY_CHARSET_HD44780_JAPAN // "ääööüüß23°"
//#define DISPLAY_CHARSET_HD44870_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one. //#define DISPLAY_CHARSET_HD44780_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one.
//#define ULTRA_LCD //general LCD support, also 16x2 //#define ULTRA_LCD //general LCD support, also 16x2
//#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family) //#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family)

@ -176,7 +176,7 @@
#define STR_Deg "\260" // '°' #define STR_Deg "\260" // '°'
#define STR_THERMOMETER "\377" #define STR_THERMOMETER "\377"
#else #else
#ifdef DISPLAY_CHARSET_HD44870_JAPAN // HD44870 ROM Code: A00 (Japan) #ifdef DISPLAY_CHARSET_HD44780_JAPAN // HD44780 ROM Code: A00 (Japan)
#define STR_ae "\xe1" #define STR_ae "\xe1"
#define STR_Ae STR_ae #define STR_Ae STR_ae
#define STR_oe "\357" #define STR_oe "\357"
@ -189,7 +189,7 @@
#define STR_Deg "\271" #define STR_Deg "\271"
#define STR_THERMOMETER "\002" #define STR_THERMOMETER "\002"
#endif #endif
#ifdef DISPLAY_CHARSET_HD44870_WESTERN // HD44870 ROM Code: A02 (Western) #ifdef DISPLAY_CHARSET_HD44780_WESTERN // HD44780 ROM Code: A02 (Western)
#define STR_Ae "\216" #define STR_Ae "\216"
#define STR_ae "\204" #define STR_ae "\204"
#define STR_Oe "\211" #define STR_Oe "\211"

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