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					@ -213,7 +213,7 @@
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					//homing hits the endstop, then retracts by this distance, before it tries to slowly bump again:
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					//homing hits the endstop, then retracts by this distance, before it tries to slowly bump again:
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					#define X_HOME_RETRACT_MM 5
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					#define X_HOME_RETRACT_MM 5
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					#define Y_HOME_RETRACT_MM 5
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					#define Y_HOME_RETRACT_MM 5
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					#define Z_HOME_RETRACT_MM 5
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					#define Z_HOME_RETRACT_MM 2
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					//#define QUICK_HOME  //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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					//#define QUICK_HOME  //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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					#define AXIS_RELATIVE_MODES {false, false, false, false}
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					#define AXIS_RELATIVE_MODES {false, false, false, false}
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					@ -248,7 +248,7 @@
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					#define DEFAULT_MINSEGMENTTIME        20000
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					#define DEFAULT_MINSEGMENTTIME        20000
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					// If defined the movements slow down when the look ahead buffer is only half full
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					// If defined the movements slow down when the look ahead buffer is only half full
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					// #define SLOWDOWN // JFR - important, was enabled!!
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					#define SLOWDOWN
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					// Frequency limit
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					// Frequency limit
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					// See nophead's blog for more info
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					// See nophead's blog for more info
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