Organize ubl.h defines by the files they serve

master
Scott Lahteine 8 years ago
parent 0449f69179
commit ca1dd739a3

@ -40,29 +40,38 @@
float distance; // When populated, the distance from the search location
} mesh_index_pair;
// ubl.cpp
void bit_clear(uint16_t bits[16], uint8_t x, uint8_t y);
void bit_set(uint16_t bits[16], uint8_t x, uint8_t y);
bool is_bit_set(uint16_t bits[16], uint8_t x, uint8_t y);
// ubl_motion.cpp
void debug_current_and_destination(const char * const title);
void ubl_line_to_destination(const float&, uint8_t);
// ubl_G29.cpp
enum MeshPointType { INVALID, REAL, SET_IN_BITMAP };
void dump(char * const str, const float &f);
bool ubl_lcd_clicked();
void probe_entire_mesh(const float&, const float&, const bool, const bool, const bool);
void debug_current_and_destination(const char * const title);
void ubl_line_to_destination(const float&, uint8_t);
void manually_probe_remaining_mesh(const float&, const float&, const float&, const float&, const bool);
float measure_business_card_thickness(const float&);
mesh_index_pair find_closest_mesh_point_of_type(const MeshPointType, const float&, const float&, const bool, unsigned int[16], bool);
void shift_mesh_height();
void fine_tune_mesh(const float&, const float&, const bool);
bool g29_parameter_parsing();
void g29_what_command();
void g29_eeprom_dump();
void g29_compare_current_mesh_to_stored_mesh();
void fine_tune_mesh(const float&, const float&, const bool);
void bit_clear(uint16_t bits[16], uint8_t x, uint8_t y);
void bit_set(uint16_t bits[16], uint8_t x, uint8_t y);
bool is_bit_set(uint16_t bits[16], uint8_t x, uint8_t y);
char *ftostr43sign(const float&, char);
void home_all_axes();
// External references
char *ftostr43sign(const float&, char);
bool ubl_lcd_clicked();
void home_all_axes();
void gcode_G26();
void gcode_G29();
@ -75,7 +84,6 @@
void lcd_quick_feedback();
#endif
#define MESH_X_DIST (float(UBL_MESH_MAX_X - (UBL_MESH_MIN_X)) / float(GRID_MAX_POINTS_X - 1))
#define MESH_Y_DIST (float(UBL_MESH_MAX_Y - (UBL_MESH_MIN_Y)) / float(GRID_MAX_POINTS_Y - 1))

Loading…
Cancel
Save