Inverted state logic for forced_heating_stop variable

master
Pablo Clemente 11 years ago
parent 86b4b805d2
commit cd3220d055

@ -1946,14 +1946,14 @@ void process_commands()
/* See if we are heating up or cooling down */ /* See if we are heating up or cooling down */
target_direction = isHeatingHotend(tmp_extruder); // true if heating, false if cooling target_direction = isHeatingHotend(tmp_extruder); // true if heating, false if cooling
forced_heating_stop = true; forced_heating_stop = false;
#ifdef TEMP_RESIDENCY_TIME #ifdef TEMP_RESIDENCY_TIME
long residencyStart; long residencyStart;
residencyStart = -1; residencyStart = -1;
/* continue to loop until we have reached the target temp /* continue to loop until we have reached the target temp
_and_ until TEMP_RESIDENCY_TIME hasn't passed since we reached it */ _and_ until TEMP_RESIDENCY_TIME hasn't passed since we reached it */
while((forced_heating_stop == true)&&((residencyStart == -1) || while((forced_heating_stop == false)&&((residencyStart == -1) ||
(residencyStart >= 0 && (((unsigned int) (millis() - residencyStart)) < (TEMP_RESIDENCY_TIME * 1000UL)))) ) { (residencyStart >= 0 && (((unsigned int) (millis() - residencyStart)) < (TEMP_RESIDENCY_TIME * 1000UL)))) ) {
#else #else
while ( target_direction ? (isHeatingHotend(tmp_extruder)) : (isCoolingHotend(tmp_extruder)&&(CooldownNoWait==false)) ) { while ( target_direction ? (isHeatingHotend(tmp_extruder)) : (isCoolingHotend(tmp_extruder)&&(CooldownNoWait==false)) ) {

@ -19,7 +19,7 @@ int absPreheatHotendTemp;
int absPreheatHPBTemp; int absPreheatHPBTemp;
int absPreheatFanSpeed; int absPreheatFanSpeed;
boolean forced_heating_stop = true ; boolean forced_heating_stop = false ;
#ifdef ULTIPANEL #ifdef ULTIPANEL
static float manual_feedrate[] = MANUAL_FEEDRATE; static float manual_feedrate[] = MANUAL_FEEDRATE;
@ -258,7 +258,7 @@ static void lcd_sdcard_stop()
} }
autotempShutdown(); autotempShutdown();
forced_heating_stop = false; forced_heating_stop = true;
} }
/* Menu implementation */ /* Menu implementation */

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