Merge pull request #3559 from esenapaj/patch-1

Update and change Japanese translation
master
Scott Lahteine 9 years ago
commit d988708ceb

@ -38,139 +38,140 @@
// 片仮名表示定義 // 片仮名表示定義
#define WELCOME_MSG MACHINE_NAME " ready." #define WELCOME_MSG MACHINE_NAME " ready."
#define MSG_SD_INSERTED "\xb6\xb0\xc4\xde\x20\xbf\xb3\xc6\xad\xb3\xbb\xda\xcf\xbc\xc0" // "Card inserted" #define MSG_SD_INSERTED "\xb6\xb0\xc4\xde\x20\xbf\xb3\xc6\xad\xb3\xbb\xda\xcf\xbc\xc0" // "カード ソウニュウサレマシタ" ("Card inserted")
#define MSG_SD_REMOVED "\xb6\xb0\xc4\xde\xb6\xde\xb1\xd8\xcf\xbe\xdd" // "Card removed" #define MSG_SD_REMOVED "\xb6\xb0\xc4\xde\xb6\xde\xb1\xd8\xcf\xbe\xdd" // "カードガアリマセン" ("Card removed")
#define MSG_MAIN "\xd2\xb2\xdd" // "Main" #define MSG_LCD_ENDSTOPS "Endstops" // Max length 8 characters
#define MSG_AUTOSTART "\xbc\xde\xc4\xde\xb3\xb6\xb2\xbc" // "Autostart" #define MSG_MAIN "\xd2\xb2\xdd" // "メイン" ("Main")
#define MSG_DISABLE_STEPPERS "\xd3\xb0\xc0\xb0\xc3\xde\xdd\xb9\xde\xdd\x20\xb5\xcc" // "Disable steppers" #define MSG_AUTOSTART "\xbc\xde\xc4\xde\xb3\xb6\xb2\xbc" // "ジドウカイシ" ("Autostart")
#define MSG_AUTO_HOME "\xb9\xde\xdd\xc3\xdd\xc6\xb2\xc4\xde\xb3" // "Auto home" #define MSG_DISABLE_STEPPERS "\xd3\xb0\xc0\xb0\xc3\xde\xdd\xb9\xde\xdd\x20\xb5\xcc" // "モーターデンゲン オフ" ("Disable steppers")
#define MSG_LEVEL_BED_HOMING "\xb9\xde\xdd\xc3\xdd\xc6\xb2\xc4\xde\xb3" // "Homing XYZ" #define MSG_AUTO_HOME "\xb9\xde\xdd\xc3\xdd\xc6\xb2\xc4\xde\xb3" // "ゲンテンニイドウ" ("Auto home")
#define MSG_LEVEL_BED_WAITING "\xda\xcd\xde\xd8\xdd\xb8\xde\xb6\xb2\xbc" //"Click to Begin" #define MSG_LEVEL_BED_HOMING "\xb9\xde\xdd\xc3\xdd\xc6\xb2\xc4\xde\xb3" // "ゲンテンニイドウ" ("Homing XYZ")
#define MSG_LEVEL_BED_DONE "\xda\xcd\xde\xd8\xdd\xb8\xde\xb6\xdd\xd8\xae\xb3" //"Leveling Done!" #define MSG_LEVEL_BED_WAITING "\xda\xcd\xde\xd8\xdd\xb8\xde\xb6\xb2\xbc" // "レベリングカイシ" ("Click to Begin")
#define MSG_LEVEL_BED_CANCEL "\xc4\xd8\xd4\xd2" //"Cancel" #define MSG_LEVEL_BED_DONE "\xda\xcd\xde\xd8\xdd\xb8\xde\xb6\xdd\xd8\xae\xb3" // "レベリングカンリョウ" ("Leveling Done!")
#define MSG_SET_HOME_OFFSETS "\xb7\xbc\xde\xad\xdd\xb5\xcc\xbe\xaf\xc4\xbe\xaf\xc3\xb2" // "Set home offsets" #define MSG_LEVEL_BED_CANCEL "\xc4\xd8\xd4\xd2" // "トリヤメ" ("Cancel")
#define MSG_HOME_OFFSETS_APPLIED "\xb5\xcc\xbe\xaf\xc4\x20\xc3\xb7\xd6\xb3\xbb\xda\xcf\xbc\xc0" //"Offsets applied" #define MSG_SET_HOME_OFFSETS "\xb7\xbc\xde\xad\xdd\xb5\xcc\xbe\xaf\xc4\xbe\xaf\xc3\xb2" // "キジュンオフセットセッテイ" ("Set home offsets")
#define MSG_SET_ORIGIN "\xb7\xbc\xde\xad\xdd\xbe\xaf\xc4" // "Set origin" #define MSG_HOME_OFFSETS_APPLIED "\xb5\xcc\xbe\xaf\xc4\x20\xc3\xb7\xd6\xb3\xbb\xda\xcf\xbc\xc0" // "オフセット テキヨウサレマシタ" ("Offsets applied")
#define MSG_PREHEAT_PLA "PLA \xd6\xc8\xc2" // "Preheat PLA" #define MSG_SET_ORIGIN "\xb7\xbc\xde\xad\xdd\xbe\xaf\xc4" // "キジュンセット" ("Set origin")
#define MSG_PREHEAT_PLA "PLA \xd6\xc8\xc2" // "PLA ヨネツ" ("Preheat PLA")
#define MSG_PREHEAT_PLA_N MSG_PREHEAT_PLA " " #define MSG_PREHEAT_PLA_N MSG_PREHEAT_PLA " "
#define MSG_PREHEAT_PLA_ALL MSG_PREHEAT_PLA " \xbd\xcd\xde\xc3" // " All" #define MSG_PREHEAT_PLA_ALL MSG_PREHEAT_PLA " \xbd\xcd\xde\xc3" // " スベテ" (" All")
#define MSG_PREHEAT_PLA_BEDONLY MSG_PREHEAT_PLA " \xcd\xde\xaf\xc4\xde" // "Bed" #define MSG_PREHEAT_PLA_BEDONLY MSG_PREHEAT_PLA " \xcd\xde\xaf\xc4\xde" // " ベッド" (" Bed")
#define MSG_PREHEAT_PLA_SETTINGS MSG_PREHEAT_PLA " \xbe\xaf\xc3\xb2" // "conf" #define MSG_PREHEAT_PLA_SETTINGS MSG_PREHEAT_PLA " \xbe\xaf\xc3\xb2" // " セッテイ" (" conf")
#define MSG_PREHEAT_ABS "ABS \xd6\xc8\xc2" // "Preheat ABS" #define MSG_PREHEAT_ABS "ABS \xd6\xc8\xc2" // "ABS ヨネツ" ("Preheat ABS")
#define MSG_PREHEAT_ABS_N MSG_PREHEAT_ABS " " #define MSG_PREHEAT_ABS_N MSG_PREHEAT_ABS " "
#define MSG_PREHEAT_ABS_ALL MSG_PREHEAT_ABS " \xbd\xcd\xde\xc3" // " All" #define MSG_PREHEAT_ABS_ALL MSG_PREHEAT_ABS " \xbd\xcd\xde\xc3" // " スベテ" (" All")
#define MSG_PREHEAT_ABS_BEDONLY MSG_PREHEAT_ABS " \xcd\xde\xaf\xc4\xde" // "Bed" #define MSG_PREHEAT_ABS_BEDONLY MSG_PREHEAT_ABS " \xcd\xde\xaf\xc4\xde" // " ベッド" (" Bed")
#define MSG_PREHEAT_ABS_SETTINGS MSG_PREHEAT_ABS " \xbe\xaf\xc3\xb2" // "conf" #define MSG_PREHEAT_ABS_SETTINGS MSG_PREHEAT_ABS " \xbe\xaf\xc3\xb2" // " セッテイ" (" conf")
#define MSG_COOLDOWN "\xb6\xc8\xc2\xc3\xb2\xbc" // "Cooldown" #define MSG_COOLDOWN "\xb6\xc8\xc2\xc3\xb2\xbc" // "カネツテイシ" ("Cooldown")
#define MSG_SWITCH_PS_ON "\xc3\xde\xdd\xb9\xde\xdd\x20\xb5\xdd" // "Switch power on" #define MSG_SWITCH_PS_ON "\xc3\xde\xdd\xb9\xde\xdd\x20\xb5\xdd" // "デンゲン オン" ("Switch power on")
#define MSG_SWITCH_PS_OFF "\xc3\xde\xdd\xb9\xde\xdd\x20\xb5\xcc" // "Switch power off" #define MSG_SWITCH_PS_OFF "\xc3\xde\xdd\xb9\xde\xdd\x20\xb5\xcc" // "デンゲン オフ" ("Switch power off")
#define MSG_EXTRUDE "\xb5\xbc\xc0\xde\xbc" // "Extrude" #define MSG_EXTRUDE "\xb5\xbc\xc0\xde\xbc" // "オシダシ" ("Extrude")
#define MSG_RETRACT "\xcb\xb7\xba\xd0\xbe\xaf\xc3\xb2" // "Retract" #define MSG_RETRACT "\xcb\xb7\xba\xd0\xbe\xaf\xc3\xb2" // "ヒキコミセッテイ" ("Retract")
#define MSG_MOVE_AXIS "\xbc\xde\xb8\xb2\xc4\xde\xb3" // "Move axis" #define MSG_MOVE_AXIS "\xbc\xde\xb8\xb2\xc4\xde\xb3" // "ジクイドウ" ("Move axis")
#define MSG_LEVEL_BED "\xcd\xde\xaf\xc4\xde\xda\xcd\xde\xd8\xdd\xb8\xde" // "Level bed" #define MSG_LEVEL_BED "\xcd\xde\xaf\xc4\xde\xda\xcd\xde\xd8\xdd\xb8\xde" // "ベッドレベリング" ("Level bed")
#define MSG_MOVE_X "X\xbc\xde\xb8\x20\xb2\xc4\xde\xb3" // "Move X" #define MSG_MOVE_X "X\xbc\xde\xb8\x20\xb2\xc4\xde\xb3" // "Xジク イドウ" ("Move X")
#define MSG_MOVE_Y "Y\xbc\xde\xb8\x20\xb2\xc4\xde\xb3" // "Move Y" #define MSG_MOVE_Y "Y\xbc\xde\xb8\x20\xb2\xc4\xde\xb3" // "Yジク イドウ" ("Move Y")
#define MSG_MOVE_Z "Z\xbc\xde\xb8\x20\xb2\xc4\xde\xb3" // "Move Z" #define MSG_MOVE_Z "Z\xbc\xde\xb8\x20\xb2\xc4\xde\xb3" // "Zジク イドウ" ("Move Z")
#define MSG_MOVE_E "\xb4\xb8\xbd\xc4\xd9\xb0\xc0\xde\xb0" // "Extruder" #define MSG_MOVE_E "\xb4\xb8\xbd\xc4\xd9\xb0\xc0\xde\xb0" // "エクストルーダー" ("Extruder")
#define MSG_MOVE_01MM "0.1mm \xb2\xc4\xde\xb3" // "Move 0.1mm" #define MSG_MOVE_01MM "0.1mm \xb2\xc4\xde\xb3" // "0.1mm イドウ" ("Move 0.1mm")
#define MSG_MOVE_1MM " 1mm \xb2\xc4\xde\xb3" // "Move 1mm" #define MSG_MOVE_1MM " 1mm \xb2\xc4\xde\xb3" // " 1mm イドウ" ("Move 1mm")
#define MSG_MOVE_10MM " 10mm \xb2\xc4\xde\xb3" // "Move 10mm" #define MSG_MOVE_10MM " 10mm \xb2\xc4\xde\xb3" // " 10mm イドウ" ("Move 10mm")
#define MSG_SPEED "\xbd\xcb\xdf\xb0\xc4\xde" // "Speed" #define MSG_SPEED "\xbd\xcb\xdf\xb0\xc4\xde" // "スピード" ("Speed")
#define MSG_BED_Z "Z\xb5\xcc\xbe\xaf\xc4" // "Bed Z" #define MSG_BED_Z "Z\xb5\xcc\xbe\xaf\xc4" // "Zオフセット" ("Bed Z")
#define MSG_NOZZLE "\xc9\xbd\xde\xd9" // "Nozzle" #define MSG_NOZZLE "\xc9\xbd\xde\xd9" // "ノズル" ("Nozzle")
#define MSG_BED "\xcd\xde\xaf\xc4\xde" // "Bed" #define MSG_BED "\xcd\xde\xaf\xc4\xde" // "ベッド" ("Bed")
#define MSG_FAN_SPEED "\xcc\xa7\xdd\xbf\xb8\xc4\xde" // "Fan speed" #define MSG_FAN_SPEED "\xcc\xa7\xdd\xbf\xb8\xc4\xde" // "ファンソクド" ("Fan speed")
#define MSG_FLOW "\xb5\xb8\xd8\xd8\xae\xb3" // "Flow" #define MSG_FLOW "\xb5\xb8\xd8\xd8\xae\xb3" // "オクリリョウ" ("Flow")
#define MSG_CONTROL "\xba\xdd\xc4\xdb\xb0\xd9" // "Control" #define MSG_CONTROL "\xba\xdd\xc4\xdb\xb0\xd9" // "コントロール" ("Control")
#define MSG_MIN LCD_STR_THERMOMETER " \xbb\xb2\xc3\xb2" // " Min" #define MSG_MIN LCD_STR_THERMOMETER " \xbb\xb2\xc3\xb2" // " サイテイ" (" Min")
#define MSG_MAX LCD_STR_THERMOMETER " \xbb\xb2\xba\xb3" // " Max" #define MSG_MAX LCD_STR_THERMOMETER " \xbb\xb2\xba\xb3" // " サイコウ" (" Max")
#define MSG_FACTOR LCD_STR_THERMOMETER " \xcc\xa7\xb8\xc0\xb0" // " Fact" #define MSG_FACTOR LCD_STR_THERMOMETER " \xcc\xa7\xb8\xc0\xb0" // " ファクター" (" Fact")
#define MSG_AUTOTEMP "\xbc\xde\xc4\xde\xb3\xb5\xdd\xc4\xde" // "Autotemp" #define MSG_AUTOTEMP "\xbc\xde\xc4\xde\xb3\xb5\xdd\xc4\xde" // "ジドウオンド" ("Autotemp")
#define MSG_ON "\xb5\xdd " // "On " #define MSG_ON "\xb5\xdd " // "オン " ("On ")
#define MSG_OFF "\xb5\xcc " // "Off" #define MSG_OFF "\xb5\xcc " // "オフ " ("Off")
#define MSG_PID_P "PID-P" #define MSG_PID_P "PID-P"
#define MSG_PID_I "PID-I" #define MSG_PID_I "PID-I"
#define MSG_PID_D "PID-D" #define MSG_PID_D "PID-D"
#define MSG_PID_C "PID-C" #define MSG_PID_C "PID-C"
#define MSG_ACC "\xb6\xbf\xb8\xc4\xde mm/s^2" // "Accel" #define MSG_ACC "\xb6\xbf\xb8\xc4\xde mm/s2" // "カソクド mm/s2" ("Accel")
#define MSG_VXY_JERK "XY\xbc\xde\xb8\x20\xd4\xb8\xc4\xde mm/s" // "Vxy-jerk" #define MSG_VXY_JERK "XY\xbc\xde\xb8\x20\xd4\xb8\xc4\xde mm/s" // "XYジク ヤクド mm/s" ("Vxy-jerk")
#define MSG_VZ_JERK "Z\xbc\xde\xb8\x20\xd4\xb8\xc4\xde mm/s" // "Vz-jerk" #define MSG_VZ_JERK "Z\xbc\xde\xb8\x20\xd4\xb8\xc4\xde mm/s" // "Zジク ヤクド mm/s" ("Vz-jerk")
#define MSG_VE_JERK "\xb4\xb8\xbd\xc4\xd9\xb0\xc0\xde\xb0\x20\xd4\xb8\xc4\xde" // "Ve-jerk" #define MSG_VE_JERK "\xb4\xb8\xbd\xc4\xd9\xb0\xc0\xde\xb0\x20\xd4\xb8\xc4\xde" // "エクストルーダー ヤクド" ("Ve-jerk")
#define MSG_VMAX "\xbb\xb2\xc0\xde\xb2\xcc\xa8\xb0\xc4\xde\xda\xb0\xc4 " // "Vmax " #define MSG_VMAX "\xbb\xb2\xc0\xde\xb2\xcc\xa8\xb0\xc4\xde\xda\xb0\xc4 " // "サイダイフィードレート " ("Vmax ")
#define MSG_X "X" // "x" #define MSG_X "X" // "X" ("x")
#define MSG_Y "Y" // "y" #define MSG_Y "Y" // "Y" ("y")
#define MSG_Z "Z" // "z" #define MSG_Z "Z" // "Z" ("z")
#define MSG_E "E" // "e" #define MSG_E "E" // "E" ("e")
#define MSG_VMIN "\xbb\xb2\xbc\xae\xb3\xcc\xa8\xb0\xc4\xde\xda\xb0\xc4" // "Vmin" #define MSG_VMIN "\xbb\xb2\xbc\xae\xb3\xcc\xa8\xb0\xc4\xde\xda\xb0\xc4" // "サイショウフィードレート" ("Vmin")
#define MSG_VTRAV_MIN "\xbb\xb2\xbc\xae\xb3\xc4\xd7\xcd\xde\xd9\xda\xb0\xc4" // "VTrav min" #define MSG_VTRAV_MIN "\xbb\xb2\xbc\xae\xb3\xc4\xd7\xcd\xde\xd9\xda\xb0\xc4" // "サイショウトラベルレート" ("VTrav min")
#define MSG_AMAX "\xbb\xb2\xc0\xde\xb2\xb6\xbf\xb8\xc4\xde " // "Amax " #define MSG_AMAX "\xbb\xb2\xc0\xde\xb2\xb6\xbf\xb8\xc4\xde " // "サイダイカソクド" ("Amax ")
#define MSG_A_RETRACT "\xcb\xb7\xba\xd0\xb6\xbf\xb8\xc4\xde" // "A-retract" #define MSG_A_RETRACT "\xcb\xb7\xba\xd0\xb6\xbf\xb8\xc4\xde" // "ヒキコミカソクド" ("A-retract")
#define MSG_A_TRAVEL "\xc4\xd7\xcd\xde\xd9\xb6\xbf\xb8\xc4\xde" // "A-travel" #define MSG_A_TRAVEL "\xc4\xd7\xcd\xde\xd9\xb6\xbf\xb8\xc4\xde" // "トラベルカソクド" ("A-travel")
#define MSG_XSTEPS "Xsteps/mm" #define MSG_XSTEPS "Xsteps/mm"
#define MSG_YSTEPS "Ysteps/mm" #define MSG_YSTEPS "Ysteps/mm"
#define MSG_ZSTEPS "Zsteps/mm" #define MSG_ZSTEPS "Zsteps/mm"
#define MSG_ESTEPS "Esteps/mm" #define MSG_ESTEPS "Esteps/mm"
#define MSG_TEMPERATURE "\xb5\xdd\xc4\xde" // "Temperature" #define MSG_TEMPERATURE "\xb5\xdd\xc4\xde" // "オンド" ("Temperature")
#define MSG_MOTION "\xb3\xba\xde\xb7\xbe\xaf\xc3\xb2" // "Motion" #define MSG_MOTION "\xb3\xba\xde\xb7\xbe\xaf\xc3\xb2" // "ウゴキセッテイ" ("Motion")
#define MSG_VOLUMETRIC "\xcc\xa8\xd7\xd2\xdd\xc4" // "Filament" #define MSG_VOLUMETRIC "\xcc\xa8\xd7\xd2\xdd\xc4" // "フィラメント" ("Filament")
#define MSG_VOLUMETRIC_ENABLED "E in mm3" #define MSG_VOLUMETRIC_ENABLED "E in mm3"
#define MSG_FILAMENT_DIAM "\xcc\xa8\xd7\xd2\xdd\xc4\xc1\xae\xaf\xb9\xb2" // "Fil. Dia." #define MSG_FILAMENT_DIAM "\xcc\xa8\xd7\xd2\xdd\xc4\xc1\xae\xaf\xb9\xb2" // "フィラメントチョッケイ" ("Fil. Dia.")
#define MSG_CONTRAST "LCD\xba\xdd\xc4\xd7\xbd\xc4" // "LCD contrast" #define MSG_CONTRAST "LCD\xba\xdd\xc4\xd7\xbd\xc4" // "LCDコントラスト" ("LCD contrast")
#define MSG_STORE_EPROM "\xd2\xd3\xd8\xcd\xb6\xb8\xc9\xb3" // "Store memory" #define MSG_STORE_EPROM "\xd2\xd3\xd8\xcd\xb6\xb8\xc9\xb3" // "メモリヘカクノウ" ("Store memory")
#define MSG_LOAD_EPROM "\xd2\xd3\xd8\xb6\xd7\xd6\xd0\xba\xd0" // "Load memory" #define MSG_LOAD_EPROM "\xd2\xd3\xd8\xb6\xd7\xd6\xd0\xba\xd0" // "メモリカラヨミコミ" ("Load memory")
#define MSG_RESTORE_FAILSAFE "\xbe\xaf\xc3\xb2\xd8\xbe\xaf\xc4" // "Restore failsafe" #define MSG_RESTORE_FAILSAFE "\xbe\xaf\xc3\xb2\xd8\xbe\xaf\xc4" // "セッテイリセット" ("Restore failsafe")
#define MSG_REFRESH "\xd8\xcc\xda\xaf\xbc\xad" // "Refresh" #define MSG_REFRESH "\xd8\xcc\xda\xaf\xbc\xad" // "リフレッシュ" ("Refresh")
#define MSG_WATCH "\xb2\xdd\xcc\xab" // "Info screen" #define MSG_WATCH "\xb2\xdd\xcc\xab" // "インフォ" ("Info screen")
#define MSG_PREPARE "\xbc\xde\xad\xdd\xcb\xde\xbe\xaf\xc3\xb2" // "Prepare" #define MSG_PREPARE "\xbc\xde\xad\xdd\xcb\xde\xbe\xaf\xc3\xb2" // "ジュンビセッテイ" ("Prepare")
#define MSG_TUNE "\xc1\xae\xb3\xbe\xb2" // "Tune" #define MSG_TUNE "\xc1\xae\xb3\xbe\xb2" // "チョウセイ" ("Tune")
#define MSG_PAUSE_PRINT "\xb2\xc1\xbc\xde\xc3\xb2\xbc" // "Pause print" #define MSG_PAUSE_PRINT "\xb2\xc1\xbc\xde\xc3\xb2\xbc" // "イチジテイシ" ("Pause print")
#define MSG_RESUME_PRINT "\xcc\xdf\xd8\xdd\xc4\xbb\xb2\xb6\xb2" // "Resume print" #define MSG_RESUME_PRINT "\xcc\xdf\xd8\xdd\xc4\xbb\xb2\xb6\xb2" // "プリントサイカイ" ("Resume print")
#define MSG_STOP_PRINT "\xcc\xdf\xd8\xdd\xc4\xc3\xb2\xbc" // "Stop print" #define MSG_STOP_PRINT "\xcc\xdf\xd8\xdd\xc4\xc3\xb2\xbc" // "プリントテイシ" ("Stop print")
#define MSG_CARD_MENU "SD\xb6\xb0\xc4\xde\xb6\xd7\xcc\xdf\xd8\xdd\xc4" // "Print from SD" #define MSG_CARD_MENU "SD\xb6\xb0\xc4\xde\xb6\xd7\xcc\xdf\xd8\xdd\xc4" // "SDカードカラプリント" ("Print from SD")
#define MSG_NO_CARD "SD\xb6\xb0\xc4\xde\xb6\xde\xb1\xd8\xcf\xbe\xdd" // "No SD card" #define MSG_NO_CARD "SD\xb6\xb0\xc4\xde\xb6\xde\xb1\xd8\xcf\xbe\xdd" // "SDカードガアリマセン" ("No SD card")
#define MSG_DWELL "\xbd\xd8\xb0\xcc\xdf" // "Sleep..." #define MSG_DWELL "\xbd\xd8\xb0\xcc\xdf" // "スリープ" ("Sleep...")
#define MSG_USERWAIT "\xbc\xca\xde\xd7\xb8\xb5\xcf\xc1\xb8\xc0\xde\xbb\xb2" // "Wait for user..." #define MSG_USERWAIT "\xbc\xca\xde\xd7\xb8\xb5\xcf\xc1\xb8\xc0\xde\xbb\xb2" // "シバラクオマチクダサイ" ("Wait for user...")
#define MSG_RESUMING "\xcc\xdf\xd8\xdd\xc4\xbb\xb2\xb6\xb2" // "Resuming print" #define MSG_RESUMING "\xcc\xdf\xd8\xdd\xc4\xbb\xb2\xb6\xb2" // "プリントサイカイ" ("Resuming print")
#define MSG_PRINT_ABORTED "\xcc\xdf\xd8\xdd\xc4\xc1\xad\xb3\xbc\xbb\xda\xcf\xbc\xc0" // "Print aborted" #define MSG_PRINT_ABORTED "\xcc\xdf\xd8\xdd\xc4\xc1\xad\xb3\xbc\xbb\xda\xcf\xbc\xc0" // "プリントチュウシサレマシタ" ("Print aborted")
#define MSG_NO_MOVE "\xb3\xba\xde\xb7\xcf\xbe\xdd" // "No move." #define MSG_NO_MOVE "\xb3\xba\xde\xb7\xcf\xbe\xdd" // "ウゴキマセン" ("No move.")
#define MSG_KILLED "\xcb\xbc\xde\xae\xb3\xc3\xb2\xbc" // "KILLED. " #define MSG_KILLED "\xcb\xbc\xde\xae\xb3\xc3\xb2\xbc" // "ヒジョウテイシ" ("KILLED. ")
#define MSG_STOPPED "\xc3\xb2\xbc\xbc\xcf\xbc\xc0" // "STOPPED. " #define MSG_STOPPED "\xc3\xb2\xbc\xbc\xcf\xbc\xc0" // "テイシシマシタ" ("STOPPED. ")
#define MSG_CONTROL_RETRACT "\xcb\xb7\xba\xd0\xd8\xae\xb3 mm" // "Retract mm" #define MSG_CONTROL_RETRACT "\xcb\xb7\xba\xd0\xd8\xae\xb3 mm" // "ヒキコミリョウ mm" ("Retract mm")
#define MSG_CONTROL_RETRACT_SWAP "\xcb\xb7\xba\xd0\xd8\xae\xb3S mm" // "Swap Re.mm" #define MSG_CONTROL_RETRACT_SWAP "\xcb\xb7\xba\xd0\xd8\xae\xb3S mm" // "ヒキコミリョウS mm" ("Swap Re.mm")
#define MSG_CONTROL_RETRACTF "\xcb\xb7\xba\xd0\xda\xb0\xc4 mm/s" // "Retract V" #define MSG_CONTROL_RETRACTF "\xcb\xb7\xba\xd0\xda\xb0\xc4 mm/s" // "ヒキコミレート mm/s" ("Retract V")
#define MSG_CONTROL_RETRACT_ZLIFT "\xc9\xbd\xde\xd9\xc0\xb2\xcb mm" // "Hop mm" #define MSG_CONTROL_RETRACT_ZLIFT "\xc9\xbd\xde\xd9\xc0\xb2\xcb mm" // "ノズルタイヒ mm" ("Hop mm")
#define MSG_CONTROL_RETRACT_RECOVER "\xd8\xb6\xca\xde\xb0 +mm" // "UnRet +mm" #define MSG_CONTROL_RETRACT_RECOVER "\xd8\xb6\xca\xde\xb0 +mm" // "リカバー +mm" ("UnRet +mm")
#define MSG_CONTROL_RETRACT_RECOVER_SWAP "\xd8\xb6\xca\xde\xb0S +mm" // "S UnRet+mm" #define MSG_CONTROL_RETRACT_RECOVER_SWAP "\xd8\xb6\xca\xde\xb0S +mm" // "リカバーS +mm" ("S UnRet+mm")
#define MSG_CONTROL_RETRACT_RECOVERF "\xd8\xb6\xca\xde\xb0\xda\xb0\xc4 mm/s" // "UnRet V" #define MSG_CONTROL_RETRACT_RECOVERF "\xd8\xb6\xca\xde\xb0\xda\xb0\xc4 mm/s" // "リカバーレート mm/s" ("UnRet V")
#define MSG_AUTORETRACT "\xbc\xde\xc4\xde\xb3\xcb\xb7\xba\xd0" // "AutoRetr." #define MSG_AUTORETRACT "\xbc\xde\xc4\xde\xb3\xcb\xb7\xba\xd0" // "ジドウヒキコミ" ("AutoRetr.")
#define MSG_FILAMENTCHANGE "\xcc\xa8\xd7\xd2\xdd\xc4\xba\xb3\xb6\xdd" // "Change filament" #define MSG_FILAMENTCHANGE "\xcc\xa8\xd7\xd2\xdd\xc4\xba\xb3\xb6\xdd" // "フィラメントコウカン" ("Change filament")
#define MSG_INIT_SDCARD "SD\xb6\xb0\xc4\xde\xbb\xb2\xd6\xd0\xba\xd0" // "Init. SD card" #define MSG_INIT_SDCARD "SD\xb6\xb0\xc4\xde\xbb\xb2\xd6\xd0\xba\xd0" // "SDカードサイヨミコミ" ("Init. SD card")
#define MSG_CNG_SDCARD "SD\xb6\xb0\xc4\xde\xba\xb3\xb6\xdd" // "Change SD card" #define MSG_CNG_SDCARD "SD\xb6\xb0\xc4\xde\xba\xb3\xb6\xdd" // "SDカードコウカン" ("Change SD card")
#define MSG_ZPROBE_OUT "Z\xcc\xdf\xdb\xb0\xcc\xde\x20\xcd\xde\xaf\xc4\xde\xb6\xde\xb2" // "Z probe out. bed" #define MSG_ZPROBE_OUT "Z\xcc\xdf\xdb\xb0\xcc\xde\x20\xcd\xde\xaf\xc4\xde\xb6\xde\xb2" // "Zプローブ ベッドガイ" ("Z probe out. bed")
#define MSG_YX_UNHOMED "\xb9\xde\xdd\xc3\xdd\xcaXY\xb2\xc4\xde\xb3\xba\xdeZ" // "Home X/Y before Z" #define MSG_YX_UNHOMED "\xb9\xde\xdd\xc3\xdd\xcaXY\xb2\xc4\xde\xb3\xba\xdeZ" // "ゲンテンハXYイドウゴZ" ("Home X/Y before Z")
#define MSG_ZPROBE_ZOFFSET "Z\xb5\xcc\xbe\xaf\xc4" // "Z Offset" #define MSG_ZPROBE_ZOFFSET "Z\xb5\xcc\xbe\xaf\xc4" // "Zオフセット" ("Z Offset")
#define MSG_BABYSTEP_X "X\xbc\xde\xb8\x20\xcb\xde\xc4\xde\xb3" // "Babystep X" #define MSG_BABYSTEP_X "X\xbc\xde\xb8\x20\xcb\xde\xc4\xde\xb3" // "Xジク ビドウ" ("Babystep X")
#define MSG_BABYSTEP_Y "Y\xbc\xde\xb8\x20\xcb\xde\xc4\xde\xb3" // "Babystep Y" #define MSG_BABYSTEP_Y "Y\xbc\xde\xb8\x20\xcb\xde\xc4\xde\xb3" // "Yジク ビドウ" ("Babystep Y")
#define MSG_BABYSTEP_Z "Z\xbc\xde\xb8\x20\xcb\xde\xc4\xde\xb3" // "Babystep Z" #define MSG_BABYSTEP_Z "Z\xbc\xde\xb8\x20\xcb\xde\xc4\xde\xb3" // "Zジク ビドウ" ("Babystep Z")
#define MSG_ENDSTOP_ABORT "\xb4\xdd\xc4\xde\xbd\xc4\xaf\xcc\xdf\x20\xbb\xc4\xde\xb3" // "Endstop abort" #define MSG_ENDSTOP_ABORT "\xb4\xdd\xc4\xde\xbd\xc4\xaf\xcc\xdf\x20\xbb\xc4\xde\xb3" // "エンドストップ サドウ" ("Endstop abort")
#define MSG_HEATING_FAILED_LCD "\xb6\xc8\xc2\xbc\xaf\xca\xde\xb2" // "Heating failed" #define MSG_HEATING_FAILED_LCD "\xb6\xc8\xc2\xbc\xaf\xca\xde\xb2" // "カネツシッバイ" ("Heating failed")
#define MSG_ERR_REDUNDANT_TEMP "\xb4\xd7\xb0:\xbc\xde\xae\xb3\xc1\xae\xb3\xbb\xb0\xd0\xbd\xc0\xb0\xb7\xc9\xb3" // "Err: REDUNDANT TEMP" #define MSG_ERR_REDUNDANT_TEMP "\xb4\xd7\xb0:\xbc\xde\xae\xb3\xc1\xae\xb3\xbb\xb0\xd0\xbd\xc0\xb0\xb7\xc9\xb3" // "エラー:ジョウチョウサーミスターキノウ" ("Err: REDUNDANT TEMP")
#define MSG_THERMAL_RUNAWAY "\xc8\xc2\xce\xde\xb3\xbf\xb3" // "THERMAL RUNAWAY" #define MSG_THERMAL_RUNAWAY "\xc8\xc2\xce\xde\xb3\xbf\xb3" // "ネツボウソウ" ("THERMAL RUNAWAY")
#define MSG_ERR_MAXTEMP "\xb4\xd7\xb0:\xbb\xb2\xba\xb3\xb5\xdd\xc1\xae\xb3\xb6" // "Err: MAXTEMP" #define MSG_ERR_MAXTEMP "\xb4\xd7\xb0:\xbb\xb2\xba\xb3\xb5\xdd\xc1\xae\xb3\xb6" // "エラー:サイコウオンチョウカ" ("Err: MAXTEMP")
#define MSG_ERR_MINTEMP "\xb4\xd7\xb0:\xbb\xb2\xc3\xb2\xb5\xdd\xd0\xcf\xdd" // "Err: MINTEMP" #define MSG_ERR_MINTEMP "\xb4\xd7\xb0:\xbb\xb2\xc3\xb2\xb5\xdd\xd0\xcf\xdd" // "エラー:サイテイオンミマン" ("Err: MINTEMP")
#define MSG_ERR_MAXTEMP_BED "\xb4\xd7\xb0:\xcd\xde\xaf\xc4\xde\x20\xbb\xb2\xba\xb3\xb5\xdd\xc1\xae\xb3\xb6" // "Err: MAXTEMP BED" #define MSG_ERR_MAXTEMP_BED "\xb4\xd7\xb0:\xcd\xde\xaf\xc4\xde\x20\xbb\xb2\xba\xb3\xb5\xdd\xc1\xae\xb3\xb6" // "エラー:ベッド サイコウオンチョウカ" ("Err: MAXTEMP BED")
#define MSG_ERR_MINTEMP_BED "\xb4\xd7\xb0:\xcd\xde\xaf\xc4\xde\x20\xbb\xb2\xc3\xb2\xb5\xdd\xd0\xcf\xdd" // "Err: MINTEMP BED" #define MSG_ERR_MINTEMP_BED "\xb4\xd7\xb0:\xcd\xde\xaf\xc4\xde\x20\xbb\xb2\xc3\xb2\xb5\xdd\xd0\xcf\xdd" // "エラー:ベッド サイテイオンミマン" ("Err: MINTEMP BED")
#define MSG_END_HOUR "\xbc\xde\xb6\xdd" // "hours" #define MSG_END_HOUR "\xbc\xde\xb6\xdd" // "ジカン" ("hours")
#define MSG_END_MINUTE "\xcc\xdd" // "minutes" #define MSG_END_MINUTE "\xcc\xdd" // "フン" ("minutes")
#define MSG_HEATING "\xb6\xc8\xc2\xc1\xad\xb3" // "Heating..." #define MSG_HEATING "\xb6\xc8\xc2\xc1\xad\xb3" // "カネツチュウ" ("Heating...")
#define MSG_HEATING_COMPLETE "\xb6\xc8\xc2\xb6\xdd\xd8\xae\xb3" // "Heating done." #define MSG_HEATING_COMPLETE "\xb6\xc8\xc2\xb6\xdd\xd8\xae\xb3" // "カネツカンリョウ" ("Heating done.")
#define MSG_BED_HEATING "\xcd\xde\xaf\xc4\xde\x20\xb6\xc8\xc2\xc1\xad\xb3" // "Bed Heating." #define MSG_BED_HEATING "\xcd\xde\xaf\xc4\xde\x20\xb6\xc8\xc2\xc1\xad\xb3" // "ベッド カネツチュウ" ("Bed Heating.")
#define MSG_BED_DONE "\xcd\xde\xaf\xc4\xde\x20\xb6\xc8\xc2\xb6\xdd\xd8\xae\xb3" // "Bed done." #define MSG_BED_DONE "\xcd\xde\xaf\xc4\xde\x20\xb6\xc8\xc2\xb6\xdd\xd8\xae\xb3" // "ベッド カネツカンリョウ" ("Bed done.")
#define MSG_DELTA_CALIBRATE "\xc3\xde\xd9\xc0\x20\xba\xb3\xbe\xb2" // "Delta Calibration" #define MSG_DELTA_CALIBRATE "\xc3\xde\xd9\xc0\x20\xba\xb3\xbe\xb2" // "デルタ コウセイ" ("Delta Calibration")
#define MSG_DELTA_CALIBRATE_X "X\xbc\xde\xb8\x20\xba\xb3\xbe\xb2" // "Calibrate X" #define MSG_DELTA_CALIBRATE_X "X\xbc\xde\xb8\x20\xba\xb3\xbe\xb2" // "Xジク コウセイ" ("Calibrate X")
#define MSG_DELTA_CALIBRATE_Y "Y\xbc\xde\xb8\x20\xba\xb3\xbe\xb2" // "Calibrate Y" #define MSG_DELTA_CALIBRATE_Y "Y\xbc\xde\xb8\x20\xba\xb3\xbe\xb2" // "Yジク コウセイ" ("Calibrate Y")
#define MSG_DELTA_CALIBRATE_Z "Z\xbc\xde\xb8\x20\xba\xb3\xbe\xb2" // "Calibrate Z" #define MSG_DELTA_CALIBRATE_Z "Z\xbc\xde\xb8\x20\xba\xb3\xbe\xb2" // "Zジク コウセイ" ("Calibrate Z")
#define MSG_DELTA_CALIBRATE_CENTER "\xc1\xad\xb3\xbc\xdd\x20\xba\xb3\xbe\xb2" // "Calibrate Center" #define MSG_DELTA_CALIBRATE_CENTER "\xc1\xad\xb3\xbc\xdd\x20\xba\xb3\xbe\xb2" // "チュウシン コウセイ" ("Calibrate Center")
#endif // LANGUAGE_KANA_H #endif // LANGUAGE_KANA_H

@ -36,35 +36,35 @@
//#define SIMULATE_ROMFONT //#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_KANA #define DISPLAY_CHARSET_ISO10646_KANA
// This is very crude replacement of the codes used in language_kana.h from somebody who really does not know what he is doing. // This just to show the potential benefit of unicode.
// Just to show the potential benefit of unicode.
// This translation can be improved by using the full charset of unicode codeblock U+30A0 to U+30FF. // This translation can be improved by using the full charset of unicode codeblock U+30A0 to U+30FF.
// 片仮名表示定義 // 片仮名表示定義
#define WELCOME_MSG MACHINE_NAME " ready." #define WELCOME_MSG MACHINE_NAME " ready."
#define MSG_SD_INSERTED "カード ソウニュウサレマシタ" // "Card inserted" #define MSG_SD_INSERTED "カード ソウニュウサレマシタ" // "Card inserted"
#define MSG_SD_REMOVED "カードガアリマセン" // "Card removed" #define MSG_SD_REMOVED "カードガアリマセン" // "Card removed"
#define MSG_LCD_ENDSTOPS "エンドストップ" // "Endstops" // Max length 8 characters
#define MSG_MAIN "メイン" // "Main" #define MSG_MAIN "メイン" // "Main"
#define MSG_AUTOSTART "ジドウカイシ" // "Autostart" #define MSG_AUTOSTART "ジドウカイシ" // "Autostart"
#define MSG_DISABLE_STEPPERS "モーターデンゲン オフ" // "Disable steppers" #define MSG_DISABLE_STEPPERS "モーターデンゲン オフ" // "Disable steppers"
#define MSG_AUTO_HOME "ゲンテンニイドウ" // "Auto home" #define MSG_AUTO_HOME "ゲンテンニイドウ" // "Auto home"
#define MSG_LEVEL_BED_HOMING "ゲンテンニイドウ" // "Homing XYZ" #define MSG_LEVEL_BED_HOMING "ゲンテンニイドウ" // "Homing XYZ"
#define MSG_LEVEL_BED_WAITING "レベリングカイシ" //"Click to Begin" #define MSG_LEVEL_BED_WAITING "レベリングカイシ" // "Click to Begin"
#define MSG_LEVEL_BED_DONE "レベリングカンリョウ" //"Leveling Done!" #define MSG_LEVEL_BED_DONE "レベリングカンリョウ" // "Leveling Done!"
#define MSG_LEVEL_BED_CANCEL "トリヤメ" //"Cancel" #define MSG_LEVEL_BED_CANCEL "トリヤメ" // "Cancel"
#define MSG_SET_HOME_OFFSETS "キジュンオフセットセッテイ" // "Set home offsets" #define MSG_SET_HOME_OFFSETS "キジュンオフセットセッテイ" // "Set home offsets"
#define MSG_HOME_OFFSETS_APPLIED "オフセット テキヨウサレマシタ" //"Offsets applied" #define MSG_HOME_OFFSETS_APPLIED "オフセット テキヨウサレマシタ" // "Offsets applied"
#define MSG_SET_ORIGIN "キジュンセット" // "Set origin" #define MSG_SET_ORIGIN "キジュンセット" // "Set origin"
#define MSG_PREHEAT_PLA "PLA ヨネツ" // "Preheat PLA" #define MSG_PREHEAT_PLA "PLA ヨネツ" // "Preheat PLA"
#define MSG_PREHEAT_PLA_N MSG_PREHEAT_PLA " " #define MSG_PREHEAT_PLA_N MSG_PREHEAT_PLA " "
#define MSG_PREHEAT_PLA_ALL MSG_PREHEAT_PLA " スベテ" // " All" #define MSG_PREHEAT_PLA_ALL MSG_PREHEAT_PLA " スベテ" // " All"
#define MSG_PREHEAT_PLA_BEDONLY MSG_PREHEAT_PLA " ベッド" // "Bed" #define MSG_PREHEAT_PLA_BEDONLY MSG_PREHEAT_PLA " ベッド" // " Bed"
#define MSG_PREHEAT_PLA_SETTINGS MSG_PREHEAT_PLA " セッテイ" // "conf" #define MSG_PREHEAT_PLA_SETTINGS MSG_PREHEAT_PLA " セッテイ" // " conf"
#define MSG_PREHEAT_ABS "ABS ヨネツ" // "Preheat ABS" #define MSG_PREHEAT_ABS "ABS ヨネツ" // "Preheat ABS"
#define MSG_PREHEAT_ABS_N MSG_PREHEAT_ABS " " #define MSG_PREHEAT_ABS_N MSG_PREHEAT_ABS " "
#define MSG_PREHEAT_ABS_ALL MSG_PREHEAT_ABS " スベテ" // " All" #define MSG_PREHEAT_ABS_ALL MSG_PREHEAT_ABS " スベテ" // " All"
#define MSG_PREHEAT_ABS_BEDONLY MSG_PREHEAT_ABS " ベッド" // "Bed" #define MSG_PREHEAT_ABS_BEDONLY MSG_PREHEAT_ABS " ベッド" // " Bed"
#define MSG_PREHEAT_ABS_SETTINGS MSG_PREHEAT_ABS " セッテイ" // "conf" #define MSG_PREHEAT_ABS_SETTINGS MSG_PREHEAT_ABS " セッテイ" // " conf"
#define MSG_COOLDOWN "カネツテイシ" // "Cooldown" #define MSG_COOLDOWN "カネツテイシ" // "Cooldown"
#define MSG_SWITCH_PS_ON "デンゲン オン" // "Switch power on" #define MSG_SWITCH_PS_ON "デンゲン オン" // "Switch power on"
#define MSG_SWITCH_PS_OFF "デンゲン オフ" // "Switch power off" #define MSG_SWITCH_PS_OFF "デンゲン オフ" // "Switch power off"
@ -96,7 +96,7 @@
#define MSG_PID_I "PID-I" #define MSG_PID_I "PID-I"
#define MSG_PID_D "PID-D" #define MSG_PID_D "PID-D"
#define MSG_PID_C "PID-C" #define MSG_PID_C "PID-C"
#define MSG_ACC "カソクド mm/s^2" // "Accel" #define MSG_ACC "カソクド mm/s2" // "Accel"
#define MSG_VXY_JERK "XYジク ヤクド mm/s" // "Vxy-jerk" #define MSG_VXY_JERK "XYジク ヤクド mm/s" // "Vxy-jerk"
#define MSG_VZ_JERK "Zジク ヤクド mm/s" // "Vz-jerk" #define MSG_VZ_JERK "Zジク ヤクド mm/s" // "Vz-jerk"
#define MSG_VE_JERK "エクストルーダー ヤクド" // "Ve-jerk" #define MSG_VE_JERK "エクストルーダー ヤクド" // "Ve-jerk"

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