Move MBL code to its logical place

master
Scott Lahteine 9 years ago
parent 6730408ec1
commit dc109ac4e2

@ -111,9 +111,6 @@ static void lcd_status_screen();
#if ENABLED(MANUAL_BED_LEVELING)
#include "mesh_bed_leveling.h"
static void _lcd_level_bed();
static void _lcd_level_bed_homing();
static void lcd_level_bed();
#endif
/* Different types of actions that can be used in menu items. */
@ -464,6 +461,15 @@ static void lcd_status_screen() {
#if ENABLED(ULTIPANEL)
inline void line_to_current(AxisEnum axis) {
#if ENABLED(DELTA)
calculate_delta(current_position);
plan_buffer_line(delta[X_AXIS], delta[Y_AXIS], delta[Z_AXIS], current_position[E_AXIS], manual_feedrate[axis]/60, active_extruder);
#else
plan_buffer_line(current_position[X_AXIS], current_position[Y_AXIS], current_position[Z_AXIS], current_position[E_AXIS], manual_feedrate[axis]/60, active_extruder);
#endif
}
#if ENABLED(SDSUPPORT)
static void lcd_sdcard_pause() { card.pauseSDPrint(); }
@ -852,6 +858,147 @@ void lcd_cooldown() {
}
#endif
#if ENABLED(MANUAL_BED_LEVELING)
/**
*
* "Prepare" > "Bed Leveling" handlers
*
*/
static int _lcd_level_bed_position;
/**
* MBL Wait for controller movement and clicks:
* - Movement adjusts the Z axis
* - Click saves the Z and goes to the next mesh point
*/
static void _lcd_level_bed_procedure() {
static bool mbl_wait_for_move = false;
// Menu handlers may be called in a re-entrant fashion
// if they call st_synchronize or plan_buffer_line. So
// while waiting for a move we just ignore new input.
if (mbl_wait_for_move) {
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_NO_REDRAW;
return;
}
ENCODER_DIRECTION_NORMAL();
// Encoder wheel adjusts the Z position
if (encoderPosition != 0 && movesplanned() <= 3) {
refresh_cmd_timeout();
current_position[Z_AXIS] += float((int)encoderPosition) * (MBL_Z_STEP);
if (min_software_endstops) NOLESS(current_position[Z_AXIS], Z_MIN_POS);
if (max_software_endstops) NOMORE(current_position[Z_AXIS], Z_MAX_POS);
encoderPosition = 0;
line_to_current(Z_AXIS);
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_NO_REDRAW;
}
// Update on first display, then only on updates to Z position
if (lcdDrawUpdate) {
float v = current_position[Z_AXIS] - MESH_HOME_SEARCH_Z;
lcd_implementation_drawedit(PSTR(MSG_MOVE_Z), ftostr43(v + (v < 0 ? -0.0001 : 0.0001), '+'));
}
// We want subsequent calls, but don't force redraw
// Set here so it can be overridden by lcd_return_to_status below
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_NO_REDRAW;
// Click sets the current Z and moves to the next position
static bool debounce_click = false;
if (LCD_CLICKED) {
if (!debounce_click) {
debounce_click = true; // ignore multiple "clicks" in a row
int ix = _lcd_level_bed_position % (MESH_NUM_X_POINTS),
iy = _lcd_level_bed_position / (MESH_NUM_X_POINTS);
if (iy & 1) ix = (MESH_NUM_X_POINTS - 1) - ix; // Zig zag
mbl.set_z(ix, iy, current_position[Z_AXIS]);
_lcd_level_bed_position++;
if (_lcd_level_bed_position == (MESH_NUM_X_POINTS) * (MESH_NUM_Y_POINTS)) {
current_position[Z_AXIS] = MESH_HOME_SEARCH_Z;
mbl_wait_for_move = true;
line_to_current(Z_AXIS);
st_synchronize();
mbl.active = 1;
enqueue_and_echo_commands_P(PSTR("G28"));
mbl_wait_for_move = false;
lcd_return_to_status();
#if ENABLED(NEWPANEL)
lcd_quick_feedback();
#endif
LCD_ALERTMESSAGEPGM(MSG_LEVEL_BED_DONE);
#if HAS_BUZZER
buzz(200, 659);
buzz(200, 698);
#endif
}
else {
current_position[Z_AXIS] = MESH_HOME_SEARCH_Z;
line_to_current(Z_AXIS);
ix = _lcd_level_bed_position % (MESH_NUM_X_POINTS);
iy = _lcd_level_bed_position / (MESH_NUM_X_POINTS);
if (iy & 1) ix = (MESH_NUM_X_POINTS - 1) - ix; // Zig zag
current_position[X_AXIS] = mbl.get_x(ix);
current_position[Y_AXIS] = mbl.get_y(iy);
line_to_current(manual_feedrate[X_AXIS] <= manual_feedrate[Y_AXIS] ? X_AXIS : Y_AXIS);
}
}
}
else {
debounce_click = false;
}
}
static void _lcd_level_bed_homing_done() {
if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_WAITING), NULL);
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_NO_REDRAW;
if (LCD_CLICKED) {
current_position[Z_AXIS] = MESH_HOME_SEARCH_Z;
plan_set_position(current_position[X_AXIS], current_position[Y_AXIS], current_position[Z_AXIS], current_position[E_AXIS]);
current_position[X_AXIS] = MESH_MIN_X;
current_position[Y_AXIS] = MESH_MIN_Y;
line_to_current(manual_feedrate[X_AXIS] <= manual_feedrate[Y_AXIS] ? X_AXIS : Y_AXIS);
_lcd_level_bed_position = 0;
lcd_goto_menu(_lcd_level_bed_procedure, true);
}
}
/**
* MBL Move to mesh starting point
*/
static void _lcd_level_bed_homing() {
if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_HOMING), NULL);
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_NO_REDRAW;
if (axis_known_position[X_AXIS] && axis_known_position[Y_AXIS] && axis_known_position[Z_AXIS])
lcd_goto_menu(_lcd_level_bed_homing_done);
}
/**
* MBL Continue Bed Leveling...
*/
static void _lcd_level_bed_continue() {
defer_return_to_status = true;
axis_known_position[X_AXIS] = axis_known_position[Y_AXIS] = axis_known_position[Z_AXIS] = false;
mbl.reset();
enqueue_and_echo_commands_P(PSTR("G28"));
lcd_goto_menu(_lcd_level_bed_homing, true);
}
/**
* MBL entry-point
*/
static void lcd_level_bed() {
START_MENU();
MENU_ITEM(back, MSG_LEVEL_BED_CANCEL);
MENU_ITEM(submenu, MSG_LEVEL_BED, _lcd_level_bed_continue);
END_MENU();
}
#endif // MANUAL_BED_LEVELING
/**
*
* "Prepare" submenu
@ -951,15 +1098,6 @@ static void lcd_prepare_menu() {
#endif // DELTA_CALIBRATION_MENU
inline void line_to_current(AxisEnum axis) {
#if ENABLED(DELTA)
calculate_delta(current_position);
plan_buffer_line(delta[X_AXIS], delta[Y_AXIS], delta[Z_AXIS], current_position[E_AXIS], manual_feedrate[axis]/60, active_extruder);
#else
plan_buffer_line(current_position[X_AXIS], current_position[Y_AXIS], current_position[Z_AXIS], current_position[E_AXIS], manual_feedrate[axis]/60, active_extruder);
#endif
}
/**
*
* "Prepare" > "Move Axis" submenu
@ -2495,138 +2633,4 @@ char* ftostr52(const float& x) {
return conv;
}
#if ENABLED(MANUAL_BED_LEVELING)
static int _lcd_level_bed_position;
/**
* MBL Wait for controller movement and clicks:
* - Movement adjusts the Z axis
* - Click saves the Z and goes to the next mesh point
*/
static void _lcd_level_bed_procedure() {
static bool mbl_wait_for_move = false;
// Menu handlers may be called in a re-entrant fashion
// if they call st_synchronize or plan_buffer_line. So
// while waiting for a move we just ignore new input.
if (mbl_wait_for_move) {
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_NO_REDRAW;
return;
}
ENCODER_DIRECTION_NORMAL();
// Encoder wheel adjusts the Z position
if (encoderPosition != 0 && movesplanned() <= 3) {
refresh_cmd_timeout();
current_position[Z_AXIS] += float((int)encoderPosition) * (MBL_Z_STEP);
if (min_software_endstops) NOLESS(current_position[Z_AXIS], Z_MIN_POS);
if (max_software_endstops) NOMORE(current_position[Z_AXIS], Z_MAX_POS);
encoderPosition = 0;
line_to_current(Z_AXIS);
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_NO_REDRAW;
}
// Update on first display, then only on updates to Z position
if (lcdDrawUpdate) {
float v = current_position[Z_AXIS] - MESH_HOME_SEARCH_Z;
lcd_implementation_drawedit(PSTR(MSG_MOVE_Z), ftostr43(v + (v < 0 ? -0.0001 : 0.0001), '+'));
}
// We want subsequent calls, but don't force redraw
// Set here so it can be overridden by lcd_return_to_status below
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_NO_REDRAW;
// Click sets the current Z and moves to the next position
static bool debounce_click = false;
if (LCD_CLICKED) {
if (!debounce_click) {
debounce_click = true; // ignore multiple "clicks" in a row
int ix = _lcd_level_bed_position % (MESH_NUM_X_POINTS),
iy = _lcd_level_bed_position / (MESH_NUM_X_POINTS);
if (iy & 1) ix = (MESH_NUM_X_POINTS - 1) - ix; // Zig zag
mbl.set_z(ix, iy, current_position[Z_AXIS]);
_lcd_level_bed_position++;
if (_lcd_level_bed_position == (MESH_NUM_X_POINTS) * (MESH_NUM_Y_POINTS)) {
current_position[Z_AXIS] = MESH_HOME_SEARCH_Z;
mbl_wait_for_move = true;
line_to_current(Z_AXIS);
st_synchronize();
mbl.active = 1;
enqueue_and_echo_commands_P(PSTR("G28"));
mbl_wait_for_move = false;
lcd_return_to_status();
#if ENABLED(NEWPANEL)
lcd_quick_feedback();
#endif
LCD_ALERTMESSAGEPGM(MSG_LEVEL_BED_DONE);
#if HAS_BUZZER
buzz(200, 659);
buzz(200, 698);
#endif
}
else {
current_position[Z_AXIS] = MESH_HOME_SEARCH_Z;
line_to_current(Z_AXIS);
ix = _lcd_level_bed_position % (MESH_NUM_X_POINTS);
iy = _lcd_level_bed_position / (MESH_NUM_X_POINTS);
if (iy & 1) ix = (MESH_NUM_X_POINTS - 1) - ix; // Zig zag
current_position[X_AXIS] = mbl.get_x(ix);
current_position[Y_AXIS] = mbl.get_y(iy);
line_to_current(manual_feedrate[X_AXIS] <= manual_feedrate[Y_AXIS] ? X_AXIS : Y_AXIS);
}
}
}
else {
debounce_click = false;
}
}
static void _lcd_level_bed_homing_done() {
if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_WAITING), NULL);
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_NO_REDRAW;
if (LCD_CLICKED) {
current_position[Z_AXIS] = MESH_HOME_SEARCH_Z;
plan_set_position(current_position[X_AXIS], current_position[Y_AXIS], current_position[Z_AXIS], current_position[E_AXIS]);
current_position[X_AXIS] = MESH_MIN_X;
current_position[Y_AXIS] = MESH_MIN_Y;
line_to_current(manual_feedrate[X_AXIS] <= manual_feedrate[Y_AXIS] ? X_AXIS : Y_AXIS);
_lcd_level_bed_position = 0;
lcd_goto_menu(_lcd_level_bed_procedure, true);
}
}
/**
* MBL Move to mesh starting point
*/
static void _lcd_level_bed_homing() {
if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_HOMING), NULL);
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_NO_REDRAW;
if (axis_known_position[X_AXIS] && axis_known_position[Y_AXIS] && axis_known_position[Z_AXIS])
lcd_goto_menu(_lcd_level_bed_homing_done);
}
/**
* MBL Continue Bed Leveling...
*/
static void _lcd_level_bed_continue() {
defer_return_to_status = true;
axis_known_position[X_AXIS] = axis_known_position[Y_AXIS] = axis_known_position[Z_AXIS] = false;
mbl.reset();
enqueue_and_echo_commands_P(PSTR("G28"));
lcd_goto_menu(_lcd_level_bed_homing, true);
}
/**
* MBL entry-point
*/
static void lcd_level_bed() {
START_MENU();
MENU_ITEM(back, MSG_LEVEL_BED_CANCEL);
MENU_ITEM(submenu, MSG_LEVEL_BED, _lcd_level_bed_continue);
END_MENU();
}
#endif // MANUAL_BED_LEVELING
#endif // ULTRA_LCD

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