@ -12378,7 +12378,7 @@ void ok_to_send() {
float cartesian[XYZ] = { 0, 0, 0 };
inverse_kinematics(cartesian);
float distance = delta[A_AXIS];
cartesian[Y_AXIS] = LOGICAL_Y_POSITION(DELTA_PRINTABLE_RADIUS);
cartesian[Y_AXIS] = DELTA_PRINTABLE_RADIUS;
return FABS(distance - delta[A_AXIS]);
}