Merge pull request #7027 from thinkyhead/bf_water_is_wet

Followup to German language update
master
Scott Lahteine 8 years ago committed by GitHub
commit ec61b07836

@ -684,7 +684,8 @@
SERIAL_PROTOCOLLNPGM("?Prime length must be specified when not using an LCD.");
return UBL_ERR;
#endif
} else {
}
else {
g26_prime_flag++;
g26_prime_length = parser.value_linear_units();
if (!WITHIN(g26_prime_length, 0.0, 25.0)) {
@ -727,7 +728,9 @@
if (!parser.seen('R')) {
SERIAL_PROTOCOLLNPGM("?(R)epeat must be specified when not using an LCD.");
return UBL_ERR;
} else g26_repeats = parser.has_value() ? parser.value_int() : GRID_MAX_POINTS + 1;
}
else
g26_repeats = parser.has_value() ? parser.value_int() : GRID_MAX_POINTS + 1;
#endif
if (g26_repeats < 1) {
SERIAL_PROTOCOLLNPGM("?(R)epeat value not plausible; must be at least 1.");

@ -320,7 +320,8 @@
// space for us.
if (TEST(M_UCSRxA, M_UDREx))
_tx_udr_empty_irq();
} else {
}
else {
// nop, the interrupt handler will free up space for us
}
}

@ -221,64 +221,62 @@
#define MSG_CASE_LIGHT _UxGT("Beleuchtung")
#define MSG_CASE_LIGHT_BRIGHTNESS _UxGT("Helligkeit")
#if ENABLED(AUTO_BED_LEVELING_UBL)
#define MSG_UBL_DOING_G29 _UxGT("G29 UBL läuft!")
#define MSG_UBL_UNHOMED _UxGT("Erst XYZ homen")
#define MSG_UBL_TOOLS _UxGT("UBL Tools")
#define MSG_UBL_LEVEL_BED _UxGT("Unified Bed Leveling")
#define MSG_UBL_MANUAL_MESH _UxGT("Netz manuell erst.")
#define MSG_UBL_BC_INSERT _UxGT("Unterlegen & messen")
#define MSG_UBL_BC_INSERT2 _UxGT("Messen")
#define MSG_UBL_BC_REMOVE _UxGT("Entfernen & messen")
#define MSG_UBL_MOVING_TO_NEXT _UxGT("Nächster Punkt...")
#define MSG_UBL_ACTIVATE_MESH _UxGT("UBL aktivieren")
#define MSG_UBL_DEACTIVATE_MESH _UxGT("UBL deaktivieren")
#define MSG_UBL_SET_BED_TEMP _UxGT("Bett Temp.")
#define MSG_UBL_CUSTOM_BED_TEMP MSG_UBL_SET_BED_TEMP
#define MSG_UBL_SET_HOTEND_TEMP _UxGT("Hotend Temp.")
#define MSG_UBL_CUSTOM_HOTEND_TEMP MSG_UBL_SET_HOTEND_TEMP
#define MSG_UBL_EDIT_CUSTOM_MESH _UxGT("Eigenes Netz bearb.")
#define MSG_UBL_FINE_TUNE_MESH _UxGT("Feineinstellung...")
#define MSG_UBL_DONE_EDITING_MESH _UxGT("Bearbeitung beendet")
#define MSG_UBL_BUILD_CUSTOM_MESH _UxGT("Eigenes Netz erst.")
#define MSG_UBL_BUILD_MESH_MENU _UxGT("Netz erstellen")
#define MSG_UBL_BUILD_PLA_MESH _UxGT("Netz erstellen PLA")
#define MSG_UBL_BUILD_ABS_MESH _UxGT("Netz erstellen ABS")
#define MSG_UBL_BUILD_COLD_MESH _UxGT("Netz erstellen kalt")
#define MSG_UBL_MESH_HEIGHT_ADJUST _UxGT("Netz Höhe einst.")
#define MSG_UBL_MESH_HEIGHT_AMOUNT _UxGT("Height Amount")
#define MSG_UBL_VALIDATE_MESH_MENU _UxGT("Netz validieren")
#define MSG_UBL_VALIDATE_PLA_MESH _UxGT("Netz validieren PLA")
#define MSG_UBL_VALIDATE_ABS_MESH _UxGT("Netz validieren ABS")
#define MSG_UBL_VALIDATE_CUSTOM_MESH _UxGT("Eig. Netz validieren")
#define MSG_UBL_CONTINUE_MESH _UxGT("Netzerst. forts.")
#define MSG_UBL_MESH_LEVELING _UxGT("Netz Nivellierung")
#define MSG_UBL_3POINT_MESH_LEVELING _UxGT("3-Punkt Nivellierung")
#define MSG_UBL_GRID_MESH_LEVELING _UxGT("Gitternetz Nivell.")
#define MSG_UBL_MESH_LEVEL _UxGT("Netz nivellieren")
#define MSG_UBL_SIDE_POINTS _UxGT("Eckpunkte")
#define MSG_UBL_MAP_TYPE _UxGT("Kartentyp")
#define MSG_UBL_OUTPUT_MAP _UxGT("Karte ausgeben")
#define MSG_UBL_OUTPUT_MAP_HOST _UxGT("Ausgabe für Host")
#define MSG_UBL_OUTPUT_MAP_CSV _UxGT("Ausgabe für CSV")
#define MSG_UBL_INFO_UBL _UxGT("UBL Info ausgeben")
#define MSG_UBL_EDIT_MESH_MENU _UxGT("Netz bearbeiten")
#define MSG_UBL_FILLIN_AMOUNT _UxGT("Menge an Fill-in")
#define MSG_UBL_MANUAL_FILLIN _UxGT("Manuelles Fill-in")
#define MSG_UBL_SMART_FILLIN _UxGT("Kluges Fill-in")
#define MSG_UBL_FILLIN_MESH _UxGT("Fill-in Netz")
#define MSG_UBL_INVALIDATE_ALL _UxGT("Alles annullieren")
#define MSG_UBL_INVALIDATE_CLOSEST _UxGT("Nächstlieg. ann.")
#define MSG_UBL_FINE_TUNE_ALL _UxGT("Feineinstellung Alle")
#define MSG_UBL_FINE_TUNE_CLOSEST _UxGT("Feineinst. Nächstl.")
#define MSG_UBL_STORAGE_MESH_MENU _UxGT("Netz Speicherplatz")
#define MSG_UBL_STORAGE_SLOT _UxGT("Memory Slot")
#define MSG_UBL_LOAD_MESH _UxGT("Bett Netz laden")
#define MSG_UBL_SAVE_MESH _UxGT("Bett Netz speichern")
#define MSG_UBL_SAVE_ERROR _UxGT("ERR:UBL speichern")
#define MSG_UBL_RESTORE_ERROR _UxGT("ERR:UBL wiederherst.")
#define MSG_UBL_Z_OFFSET_STOPPED _UxGT("Z-Versatz angehalten")
#endif // AUTO_BED_LEVELING_UBL
#define MSG_UBL_DOING_G29 _UxGT("G29 UBL läuft!")
#define MSG_UBL_UNHOMED _UxGT("Erst XYZ homen")
#define MSG_UBL_TOOLS _UxGT("UBL Tools")
#define MSG_UBL_LEVEL_BED _UxGT("Unified Bed Leveling")
#define MSG_UBL_MANUAL_MESH _UxGT("Netz manuell erst.")
#define MSG_UBL_BC_INSERT _UxGT("Unterlegen & messen")
#define MSG_UBL_BC_INSERT2 _UxGT("Messen")
#define MSG_UBL_BC_REMOVE _UxGT("Entfernen & messen")
#define MSG_UBL_MOVING_TO_NEXT _UxGT("Nächster Punkt...")
#define MSG_UBL_ACTIVATE_MESH _UxGT("UBL aktivieren")
#define MSG_UBL_DEACTIVATE_MESH _UxGT("UBL deaktivieren")
#define MSG_UBL_SET_BED_TEMP _UxGT("Bett Temp.")
#define MSG_UBL_CUSTOM_BED_TEMP MSG_UBL_SET_BED_TEMP
#define MSG_UBL_SET_HOTEND_TEMP _UxGT("Hotend Temp.")
#define MSG_UBL_CUSTOM_HOTEND_TEMP MSG_UBL_SET_HOTEND_TEMP
#define MSG_UBL_EDIT_CUSTOM_MESH _UxGT("Eigenes Netz bearb.")
#define MSG_UBL_FINE_TUNE_MESH _UxGT("Feineinstellung...")
#define MSG_UBL_DONE_EDITING_MESH _UxGT("Bearbeitung beendet")
#define MSG_UBL_BUILD_CUSTOM_MESH _UxGT("Eigenes Netz erst.")
#define MSG_UBL_BUILD_MESH_MENU _UxGT("Netz erstellen")
#define MSG_UBL_BUILD_PLA_MESH _UxGT("Netz erstellen PLA")
#define MSG_UBL_BUILD_ABS_MESH _UxGT("Netz erstellen ABS")
#define MSG_UBL_BUILD_COLD_MESH _UxGT("Netz erstellen kalt")
#define MSG_UBL_MESH_HEIGHT_ADJUST _UxGT("Netz Höhe einst.")
#define MSG_UBL_MESH_HEIGHT_AMOUNT _UxGT("Height Amount")
#define MSG_UBL_VALIDATE_MESH_MENU _UxGT("Netz validieren")
#define MSG_UBL_VALIDATE_PLA_MESH _UxGT("Netz validieren PLA")
#define MSG_UBL_VALIDATE_ABS_MESH _UxGT("Netz validieren ABS")
#define MSG_UBL_VALIDATE_CUSTOM_MESH _UxGT("Eig. Netz validieren")
#define MSG_UBL_CONTINUE_MESH _UxGT("Netzerst. forts.")
#define MSG_UBL_MESH_LEVELING _UxGT("Netz Nivellierung")
#define MSG_UBL_3POINT_MESH_LEVELING _UxGT("3-Punkt Nivellierung")
#define MSG_UBL_GRID_MESH_LEVELING _UxGT("Gitternetz Nivell.")
#define MSG_UBL_MESH_LEVEL _UxGT("Netz nivellieren")
#define MSG_UBL_SIDE_POINTS _UxGT("Eckpunkte")
#define MSG_UBL_MAP_TYPE _UxGT("Kartentyp")
#define MSG_UBL_OUTPUT_MAP _UxGT("Karte ausgeben")
#define MSG_UBL_OUTPUT_MAP_HOST _UxGT("Ausgabe für Host")
#define MSG_UBL_OUTPUT_MAP_CSV _UxGT("Ausgabe für CSV")
#define MSG_UBL_INFO_UBL _UxGT("UBL Info ausgeben")
#define MSG_UBL_EDIT_MESH_MENU _UxGT("Netz bearbeiten")
#define MSG_UBL_FILLIN_AMOUNT _UxGT("Menge an Fill-in")
#define MSG_UBL_MANUAL_FILLIN _UxGT("Manuelles Fill-in")
#define MSG_UBL_SMART_FILLIN _UxGT("Kluges Fill-in")
#define MSG_UBL_FILLIN_MESH _UxGT("Fill-in Netz")
#define MSG_UBL_INVALIDATE_ALL _UxGT("Alles annullieren")
#define MSG_UBL_INVALIDATE_CLOSEST _UxGT("Nächstlieg. ann.")
#define MSG_UBL_FINE_TUNE_ALL _UxGT("Feineinstellung Alle")
#define MSG_UBL_FINE_TUNE_CLOSEST _UxGT("Feineinst. Nächstl.")
#define MSG_UBL_STORAGE_MESH_MENU _UxGT("Netz Speicherplatz")
#define MSG_UBL_STORAGE_SLOT _UxGT("Memory Slot")
#define MSG_UBL_LOAD_MESH _UxGT("Bett Netz laden")
#define MSG_UBL_SAVE_MESH _UxGT("Bett Netz speichern")
#define MSG_UBL_SAVE_ERROR _UxGT("ERR:UBL speichern")
#define MSG_UBL_RESTORE_ERROR _UxGT("ERR:UBL wiederherst.")
#define MSG_UBL_Z_OFFSET_STOPPED _UxGT("Z-Versatz angehalten")
#if LCD_WIDTH >= 20
#define MSG_INFO_PRINT_COUNT _UxGT("Gesamte Drucke")

@ -136,7 +136,8 @@ void Nozzle::circle(
// Order of movement is pretty darn important here
do_blocking_move_to_xy(start.x, start.y);
do_blocking_move_to_z(start.z);
} else {
}
else {
do_blocking_move_to_z(start.z);
do_blocking_move_to_xy(start.x, start.y);
}
@ -160,7 +161,8 @@ void Nozzle::circle(
// As above order is important
do_blocking_move_to_z(initial.z);
do_blocking_move_to_xy(initial.x, initial.y);
} else {
}
else {
do_blocking_move_to_xy(initial.x, initial.y);
do_blocking_move_to_z(initial.z);
}

@ -470,14 +470,9 @@ void Planner::check_axes_activity() {
if (fan_kick_end[f] == 0) { \
fan_kick_end[f] = ms + FAN_KICKSTART_TIME; \
tail_fan_speed[f] = 255; \
} else { \
if (PENDING(ms, fan_kick_end[f])) { \
} else if (PENDING(ms, fan_kick_end[f])) \
tail_fan_speed[f] = 255; \
} \
} \
} else { \
fan_kick_end[f] = 0; \
}
} else fan_kick_end[f] = 0
#if HAS_FAN0
KICKSTART_FAN(0);

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