An in-place browser-based configurator utility

- A web form with fields for configuration values
- Reads and parses standard config files
- Modifies configurations dynamically in-place
master
Scott Lahteine 10 years ago
parent 3490a19103
commit ef18bfdd3f

@ -0,0 +1,27 @@
/* configurator.css */
/* Styles for Marlin Configurator */
body { margin: 0; padding: 0; background: #458; color: #FFC; font-family: sans-serif; }
#main { float: left; width: 100%; margin-right: -100%; }
#main { padding: 0 4%; width: 92%; }
#main { font-family: monospace; }
.info { color: #AAF; }
.info span { color: #FFF; }
.info span span { color: #000; font-weight: bold; }
p { width: 80%; color: #FF0; }
#help strong { color: #0DD; }
img { display: none; }
label, input, select, textarea { display: block; float: left; margin: 1px 0; }
label.newline, textarea { clear: both; }
label { width: 130px; height: 1em; padding: 10px 480px 10px 1em; margin-right: -470px; text-align: right; }
input[type="text"], select, .jstepper { margin: 0.75em 0 0; }
input[type="checkbox"], input[type="radio"] { margin: 1em 0 0; }
#config_form { display: block; background: #DDD; padding: 20px; color: #000; }
/*#config_text, #config_adv_text { font-family: "Andale mono", monospace; clear: both; }*/
#config_text, #config_adv_text { height: 25em; overflow: auto; background-color: #FFF; color: #888; padding: 10px; }
input[type="checkbox"], input[type="radio"].enabler { margin-left: 1em; }
input:disabled { color: #BBB; }
.clear { clear: both; }
h1, h2, h3, h4, h5, h6 { clear: both; }
h2 { margin: 0; padding: 1em 0 0; }
.jstepper { display: block; }

@ -0,0 +1,52 @@
<html>
<head>
<title>Marlin Configurator</title>
<meta charset="UTF-8">
<script type="text/javascript" src="https://code.jquery.com/jquery-2.1.3.min.js"></script>
<script src="js/configurator.js"></script>
<script src="js/jcanvas.js"></script>
<script src="js/jstepper.js"></script>
<link rel="stylesheet" href="css/configurator.css" type="text/css" media="all" />
</head>
<body>
<div id="main">
<h1>Marlin Configurator 0.1a</h1>
<p>Enter values in the form, get a Marlin configuration.<br/>Will include a drop-down of known configurations.</p>
<ul id="help">
<li><strong>HELP</strong> - This is the help region</li>
</ul>
<form id="config_form">
<!-- label>Serial Port:</label><input name="SERIAL_PORT" type="text" size="4" maxlength="2" value="99" / -->
<label>Serial Port:</label><select name="SERIAL_PORT"></select><div id="serial_stepper"></div>
<label>Baud Rate:</label><select name="BAUDRATE"></select>
<label>AT90USB BT IF:</label>
<input name="BTENABLED" type="checkbox" value="1" checked />
<label class="newline">Motherboard:</label><select name="MOTHERBOARD"></select>
<label class="newline">Custom Name:</label><input name="CUSTOM_MENDEL_NAME" class="switchable" type="text" size="14" maxlength="12" value="" />
<label class="newline">Machine UUID:</label><input name="MACHINE_UUID" class="switchable" type="text" size="38" maxlength="36" value="" />
<label class="newline">Extruders:</label><select name="EXTRUDERS"></select>
<label class="newline">Power Supply:</label><select name="POWER_SUPPLY"></select>
<label>PS Default Off:</label>
<input name="PS_DEFAULT_OFF" type="checkbox" value="1" checked />
<h2>Marlin/Configuration.h</h2>
<pre id="config_text" class="prettyprint linenums"></pre>
<h2>Marlin/Configuration_adv.h</h2>
<pre id="config_adv_text" class="prettyprint linenums"></pre>
<br class="clear" />
</form>
</div>
</body>
</html>

@ -0,0 +1,293 @@
/**
* configurator.js
*
* Marlin Configuration Utility
* - Web form for entering configuration options
* - A reprap calculator to calculate movement values
* - Uses HTML5 to generate downloadables in Javascript
* - Reads and parses standard configuration files from local folders
*
* Supporting functions
* - Parser to read Marlin Configuration.h and Configuration_adv.h files
* - Utilities to replace values in configuration files
*/
$(function(){
var marlin_config = '..';
// Extend String
String.prototype.lpad = function(len, chr) {
if (chr === undefined) { chr = '&nbsp;'; }
var s = this+'', need = len - s.length;
if (need > 0) { s = new Array(need+1).join(chr) + s; }
return s;
};
String.prototype.prePad = function(len, chr) {
return len ? this.lpad(len, chr) : this;
};
String.prototype.zeroPad = function(len) {
return len ? this.prePad(len, '0') : this;
};
/**
* selectField.addOptions takes an array or keyed object
*/
$.fn.extend({
addOptions: function(arrObj) {
return this.each(function() {
var sel = $(this);
var isArr = Object.prototype.toString.call(arrObj) == "[object Array]";
$.each(arrObj, function(k, v) {
sel.append( $('<option>',{value:isArr?v:k}).text(v) );
});
});
}
});
// The app is a singleton
var configuratorApp = (function(){
// private variables and functions go here
var self,
pi2 = Math.PI * 2,
$config = $('#config_text'),
$config_adv = $('#config_adv_text'),
boards_list = {},
therms_list = {};
// Return this anonymous object as configuratorApp
return {
my_public_var: 4,
init: function() {
self = this; // a 'this' for use when 'this' is something else
// Read boards.h
boards_list = {};
$.get(marlin_config + "/boards.h", function(txt) {
// Get all the boards and save them into an object
var r, findDef = new RegExp('[ \\t]*#define[ \\t]+(BOARD_[^ \\t]+)[ \\t]+(\\d+)[ \\t]*(//[ \\t]*)?(.+)?', 'mg');
while((r = findDef.exec(txt)) !== null) {
boards_list[r[1]] = r[2].prePad(r[2] < 100 ? (r[2] < 10 ? 5 : 4) : 0, ' ') + " — " + r[4].replace(/\).*/, ')');
}
});
// Read Configuration.h
$.get(marlin_config+"/Configuration.h", function(txt) {
$config.text(txt);
});
// Read Configuration.h
$.get(marlin_config+"/Configuration_adv.h", function(txt) {
$config_adv.text(txt);
self.setupConfigForm();
});
},
setupConfigForm: function() {
// Modify form fields and make the form responsive.
// As values change on the form, we could update the
// contents of text areas containing the configs, for
// example.
// while(!$config_adv.text() == null) {}
// while(!$config.text() == null) {}
// Go through all form items with names
$('#config_form').find('[name]').each(function() {
// Set its id to its name
var name = $(this).attr('name');
$(this).attr({id: name});
// Attach its label sibling
var $label = $(this).prev();
if ($label[0].tagName == 'LABEL') {
$label.attr('for',name);
}
});
// Get all 'switchable' class items and add a checkbox
$('#config_form .switchable').each(function(){
$(this).after(
$('<input>',{type:'checkbox',value:'1',class:'enabler'}).prop('checked',true)
.attr('id',this.id + '-switch')
.change(self.handleSwitch)
);
});
/**
* For now I'm manually creating these references
* but I should be able to parse Configuration.h
* and iterate the #defines.
*
* For any #ifdef blocks I can create field groups
* which can be dimmed together when the option
* is disabled.
*
* Then we only need to specify exceptions to
* standard behavior, (which is to add a text field)
*/
$('#SERIAL_PORT').addOptions([0,1,2,3,4,5,6,7]);
this.initField('SERIAL_PORT');
$('#BAUDRATE').addOptions([2400,9600,19200,38400,57600,115200,250000]);
this.initField('BAUDRATE');
this.initField('BTENABLED');
$('#MOTHERBOARD').addOptions(boards_list);
this.initField('MOTHERBOARD');
this.initField('CUSTOM_MENDEL_NAME');
this.initField('MACHINE_UUID');
$('#EXTRUDERS').addOptions([1,2,3,4]);
this.initField('EXTRUDERS');
$('#POWER_SUPPLY').addOptions({'1':'ATX','2':'Xbox 360'});
this.initField('POWER_SUPPLY');
this.initField('PS_DEFAULT_OFF');
/*
$('#serial_stepper').jstepper({
min: 0,
max: 3,
val: $('#SERIAL_PORT').val(),
arrowWidth: '18px',
arrowHeight: '15px',
color: '#FFF',
acolor: '#F70',
hcolor: '#FF0',
id: 'select-me',
stepperClass: 'inner',
textStyle: {width:'1.5em',fontSize:'120%',textAlign:'center'},
// onChange: function(v) { },
});
*/
// prettyPrint();
},
initField: function(name) {
var $elm = $('#'+name), isText = $elm.attr('type') == 'text';
this.setFieldFromDefine(name);
isText ? $elm.bind('input', this.handleChange) : $elm.change(this.handleChange)
},
handleChange: function(e) {
self.updateDefineForField(e.target);
},
handleSwitch: function(e) {
var $elm = $(e.target), $prev = $elm.prev();
var on = $elm.prop('checked') || false;
$prev.attr('disabled', !on);
self.setDefineEnabled($prev[0], on);
},
setDefineEnabled: function(elm, val) {
var $elm = $(elm);
// console.log("Enable: " + elm.id + " = " + val);
var txt = $config.text();
var findDef = new RegExp('^[ \\t]*(//[ \\t]*)?(#define[ \\t]+' + elm.id + '([ \\t].*)?)$', 'm');
txt = txt.replace(findDef, val ? '$2': '//$2');
// Now set the text in the field
$config.text(txt);
},
updateDefineForField: function(elm) {
var $elm = $(elm),
isCheck = $elm.attr('type') == 'checkbox',
val = isCheck ? $elm.prop('checked') : $elm.val();
// console.log("Set: " + elm.id + " = " + val);
var txt = $config.text();
if (isCheck) {
var findDef = new RegExp('^([ \\t]*)(//[ \\t]*)?(#define[ \\t]+' + elm.id + '([ \\t].*)?)$', 'm');
txt = txt.replace(findDef, val ? '$1$3': '$1//$3');
}
else {
// Match the define name, 1 = "#define name ", 3=value, 4=comment
var findDef = new RegExp('^([ \\t]*(//)?[ \\t]*#define[ \\t]+' + elm.id + '[ \\t]+)(.*)([ \\t]*(//)?.*)$', 'm');
if ($elm.hasClass('quote')) val = '"' + val + '"'
txt = txt.replace(findDef, '$1!!REGEXP!!$4').replace('!!REGEXP!!', val);
}
// Now set the text in the field
$config.text(txt);
// $config.scrollTo(500);
},
setFieldFromDefine: function(name, adv) {
var $elm = $('#'+name), elm = $elm[0];
var isCheck = $elm.attr('type') == 'checkbox';
var val = this.defineValue(name, adv);
isCheck ? $elm.prop('checked', val) : $elm.val("" + val);
// If the item has a checkbox then set enabled state too
var $cb = $('#'+name+'-switch');
if ($cb.length) {
var on = self.defineIsEnabled(name,adv);
$elm.attr('disabled', !on);
$cb.prop('checked', on);
}
},
defineValue: function(name, adv) {
var $elm = $('#'+name), elm = $elm[0];
var $c = adv ? $config_adv : $config;
if ($elm.attr('type') == 'checkbox') {
// maybe spaces, maybe comment, #define, spaces, name, maybe a comment
var findDef = new RegExp('^[ \\t]*(//[ \\t]*)?(#define[ \\t]+' + elm.id + '([ \\t]*(//)?.*)?)$', 'm');
var result = findDef.exec($c.text());
return (result ? result[1] == undefined || result[1].trim() != '//' : false);
}
else {
// maybe spaces, maybe comment, #define, spaces, name, one or more spaces, value, maybe a comment
var findDef = new RegExp('^([ \\t]*(//[ \\t]*)?#define[ \\t]+' + elm.id + '[ \\t]+)(.*)([ \\t]*(//)?.*)$', 'm');
var result = findDef.exec($c.text());
if (result !== null) {
var val = result[3];
if (val.search(/^".*"$/) >= 0) $elm.addClass('quote');
if ($elm.hasClass('quote')) val = val.replace(/^"(.*)"$/, '$1');
return val;
}
return 'fail';
}
},
defineIsEnabled: function(name, adv) {
var $elm = $('#'+name);
var $c = adv ? $config_adv : $config;
var findDef = new RegExp('^[ \\t]*(//[ \\t]*)?(#define[ \\t]+' + name + '([ \\t]*(//)?.*)?)$', 'm');
var result = findDef.exec($c.text());
return (result ? result[1].trim() != '//' : false);
},
logOnce: function(o) {
if (typeof o.didLogThisObject === 'undefined') {
console.log(o);
o.didLogThisObject = true;
}
},
EOF: null
};
})();
// Typically the app would be in its own file, but this would be here
configuratorApp.init();
});

@ -0,0 +1,524 @@
/*!
jCanvas v2.2.1
Caleb Evans
2.2.1 revisions by Thinkyhead
*/
(function($, document, Math, Number, undefined) {
// jC global object
var jC = {};
jC.originals = {
width: 20,
height: 20,
cornerRadius: 0,
fillStyle: 'transparent',
strokeStyle: 'transparent',
strokeWidth: 5,
strokeCap: 'butt',
strokeJoin: 'miter',
shadowX: 0,
shadowY: 0,
shadowBlur: 10,
shadowColor: 'transparent',
x: 0, y: 0,
x1: 0, y1: 0,
radius: 10,
start: 0,
end: 360,
ccw: false,
inDegrees: true,
fromCenter: true,
closed: false,
sides: 3,
angle: 0,
text: '',
font: 'normal 12pt sans-serif',
align: 'center',
baseline: 'middle',
source: '',
repeat: 'repeat'
};
// Duplicate original defaults
jC.defaults = $.extend({}, jC.originals);
// Set global properties
function setGlobals(context, map) {
context.fillStyle = map.fillStyle;
context.strokeStyle = map.strokeStyle;
context.lineWidth = map.strokeWidth;
context.lineCap = map.strokeCap;
context.lineJoin = map.strokeJoin;
context.shadowOffsetX = map.shadowX;
context.shadowOffsetY = map.shadowY;
context.shadowBlur = map.shadowBlur;
context.shadowColor = map.shadowColor;
}
// Close path if chosen
function closePath(context, map) {
if (map.closed === true) {
context.closePath();
context.fill();
context.stroke();
} else {
context.fill();
context.stroke();
context.closePath();
}
}
// Measure angles in degrees if chosen
function checkUnits(map) {
if (map.inDegrees === true) {
return Math.PI / 180;
} else {
return 1;
}
}
// Set canvas defaults
$.fn.canvas = function(args) {
// Reset defaults if no value is passed
if (typeof args === 'undefined') {
jC.defaults = jC.originals;
} else {
jC.defaults = $.extend({}, jC.defaults, args);
}
return this;
};
// Load canvas
$.fn.loadCanvas = function(context) {
if (typeof context === 'undefined') {context = '2d';}
return this[0].getContext(context);
};
// Create gradient
$.fn.gradient = function(args) {
var ctx = this.loadCanvas(),
// Specify custom defaults
gDefaults = {
x1: 0, y1: 0,
x2: 0, y2: 0,
r1: 10, r2: 100
},
params = $.extend({}, gDefaults, args),
gradient, stops = 0, percent, i;
// Create radial gradient if chosen
if (typeof args.r1 === 'undefined' && typeof args.r2 === 'undefined') {
gradient = ctx.createLinearGradient(params.x1, params.y1, params.x2, params.y2);
} else {
gradient = ctx.createRadialGradient(params.x1, params.y1, params.r1, params.x2, params.y2, params.r2);
}
// Count number of color stops
for (i=1; i<=Number.MAX_VALUE; i+=1) {
if (params['c' + i]) {
stops += 1;
} else {
break;
}
}
// Calculate color stop percentages if absent
for (i=1; i<=stops; i+=1) {
percent = Math.round((100 / (stops-1)) * (i-1)) / 100;
if (typeof params['s' + i] === 'undefined') {
params['s' + i] = percent;
}
gradient.addColorStop(params['s' + i], params['c' + i]);
}
return gradient;
};
// Create pattern
$.fn.pattern = function(args) {
var ctx = this.loadCanvas(),
params = $.extend({}, jC.defaults, args),
pattern,
img = document.createElement('img');
img.src = params.source;
// Create pattern
function create() {
if (img.complete === true) {
// Create pattern
pattern = ctx.createPattern(img, params.repeat);
} else {
throw "The pattern has not loaded yet";
}
}
try {
create();
} catch(error) {
img.onload = create;
}
return pattern;
};
// Clear canvas
$.fn.clearCanvas = function(args) {
var ctx = this.loadCanvas(),
params = $.extend({}, jC.defaults, args);
// Draw from center if chosen
if (params.fromCenter === true) {
params.x -= params.width / 2;
params.y -= params.height / 2;
}
// Clear entire canvas if chosen
ctx.beginPath();
if (typeof args === 'undefined') {
ctx.clearRect(0, 0, this.width(), this.height());
} else {
ctx.clearRect(params.x, params.y, params.width, params.height);
}
ctx.closePath();
return this;
};
// Save canvas
$.fn.saveCanvas = function() {
var ctx = this.loadCanvas();
ctx.save();
return this;
};
// Restore canvas
$.fn.restoreCanvas = function() {
var ctx = this.loadCanvas();
ctx.restore();
return this;
};
// Scale canvas
$.fn.scaleCanvas = function(args) {
var ctx = this.loadCanvas(),
params = $.extend({}, jC.defaults, args);
ctx.save();
ctx.translate(params.x, params.y);
ctx.scale(params.width, params.height);
ctx.translate(-params.x, -params.y)
return this;
};
// Translate canvas
$.fn.translateCanvas = function(args) {
var ctx = this.loadCanvas(),
params = $.extend({}, jC.defaults, args);
ctx.save();
ctx.translate(params.x, params.y);
return this;
};
// Rotate canvas
$.fn.rotateCanvas = function(args) {
var ctx = this.loadCanvas(),
params = $.extend({}, jC.defaults, args),
toRad = checkUnits(params);
ctx.save();
ctx.translate(params.x, params.y);
ctx.rotate(params.angle * toRad);
ctx.translate(-params.x, -params.y);
return this;
};
// Draw rectangle
$.fn.drawRect = function(args) {
var ctx = this.loadCanvas(),
params = $.extend({}, jC.defaults, args),
toRad = checkUnits(params),
x1, y1, x2, y2, r;
setGlobals(ctx, params);
// Draw from center if chosen
if (params.fromCenter === true) {
params.x -= params.width / 2;
params.y -= params.height / 2;
}
// Draw rounded rectangle if chosen
if (params.cornerRadius > 0) {
x1 = params.x;
y1 = params.y;
x2 = params.x + params.width;
y2 = params.y + params.height;
r = params.cornerRadius;
if ((x2 - x1) - (2 * r) < 0) {
r = (x2 - x1) / 2;
}
if ((y2 - y1) - (2 * r) < 0) {
r = (y2 - y1) / 2;
}
ctx.beginPath();
ctx.moveTo(x1+r,y1);
ctx.lineTo(x2-r,y1);
ctx.arc(x2-r, y1+r, r, 270*toRad, 360*toRad, false);
ctx.lineTo(x2,y2-r);
ctx.arc(x2-r, y2-r, r, 0, 90*toRad, false);
ctx.lineTo(x1+r,y2);
ctx.arc(x1+r, y2-r, r, 90*toRad, 180*toRad, false);
ctx.lineTo(x1,y1+r);
ctx.arc(x1+r, y1+r, r, 180*toRad, 270*toRad, false);
ctx.fill();
ctx.stroke();
ctx.closePath();
} else {
ctx.fillRect(params.x, params.y, params.width, params.height);
ctx.strokeRect(params.x, params.y, params.width, params.height);
}
return this;
};
// Draw arc
$.fn.drawArc = function(args) {
var ctx = this.loadCanvas(),
params = $.extend({}, jC.defaults, args),
toRad = checkUnits(params);
setGlobals(ctx, params);
// Draw from center if chosen
if (params.fromCenter === false) {
params.x += params.radius;
params.y += params.radius;
}
ctx.beginPath();
ctx.arc(params.x, params.y, params.radius, (params.start*toRad)-(Math.PI/2), (params.end*toRad)-(Math.PI/2), params.ccw);
// Close path if chosen
closePath(ctx, params);
return this;
};
// Draw ellipse
$.fn.drawEllipse = function(args) {
var ctx = this.loadCanvas(),
params = $.extend({}, jC.defaults, args),
controlW = params.width * (4/3);
setGlobals(ctx, params);
// Draw from center if chosen
if (params.fromCenter === false) {
params.x += params.width / 2;
params.y += params.height / 2;
}
// Increment coordinates to prevent negative values
params.x += 1e-10;
params.y += 1e-10;
// Create ellipse
ctx.beginPath();
ctx.moveTo(params.x, params.y-params.height/2);
ctx.bezierCurveTo(params.x-controlW/2,params.y-params.height/2,
params.x-controlW/2,params.y+params.height/2,
params.x,params.y+params.height/2);
ctx.bezierCurveTo(params.x+controlW/2,params.y+params.height/2,
params.x+controlW/2,params.y-params.height/2,
params.x,params.y-params.height/2);
ctx.closePath();
ctx.fill();
ctx.stroke();
return this;
};
// Draw line
$.fn.drawLine = function(args) {
var ctx = this.loadCanvas(),
params = $.extend({}, jC.defaults, args),
max = Number.MAX_VALUE, l,
lx, ly;
setGlobals(ctx, params);
// Draw each point
ctx.beginPath();
ctx.moveTo(params.x1, params.y1);
for (l=2; l<max; l+=1) {
lx = params['x' + l];
ly = params['y' + l];
// Stop loop when all points are drawn
if (typeof lx === 'undefined' || typeof ly === 'undefined') {
break;
}
ctx.lineTo(lx, ly);
}
// Close path if chosen
closePath(ctx, params);
return this;
};
// Draw quadratic curve
$.fn.drawQuad = function(args) {
var ctx = this.loadCanvas(),
params = $.extend({}, jC.defaults, args),
max = Number.MAX_VALUE, l,
lx, ly, lcx, lcy;
setGlobals(ctx, params);
// Draw each point
ctx.beginPath();
ctx.moveTo(params.x1, params.y1);
for (l=2; l<max; l+=1) {
lx = params['x' + l];
if (typeof lx === 'undefined') break;
ly = params['y' + l];
if (typeof ly === 'undefined') break;
lcx = params['cx' + (l-1)];
if (typeof lcx === 'undefined') break;
lcy = params['cy' + (l-1)];
if (typeof lcy === 'undefined') break;
ctx.quadraticCurveTo(lcx, lcy, lx, ly);
}
// Close path if chosen
closePath(ctx, params);
return this;
};
// Draw Bezier curve
$.fn.drawBezier = function(args) {
var ctx = this.loadCanvas(),
params = $.extend({}, jC.defaults, args),
max = Number.MAX_VALUE,
l=2, lc=1, lx, ly, lcx1, lcy1, lcx2, lcy2, i;
setGlobals(ctx, params);
// Draw each point
ctx.beginPath();
ctx.moveTo(params.x1, params.y1);
for (i=2; i<max; i+=1) {
lx = params['x' + l];
if (typeof lx === 'undefined') break;
ly = params['y' + l];
if (typeof ly === 'undefined') break;
lcx1 = params['cx' + lc];
if (typeof lcx1 === 'undefined') break;
lcy1 = params['cy' + lc];
if (typeof lcy1 === 'undefined') break;
lcx2 = params['cx' + (lc+1)];
if (typeof lcx2 === 'undefined') break;
lcy2 = params['cy' + (lc+1)];
if (typeof lcy2 === 'undefined') break;
ctx.bezierCurveTo(lcx1, lcy1, lcx2, lcy2, lx, ly);
l += 1;
lc += 2;
}
// Close path if chosen
closePath(ctx, params);
return this;
};
// Draw text
$.fn.drawText = function(args) {
var ctx = this.loadCanvas(),
params = $.extend({}, jC.defaults, args);
setGlobals(ctx, params);
// Set text-specific properties
ctx.textBaseline = params.baseline;
ctx.textAlign = params.align;
ctx.font = params.font;
ctx.strokeText(params.text, params.x, params.y);
ctx.fillText(params.text, params.x, params.y);
return this;
};
// Draw image
$.fn.drawImage = function(args) {
var ctx = this.loadCanvas(),
params = $.extend({}, jC.defaults, args),
// Define image source
img = document.createElement('img');
img.src = params.source;
setGlobals(ctx, params);
// Draw image function
function draw() {
if (img.complete) {
var scaleFac = img.width / img.height;
// If width/height are specified
if (typeof args.width !== 'undefined' && typeof args.height !== 'undefined') {
img.width = args.width;
img.height = args.height;
// If width is specified
} else if (typeof args.width !== 'undefined' && typeof args.height === 'undefined') {
img.width = args.width;
img.height = img.width / scaleFac;
// If height is specified
} else if (typeof args.width === 'undefined' && typeof args.height !== 'undefined') {
img.height = args.height;
img.width = img.height * scaleFac;
}
// Draw from center if chosen
if (params.fromCenter === true) {
params.x -= img.width / 2;
params.y -= img.height / 2;
}
// Draw image
ctx.drawImage(img, params.x, params.y, img.width, img.height);
} else {
throw "The image has not loaded yet.";
}
}
function dodraw() {
// console.log("dodraw...");
try {
// console.log("dodraw...try...");
draw();
}
catch(error) {
// console.log("dodraw...catch: " + error);
}
}
// Draw image if already loaded
// console.log("--------------------");
// console.log("drawImage " + img.src);
try {
// console.log("try...");
draw();
} catch(error) {
// console.log("catch: " + error);
img.onload = dodraw;
}
return this;
};
// Draw polygon
$.fn.drawPolygon = function(args) {
var ctx = this.loadCanvas(),
params = $.extend({}, jC.defaults, args),
theta, dtheta, x, y,
toRad = checkUnits(params), i;
setGlobals(ctx, params);
if (params.sides >= 3) {
// Calculate points and draw
theta = (Math.PI/2) + (Math.PI/params.sides) + (params.angle*toRad);
dtheta = (Math.PI*2) / params.sides;
for (i=0; i<params.sides; i+=1) {
x = params.x + (params.radius * Math.cos(theta)) + 1e-10;
y = params.y + (params.radius * Math.sin(theta)) + 1e-10;
if (params.fromCenter === false) {
x += params.radius;
y += params.radius;
}
ctx.lineTo(x, y);
theta += dtheta;
}
closePath(ctx, params);
}
return this;
};
return window.jCanvas = jC;
}(jQuery, document, Math, Number));

@ -0,0 +1,220 @@
/*!
* jQuery "stepper" Plugin
* version 0.0.1
* @requires jQuery v1.3.2 or later
* @requires jCanvas
*
* Authored 2011-06-11 Scott Lahteine (thinkyhead.com)
*
* A very simple numerical stepper.
* TODO: place arrows based on div size, make 50/50 width
*
* Usage example:
*
* $('#mydiv').jstepper({
* min: 1,
* max: 4,
* val: 1,
* arrowWidth: 15,
* arrowHeight: '22px',
* color: '#FFF',
* acolor: '#F70',
* hcolor: '#FF0',
* id: 'select-me',
* stepperClass: 'inner',
* textStyle: {width:'1.5em',fontSize:'20px',textAlign:'center'},
* onChange: function(v) { },
* });
*
*/
;(function($) {
var un = 'undefined';
$.jstepperArrows = [
{ name:'prev', poly:[[1.0,0],[0,0.5],[1.0,1.0]] },
{ name:'next', poly:[[0,0],[1.0,0.5],[0,1.0]] }
];
$.fn.jstepper = function(args) {
return this.each(function() {
var defaults = {
min: 1,
max: null,
val: null,
active: true,
placeholder: null,
arrowWidth: 0,
arrowHeight: 0,
color: '#FFF',
hcolor: '#FF0',
acolor: '#F80',
id: '',
stepperClass: '',
textStyle: '',
onChange: (function(v){ if (typeof console.log !== 'undefined') console.log("val="+v); })
};
args = $.extend(defaults, args || {});
var min = args.min * 1,
max = (args.max !== null) ? args.max * 1 : min,
span = max - min + 1,
val = (args.val !== null) ? args.val * 1 : min,
active = !args.disabled,
placeholder = args.placeholder,
arrowWidth = 1 * args.arrowWidth.toString().replace(/px/,''),
arrowHeight = 1 * args.arrowHeight.toString().replace(/px/,''),
color = args.color,
hcolor = args.hcolor,
acolor = args.acolor,
$prev = $('<a href="#prev" style="cursor:w-resize;"><canvas/></a>'),
$marq = $('<div class="number"/>').css({float:'left',textAlign:'center'}),
$next = $('<a href="#next" style="cursor:e-resize;"><canvas/></a>'),
arrow = [ $prev.find('canvas')[0], $next.find('canvas')[0] ],
$stepper = $('<span class="jstepper"/>').append($prev).append($marq).append($next).append('<div style="clear:both;"/>'),
onChange = args.onChange;
if (args.id) $stepper[0].id = args.id;
if (args.stepperClass) $stepper.addClass(args.stepperClass);
if (args.textStyle) $marq.css(args.textStyle);
// replace a span, but embed elsewhere
if (this.tagName == 'SPAN') {
var previd = this.id;
$(this).replaceWith($stepper);
if (previd) $stepper.attr('id',previd);
}
else {
$(this).append($stepper);
}
// hook to call functions on this object
$stepper[0].ui = {
refresh: function() {
this.updateNumber();
this._drawArrow(0, 1);
this._drawArrow(1, 1);
return this;
},
_drawArrow: function(i,state) {
var $elm = $(arrow[i]),
desc = $.jstepperArrows[i],
fillStyle = (state == 2) ? hcolor : (state == 3) ? acolor : color,
draw = { fillStyle: fillStyle },
w = $elm.width(), h = $elm.height();
if (w <= 0) w = $elm.attr('width');
if (h <= 0) h = $elm.attr('height');
$.each(desc.poly,function(i,v){
++i;
draw['x'+i] = v[0] * w;
draw['y'+i] = v[1] * h;
});
$elm.restoreCanvas().clearCanvas().drawLine(draw);
},
updateNumber: function() {
$marq.html((active || placeholder === null) ? val.toString() : placeholder);
return this;
},
_doclick: function(i) {
this.add(i ? 1 : -1);
this._drawArrow(i, 3);
var self = this;
setTimeout(function(){ self._drawArrow(i, 2); }, 50);
},
add: function(x) {
val = (((val - min) + x + span) % span) + min;
this.updateNumber();
this.didChange(val);
return this;
},
min: function(v) {
if (typeof v === un) return min;
this.setRange(v,max);
return this;
},
max: function(v) {
if (typeof v === un) return max;
this.setRange(min,v);
return this;
},
val: function(v) {
if (typeof v === un) return val;
val = (((v - min) + span) % span) + min;
this.updateNumber();
return this;
},
setRange: function(lo, hi, ini) {
if (lo > hi) hi = (lo += hi -= lo) - hi;
min = lo; max = hi; span = hi - lo + 1;
if (typeof ini !== un) val = ini;
if (val < min) val = min;
if (val > max) val = max;
this.updateNumber();
return this;
},
active: function(a) {
if (typeof a === un) return active;
(active = a) ? $marq.removeClass('inactive') : $marq.addClass('inactive');
this.updateNumber();
return this;
},
disable: function() { this.active(false); return this; },
enable: function() { this.active(true); return this; },
clearPlaceholder: function() {
this.setPlaceholder(null);
return this;
},
setPlaceholder: function(p) {
placeholder = p;
if (!active) this.updateNumber();
return this;
},
didChange: onChange
};
// set hover and click for each arrow
$.each($.jstepperArrows, function(i,desc) {
var $elm = $(arrow[i]),
w = arrowWidth ? arrowWidth : $elm.width() ? $elm.width() : 15,
h = arrowHeight ? arrowHeight : $elm.height() ? $elm.height() : 24;
$elm[0]._index = i;
$elm
.css({float:'left'})
.attr({width:w,height:h,'class':desc.name})
.hover(
function(e) { $stepper[0].ui._drawArrow(e.target._index, 2); },
function(e) { $stepper[0].ui._drawArrow(e.target._index, 1); }
)
.click(function(e){
$stepper[0].ui._doclick(e.target._index);
return false;
});
});
// init the visuals first time
$stepper[0].ui.refresh();
}); // this.each
}; // $.fn.jstepper
})( jQuery );
Loading…
Cancel
Save