Improve the Jerk description

master
Scott Lahteine 8 years ago
parent 3f038bef00
commit f1201e11c7

@ -444,10 +444,12 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously) // "Jerk" specifies the minumum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 20.0 // (mm/sec) #define DEFAULT_XYJERK 20.0 // (mm/sec)
#define DEFAULT_ZJERK 0.4 // (mm/sec) #define DEFAULT_ZJERK 0.4 // (mm/sec)
#define DEFAULT_EJERK 5.0 // (mm/sec) #define DEFAULT_EJERK 5.0 // (mm/sec)
//=========================================================================== //===========================================================================

@ -440,14 +440,16 @@
#define DEFAULT_MAX_FEEDRATE {200,200,20,20} // (mm/sec) #define DEFAULT_MAX_FEEDRATE {200,200,20,20} // (mm/sec)
#define DEFAULT_MAX_ACCELERATION {1000,1000,100,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot. #define DEFAULT_MAX_ACCELERATION {1000,1000,100,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
#define DEFAULT_ACCELERATION 500 // X, Y, Z and E acceleration in mm/s^2 for printing moves #define DEFAULT_ACCELERATION 500 // X, Y, Z and E acceleration in mm/s^2 for printing moves
#define DEFAULT_RETRACT_ACCELERATION 10000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 10000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously) // "Jerk" specifies the minumum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 10.0 // (mm/sec) #define DEFAULT_XYJERK 10.0 // (mm/sec)
#define DEFAULT_ZJERK 0.4 // (mm/sec) #define DEFAULT_ZJERK 0.4 // (mm/sec)
#define DEFAULT_EJERK 5.0 // (mm/sec) #define DEFAULT_EJERK 5.0 // (mm/sec)
//=========================================================================== //===========================================================================

@ -423,14 +423,16 @@
#define DEFAULT_MAX_FEEDRATE {500, 500, 5, 25} // (mm/sec) #define DEFAULT_MAX_FEEDRATE {500, 500, 5, 25} // (mm/sec)
#define DEFAULT_MAX_ACCELERATION {5000,5000,100,80000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot. #define DEFAULT_MAX_ACCELERATION {5000,5000,100,80000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
#define DEFAULT_ACCELERATION 1750 //1500 // X, Y, Z and E max acceleration in mm/s^2 for printing moves #define DEFAULT_ACCELERATION 1750 // X, Y, Z and E max acceleration in mm/s^2 for printing moves
#define DEFAULT_RETRACT_ACCELERATION 5000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 5000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously) // "Jerk" specifies the minumum speed change that requires acceleration.
#define DEFAULT_XYJERK 10 // (mm/sec) // When changing speed and direction, if the difference is less than the
#define DEFAULT_ZJERK 0.3 //0.4 // (mm/sec) // value set here, it may happen instantaneously.
#define DEFAULT_EJERK 5.0 // (mm/sec) #define DEFAULT_XYJERK 10.0 // (mm/sec)
#define DEFAULT_ZJERK 0.3 // (mm/sec)
#define DEFAULT_EJERK 5.0 // (mm/sec)
//=========================================================================== //===========================================================================

@ -421,14 +421,16 @@
#define DEFAULT_MAX_FEEDRATE {500, 500, 5, 25} // (mm/sec) #define DEFAULT_MAX_FEEDRATE {500, 500, 5, 25} // (mm/sec)
#define DEFAULT_MAX_ACCELERATION {5000,5000,100,80000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot. #define DEFAULT_MAX_ACCELERATION {5000,5000,100,80000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
#define DEFAULT_ACCELERATION 1750 //1500 // X, Y, Z and E max acceleration in mm/s^2 for printing moves #define DEFAULT_ACCELERATION 1750 // X, Y, Z and E max acceleration in mm/s^2 for printing moves
#define DEFAULT_RETRACT_ACCELERATION 5000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 5000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously) // "Jerk" specifies the minumum speed change that requires acceleration.
#define DEFAULT_XYJERK 10 // (mm/sec) // When changing speed and direction, if the difference is less than the
#define DEFAULT_ZJERK 0.3 //0.4 // (mm/sec) // value set here, it may happen instantaneously.
#define DEFAULT_EJERK 5.0 // (mm/sec) #define DEFAULT_XYJERK 10.0 // (mm/sec)
#define DEFAULT_ZJERK 0.3 // (mm/sec)
#define DEFAULT_EJERK 5.0 // (mm/sec)
//=========================================================================== //===========================================================================

@ -432,14 +432,16 @@
#define DEFAULT_MAX_FEEDRATE {200, 200, 3.3, 25} // (mm/sec) #define DEFAULT_MAX_FEEDRATE {200, 200, 3.3, 25} // (mm/sec)
#define DEFAULT_MAX_ACCELERATION {1100,1100,100,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot. #define DEFAULT_MAX_ACCELERATION {1100,1100,100,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
#define DEFAULT_ACCELERATION 650 // X, Y, Z and E acceleration in mm/s^2 for printing moves #define DEFAULT_ACCELERATION 650 // X, Y, Z and E acceleration in mm/s^2 for printing moves
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously) // "Jerk" specifies the minumum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 10.0 // (mm/sec) #define DEFAULT_XYJERK 10.0 // (mm/sec)
#define DEFAULT_ZJERK 0.4 // (mm/sec) #define DEFAULT_ZJERK 0.4 // (mm/sec)
#define DEFAULT_EJERK 5.0 // (mm/sec) #define DEFAULT_EJERK 5.0 // (mm/sec)
//=========================================================================== //===========================================================================

@ -438,7 +438,9 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously) // "Jerk" specifies the minumum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 20.0 // (mm/sec) #define DEFAULT_XYJERK 20.0 // (mm/sec)
#define DEFAULT_ZJERK 0.4 // (mm/sec) #define DEFAULT_ZJERK 0.4 // (mm/sec)
#define DEFAULT_EJERK 2.0 // (mm/sec) #define DEFAULT_EJERK 2.0 // (mm/sec)

@ -458,13 +458,15 @@
#define DEFAULT_MAX_ACCELERATION {9000,9000,100,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot. #define DEFAULT_MAX_ACCELERATION {9000,9000,100,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
#define DEFAULT_ACCELERATION 1000 // X, Y, Z and E acceleration in mm/s^2 for printing moves #define DEFAULT_ACCELERATION 1000 // X, Y, Z and E acceleration in mm/s^2 for printing moves
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously) // "Jerk" specifies the minumum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 20.0 // (mm/sec) #define DEFAULT_XYJERK 20.0 // (mm/sec)
#define DEFAULT_ZJERK 0.4 // (mm/sec) #define DEFAULT_ZJERK 0.4 // (mm/sec)
#define DEFAULT_EJERK 5.0 // (mm/sec) #define DEFAULT_EJERK 5.0 // (mm/sec)
//=========================================================================== //===========================================================================

@ -444,9 +444,11 @@
#define DEFAULT_RETRACT_ACCELERATION 6000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 6000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously) // "Jerk" specifies the minumum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 10.0 // (mm/sec) #define DEFAULT_XYJERK 10.0 // (mm/sec)
#define DEFAULT_ZJERK 0.5 // (mm/sec) #define DEFAULT_ZJERK 0.5 // (mm/sec)
#define DEFAULT_EJERK 20.0 // (mm/sec) #define DEFAULT_EJERK 20.0 // (mm/sec)

@ -444,9 +444,11 @@
#define DEFAULT_RETRACT_ACCELERATION 6000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 6000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously) // "Jerk" specifies the minumum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 10.0 // (mm/sec) #define DEFAULT_XYJERK 10.0 // (mm/sec)
#define DEFAULT_ZJERK 0.5 // (mm/sec) #define DEFAULT_ZJERK 0.5 // (mm/sec)
#define DEFAULT_EJERK 20.0 // (mm/sec) #define DEFAULT_EJERK 20.0 // (mm/sec)

@ -444,10 +444,12 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously) // "Jerk" specifies the minumum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 20.0 // (mm/sec) #define DEFAULT_XYJERK 20.0 // (mm/sec)
#define DEFAULT_ZJERK 0.4 // (mm/sec) #define DEFAULT_ZJERK 0.4 // (mm/sec)
#define DEFAULT_EJERK 5.0 // (mm/sec) #define DEFAULT_EJERK 5.0 // (mm/sec)
//=========================================================================== //===========================================================================

@ -434,18 +434,20 @@
// @section motion // @section motion
#define DEFAULT_AXIS_STEPS_PER_UNIT {44.3090, 22.1545, 1600, 53.5} // default steps per unit for RigidBot with standard hardware #define DEFAULT_AXIS_STEPS_PER_UNIT {44.3090, 22.1545, 1600, 53.5} // default steps per unit for RigidBot with standard hardware
// default steps for 16-teth polleys {100.06,50.06,1600,76}, HPX2-MAX E=504, RigidBot E=53.5, Peter Stoneham's=76 // default steps for 16-tooth pulleys {100.06,50.06,1600,76}, HPX2-MAX E=504, RigidBot E=53.5, Peter Stoneham's=76
#define DEFAULT_MAX_FEEDRATE {500, 500, 5, 25} // (mm/sec) #define DEFAULT_MAX_FEEDRATE {500, 500, 5, 25} // (mm/sec)
#define DEFAULT_MAX_ACCELERATION {800, 800, 100, 10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot. #define DEFAULT_MAX_ACCELERATION {800, 800, 100, 10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
#define DEFAULT_ACCELERATION 600 // X, Y, Z and E acceleration in mm/s^2 for printing moves #define DEFAULT_ACCELERATION 600 // X, Y, Z and E acceleration in mm/s^2 for printing moves
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously) // "Jerk" specifies the minumum speed change that requires acceleration.
#define DEFAULT_XYJERK 8.0 // (mm/sec) // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 8.0 // (mm/sec)
#define DEFAULT_ZJERK 0.4 // (mm/sec) #define DEFAULT_ZJERK 0.4 // (mm/sec)
#define DEFAULT_EJERK 5.0 // (mm/sec) #define DEFAULT_EJERK 5.0 // (mm/sec)
//=========================================================================== //===========================================================================

@ -452,10 +452,12 @@
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 400 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 400 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously) // "Jerk" specifies the minumum speed change that requires acceleration.
#define DEFAULT_XYJERK 5 // (mm/sec) // When changing speed and direction, if the difference is less than the
#define DEFAULT_ZJERK 0.4 // (mm/sec) // value set here, it may happen instantaneously.
#define DEFAULT_EJERK 3 // (mm/sec) #define DEFAULT_XYJERK 5.0 // (mm/sec)
#define DEFAULT_ZJERK 0.4 // (mm/sec)
#define DEFAULT_EJERK 3.0 // (mm/sec)
//=========================================================================== //===========================================================================

@ -461,13 +461,15 @@
#define DEFAULT_MAX_FEEDRATE {800, 800, 8, 50} // (mm/sec) #define DEFAULT_MAX_FEEDRATE {800, 800, 8, 50} // (mm/sec)
#define DEFAULT_MAX_ACCELERATION {9000,9000,100,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot. #define DEFAULT_MAX_ACCELERATION {9000,9000,100,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
#define DEFAULT_ACCELERATION 500 // X, Y, Z and E acceleration in mm/s^2 for printing moves #define DEFAULT_ACCELERATION 500 // X, Y, Z and E acceleration in mm/s^2 for printing moves
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously) // "Jerk" specifies the minumum speed change that requires acceleration.
#define DEFAULT_XYJERK 8.0 // (mm/sec) // When changing speed and direction, if the difference is less than the
#define DEFAULT_ZJERK 0.4 // (mm/sec) // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 8.0 // (mm/sec)
#define DEFAULT_ZJERK 0.4 // (mm/sec)
#define DEFAULT_EJERK 10.0 // (mm/sec) #define DEFAULT_EJERK 10.0 // (mm/sec)

@ -436,10 +436,12 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously) // "Jerk" specifies the minumum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 10.0 // (mm/sec) #define DEFAULT_XYJERK 10.0 // (mm/sec)
#define DEFAULT_ZJERK 0.4 // (mm/sec) #define DEFAULT_ZJERK 0.4 // (mm/sec)
#define DEFAULT_EJERK 5.0 // (mm/sec) #define DEFAULT_EJERK 5.0 // (mm/sec)
//=========================================================================== //===========================================================================

@ -444,10 +444,12 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously) // "Jerk" specifies the minumum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 20.0 // (mm/sec) #define DEFAULT_XYJERK 20.0 // (mm/sec)
#define DEFAULT_ZJERK 0.4 // (mm/sec) #define DEFAULT_ZJERK 0.4 // (mm/sec)
#define DEFAULT_EJERK 5.0 // (mm/sec) #define DEFAULT_EJERK 5.0 // (mm/sec)
//=========================================================================== //===========================================================================

@ -487,10 +487,12 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously) // "Jerk" specifies the minumum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 15.0 // (mm/sec) #define DEFAULT_XYJERK 15.0 // (mm/sec)
#define DEFAULT_ZJERK 15.0 // (mm/sec) Must be same as XY for delta #define DEFAULT_ZJERK 15.0 // (mm/sec) Must be same as XY for delta
#define DEFAULT_EJERK 5.0 // (mm/sec) #define DEFAULT_EJERK 5.0 // (mm/sec)
//=========================================================================== //===========================================================================

@ -487,10 +487,12 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously) // "Jerk" specifies the minumum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 20.0 // (mm/sec) #define DEFAULT_XYJERK 20.0 // (mm/sec)
#define DEFAULT_ZJERK 20.0 // (mm/sec) Must be same as XY for delta #define DEFAULT_ZJERK 20.0 // (mm/sec) Must be same as XY for delta
#define DEFAULT_EJERK 5.0 // (mm/sec) #define DEFAULT_EJERK 5.0 // (mm/sec)
//=========================================================================== //===========================================================================

@ -487,10 +487,12 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously) // "Jerk" specifies the minumum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 20.0 // (mm/sec) #define DEFAULT_XYJERK 20.0 // (mm/sec)
#define DEFAULT_ZJERK 20.0 // (mm/sec) Must be same as XY for delta #define DEFAULT_ZJERK 20.0 // (mm/sec) Must be same as XY for delta
#define DEFAULT_EJERK 5.0 // (mm/sec) #define DEFAULT_EJERK 5.0 // (mm/sec)
//=========================================================================== //===========================================================================

@ -483,10 +483,12 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously) // "Jerk" specifies the minumum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 20.0 // (mm/sec) #define DEFAULT_XYJERK 20.0 // (mm/sec)
#define DEFAULT_ZJERK 20.0 // (mm/sec) Must be same as XY for delta #define DEFAULT_ZJERK 20.0 // (mm/sec) Must be same as XY for delta
#define DEFAULT_EJERK 5.0 // (mm/sec) #define DEFAULT_EJERK 5.0 // (mm/sec)
//=========================================================================== //===========================================================================

@ -493,7 +493,9 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously) // "Jerk" specifies the minumum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 20.0 // (mm/sec) #define DEFAULT_XYJERK 20.0 // (mm/sec)
#define DEFAULT_ZJERK 20.0 // (mm/sec) #define DEFAULT_ZJERK 20.0 // (mm/sec)
#define DEFAULT_EJERK 20.0 // (mm/sec) #define DEFAULT_EJERK 20.0 // (mm/sec)

@ -447,10 +447,12 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously) // "Jerk" specifies the minumum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 20.0 // (mm/sec) #define DEFAULT_XYJERK 20.0 // (mm/sec)
#define DEFAULT_ZJERK 0.4 // (mm/sec) #define DEFAULT_ZJERK 0.4 // (mm/sec)
#define DEFAULT_EJERK 5.0 // (mm/sec) #define DEFAULT_EJERK 5.0 // (mm/sec)
//=========================================================================== //===========================================================================

@ -438,10 +438,12 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously) // "Jerk" specifies the minumum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 20.0 // (mm/sec) #define DEFAULT_XYJERK 20.0 // (mm/sec)
#define DEFAULT_ZJERK 0.4 // (mm/sec) #define DEFAULT_ZJERK 0.4 // (mm/sec)
#define DEFAULT_EJERK 5.0 // (mm/sec) #define DEFAULT_EJERK 5.0 // (mm/sec)
//=========================================================================== //===========================================================================

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