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								/*
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								Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
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								This program is free software: you can redistribute it and/or modify
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								it under the terms of the GNU General Public License as published by
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								the Free Software Foundation, either version 2 of the License, or
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								(at your option) any later version.
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								This program is distributed in the hope that it will be useful,
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								but WITHOUT ANY WARRANTY; without even the implied warranty of
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								MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								GNU General Public License for more details.
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								You should have received a copy of the GNU General Public License
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								along with this program.  If not, see <http://www.gnu.org/licenses/>.
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								*/
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								#ifndef USERSPACE
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								#define USERSPACE
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								#include "quantum.h"
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								// Define layer names
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								#define _QWERTY 0
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								#define _NUMLOCK 0
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								#define _COLEMAK 1
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								#define _DVORAK 2
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								#define _WORKMAN 3
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								#define _MODS 4
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								//#define _MISC 5
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								#define _NAV 6
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								#define _COVECUBE 7
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								#define _SYMB 8
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								#define _GAMEPAD 9
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								#define _DIABLO 10
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								#define _MOUS 11
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								#define _MACROS 12
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								#define _MEDIA 13
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								#define _LOWER 14
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								#define _RAISE 15
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								#define _ADJUST 16
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								//define modifiers
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								#define MODS_SHIFT_MASK  (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
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								#define MODS_CTRL_MASK  (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
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								#define MODS_ALT_MASK  (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
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								#define MODS_GUI_MASK  (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
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								// RGB color codes are no longer located here anymore.  Instead, you will want to
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								// head to https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h
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								extern bool is_overwatch;
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								extern bool rgb_layer_change;
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								enum userspace_custom_keycodes {
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								  EPRM = SAFE_RANGE, // can always be here
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								  VRSN,
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								  KC_QWERTY,
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								  KC_COLEMAK,
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								  KC_DVORAK,
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								  KC_WORKMAN,
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								  LOWER,
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								  RAISE,
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								  ADJUST,
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								  KC_DIABLO_CLEAR,
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								  KC_OVERWATCH,
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								  KC_SALT,
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								  KC_MORESALT,
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								  KC_SALTHARD,
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								  KC_GOODGAME,
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								  KC_SYMM,
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								  KC_JUSTGAME,
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								  KC_GLHF,
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								  KC_TORB,
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								  KC_AIM,
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								  KC_C9,
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								  KC_GGEZ,
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								  KC_MAKE,
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								  KC_RESET,
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								  KC_RGB_T,
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								  KC_SECRET_1,
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								  KC_SECRET_2,
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								  KC_SECRET_3,
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								  KC_SECRET_4,
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								  KC_SECRET_5,
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								  KC_FXCL,
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								  NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
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								};
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								#define KC_SEC1 KC_SECRET_1
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								#define KC_SEC2 KC_SECRET_2
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								#define KC_SEC3 KC_SECRET_3
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								#define KC_SEC4 KC_SECRET_4
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								#define KC_SEC5 KC_SECRET_5
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								#define QWERTY KC_QWERTY
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								#define DVORAK KC_DVORAK
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								#define COLEMAK KC_COLEMAK
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								#define WORKMAN KC_WORKMAN
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								#define KC_RST KC_RESET
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								#ifdef TAP_DANCE_ENABLE
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								enum {
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								  TD_D3_1 = 0,
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								  TD_D3_2,
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								  TD_D3_3,
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								  TD_D3_4
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								};
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								#endif // TAP_DANCE_ENABLE
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								// Custom Keycodes for Diablo 3 layer
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								// But since TD() doesn't work when tap dance is disabled
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								// We use custom codes here, so we can substitute the right stuff
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								#ifdef TAP_DANCE_ENABLE
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								#define KC_D3_1 TD(TD_D3_1)
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								#define KC_D3_2 TD(TD_D3_2)
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								#define KC_D3_3 TD(TD_D3_3)
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								#define KC_D3_4 TD(TD_D3_4)
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								#else // TAP_DANCE_ENABLE
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								#define KC_D3_1 KC_1
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								#define KC_D3_2 KC_2
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								#define KC_D3_3 KC_3
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								#define KC_D3_4 KC_4
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								#endif // TAP_DANCE_ENABLE
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								// OSM keycodes, to keep things clean and easy to change
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								#define KC_MLSF OSM(MOD_LSFT)
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								#define KC_MRSF OSM(MOD_RSFT)
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								// If we're still using the official Faux Clicky feature, substitute codes
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								// so that we don't have any unused/blank keys.
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								#ifdef FAUXCLICKY_ENABLE
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								#define AUD_ON  FC_ON
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								#define AUD_OFF FC_OFF
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								#else // FAUXCLICKY_ENABLE
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								#define AUD_ON  AU_ON
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								#define AUD_OFF AU_OFF
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								#endif // FAUXCLICKY_ENABLE
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								// Since our quirky block definitions are basically a list of comma separated
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								// arguments, we need a wrapper in order for these definitions to be
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								// expanded before being used as arguments to the LAYOUT_xxx macro.
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								#if (!defined(LAYOUT) && defined(KEYMAP))
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								#define LAYOUT KEYMAP
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								#endif
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								#define LAYOUT_ergodox_wrapper(...)   LAYOUT_ergodox(__VA_ARGS__)
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								#define LAYOUT_ergodox_pretty_wrapper(...)   LAYOUT_ergodox_pretty(__VA_ARGS__)
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								#define KEYMAP_wrapper(...)           LAYOUT(__VA_ARGS__)
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								#define LAYOUT_wrapper(...)           LAYOUT(__VA_ARGS__)
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								// Blocks for each of the four major keyboard layouts
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								// Organized so we can quickly adapt and modify all of them
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								// at once, rather than for each keyboard, one at a time.
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								// And this allows for much cleaner blocks in the keymaps.
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								// For instance Tap/Hold for Control on all of the layouts
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								// NOTE: These are all the same length.  If you do a search/replace
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								//       then you need to add/remove underscores to keep the
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								//       lengths consistent.
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								#define _________________QWERTY_L1_________________        KC_Q,    KC_W,    KC_E,    KC_R,    KC_T
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								#define _________________QWERTY_L2_________________        KC_A,    KC_S,    KC_D,    KC_F,    KC_G
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								#define _________________QWERTY_L3_________________  CTL_T(KC_Z),   KC_X,    KC_C,    KC_V,    KC_B
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								#define _________________QWERTY_R1_________________        KC_Y,    KC_U,    KC_I,    KC_O,    KC_P
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								#define _________________QWERTY_R2_________________        KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN
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								#define _________________QWERTY_R3_________________        KC_N,    KC_M,    KC_COMM, KC_DOT,  CTL_T(KC_SLASH)
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								#define _________________COLEMAK_L1________________       KC_Q,    KC_W,    KC_F,    KC_P,    KC_G
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								#define _________________COLEMAK_L2________________       KC_A,    KC_R,    KC_S,    KC_T,    KC_D
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								#define _________________COLEMAK_L3________________ CTL_T(KC_Z),   KC_X,    KC_C,    KC_V,    KC_B
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								#define _________________COLEMAK_R1________________       KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN
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								#define _________________COLEMAK_R2________________       KC_H,    KC_N,    KC_E,    KC_I,    KC_O
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								#define _________________COLEMAK_R3________________       KC_K,    KC_M,    KC_COMM, KC_DOT,  CTL_T(KC_SLASH)
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								#define ______________COLEMAK_MOD_DH_L1____________       KC_Q,    KC_W,    KC_F,    KC_P,    KC_B
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								#define ______________COLEMAK_MOD_DH_L2____________       KC_A,    KC_R,    KC_S,    KC_T,    KC_G
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								#define ______________COLEMAK_MOD_DH_L3____________ CTL_T(KC_Z),   KC_X,    KC_C,    KC_D,    KC_V
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								#define ______________COLEMAK_MOD_DH_R1____________       KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN
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								#define ______________COLEMAK_MOD_DH_R2____________       KC_K,    KC_N,    KC_E,    KC_I,    KC_O
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								#define ______________COLEMAK_MOD_DH_R3____________       KC_M,    KC_H,    KC_COMM, KC_DOT,  CTL_T(KC_SLASH)
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								#define _________________DVORAK_L1_________________        KC_QUOT, KC_COMM, KC_DOT, KC_P,     KC_Y
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								#define _________________DVORAK_L2_________________        KC_A,    KC_O,    KC_E,   KC_U,     KC_I
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								#define _________________DVORAK_L3_________________  CTL_T(KC_SCLN),KC_Q,    KC_J,   KC_K,     KC_X
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								#define _________________DVORAK_R1_________________        KC_F,    KC_G,    KC_C,    KC_R,    KC_L
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								#define _________________DVORAK_R2_________________        KC_D,    KC_H,    KC_T,    KC_N,    KC_S
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								#define _________________DVORAK_R3_________________        KC_B,    KC_M,    KC_W,    KC_V,    CTL_T(KC_Z)
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								#define _________________WORKMAN_L1________________       KC_QUOT, KC_COMM, KC_DOT, KC_P,     KC_Y
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								#define _________________WORKMAN_L2________________       KC_A,    KC_O,    KC_E,   KC_U,     KC_I
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								#define _________________WORKMAN_L3________________ CTL_T(KC_SCLN),KC_Q,    KC_J,   KC_K,     KC_X
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								#define _________________WORKMAN_R1________________       KC_F,    KC_G,    KC_C,    KC_R,    KC_L
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								#define _________________WORKMAN_R2________________       KC_D,    KC_H,    KC_T,    KC_N,    KC_S
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								#define _________________WORKMAN_R3________________       KC_B,    KC_M,    KC_W,    KC_V,    CTL_T(KC_Z)
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								#define _________________NORMAN_L1_________________       KC_Q,    KC_W,    KC_D,    KC_F,    KC_K
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								#define _________________NORMAN_L2_________________       KC_A,    KC_S,    KC_E,    KC_T,    KC_G
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								#define _________________NORMAN_L3_________________ CTL_T(KC_Z),   KC_X,    KC_C,    KC_V,    KC_B
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								#define _________________NORMAN_R1_________________       KC_J,    KC_U,    KC_R,    KC_L,    KC_SCLN
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								#define _________________NORMAN_R2_________________       KC_J,    KC_N,    KC_I,    KC_O,    KC_U
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								#define _________________NORMAN_R3_________________       KC_P,    KC_M,    KC_COMM, KC_DOT,  CTL_T(KC_SLASH)
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								// Since we have 4 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN),
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								// this allows us to quickly modify the bottom row for all of the layouts
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								// so we don't have to alter it 4 times and hope that we haven't missed
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								// anything
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								#define ___________ERGODOX_BOTTOM_LEFT_____________       OSM(MOD_MEH), OSM(MOD_LGUI), KC_LBRC, KC_RBRC
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								#define ___________ERGODOX_BOTTOM_RIGHT____________       KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT
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								#endif
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