|  |  |  | /*
 | 
					
						
							|  |  |  | Copyright 2017 Christopher Courtney <drashna@live.com> @drashna | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | This program is free software: you can redistribute it and/or modify | 
					
						
							|  |  |  | it under the terms of the GNU General Public License as published by | 
					
						
							|  |  |  | the Free Software Foundation, either version 2 of the License, or | 
					
						
							|  |  |  | (at your option) any later version. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  | but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  | GNU General Public License for more details. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  | along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #pragma once
 | 
					
						
							|  |  |  | #include "quantum.h"
 | 
					
						
							|  |  |  | #include "version.h"
 | 
					
						
							|  |  |  | #include "eeprom.h"
 | 
					
						
							|  |  |  | #include "wrappers.h"
 | 
					
						
							|  |  |  | #include "process_records.h"
 | 
					
						
							|  |  |  | #ifdef TAP_DANCE_ENABLE
 | 
					
						
							|  |  |  |   #include "tap_dances.h"
 | 
					
						
							|  |  |  | #endif // TAP_DANCE_ENABLE
 | 
					
						
							|  |  |  | #if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
 | 
					
						
							|  |  |  |   #include "rgb_stuff.h"
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* Define layer names */ | 
					
						
							|  |  |  | enum userspace_layers { | 
					
						
							|  |  |  |   _QWERTY = 0, | 
					
						
							|  |  |  |   _NUMLOCK = 0, | 
					
						
							|  |  |  |   _COLEMAK, | 
					
						
							|  |  |  |   _DVORAK, | 
					
						
							|  |  |  |   _WORKMAN, | 
					
						
							|  |  |  |   _MODS, | 
					
						
							|  |  |  |   _GAMEPAD, | 
					
						
							|  |  |  |   _DIABLO, | 
					
						
							|  |  |  |   _MACROS, | 
					
						
							|  |  |  |   _MEDIA, | 
					
						
							|  |  |  |   _LOWER, | 
					
						
							|  |  |  |   _RAISE, | 
					
						
							|  |  |  |   _ADJUST, | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /*
 | 
					
						
							|  |  |  | define modifiers here, since MOD_* doesn't seem to work for these | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | #define MODS_SHIFT_MASK  (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
 | 
					
						
							|  |  |  | #define MODS_CTRL_MASK  (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
 | 
					
						
							|  |  |  | #define MODS_ALT_MASK  (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
 | 
					
						
							|  |  |  | #define MODS_GUI_MASK  (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed); | 
					
						
							|  |  |  | bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer); | 
					
						
							|  |  |  | bool send_game_macro(const char *str, keyrecord_t *record, bool override); | 
					
						
							|  |  |  | void matrix_init_keymap(void); | 
					
						
							|  |  |  | void shutdown_keymap(void); | 
					
						
							|  |  |  | void suspend_power_down_keymap(void); | 
					
						
							|  |  |  | void suspend_wakeup_init_keymap(void); | 
					
						
							|  |  |  | void matrix_scan_keymap(void); | 
					
						
							|  |  |  | uint32_t layer_state_set_keymap (uint32_t state); | 
					
						
							|  |  |  | uint32_t default_layer_state_set_keymap (uint32_t state); | 
					
						
							|  |  |  | void led_set_keymap(uint8_t usb_led); | 
					
						
							|  |  |  | void eeconfig_init_keymap(void); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | typedef union { | 
					
						
							|  |  |  |   uint32_t raw; | 
					
						
							|  |  |  |   struct { | 
					
						
							|  |  |  |     bool     rgb_layer_change :1; | 
					
						
							|  |  |  |     bool     is_overwatch     :1; | 
					
						
							|  |  |  |     bool     nuke_switch      :1; | 
					
						
							|  |  |  |     uint8_t  unicode_mod      :4; | 
					
						
							|  |  |  |   }; | 
					
						
							|  |  |  | } userspace_config_t; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | extern userspace_config_t userspace_config; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /*
 | 
					
						
							|  |  |  | Custom Keycodes for Diablo 3 layer | 
					
						
							|  |  |  | But since TD() doesn't work when tap dance is disabled | 
					
						
							|  |  |  | We use custom codes here, so we can substitute the right stuff | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | #ifdef TAP_DANCE_ENABLE
 | 
					
						
							|  |  |  | #define KC_D3_1 TD(TD_D3_1)
 | 
					
						
							|  |  |  | #define KC_D3_2 TD(TD_D3_2)
 | 
					
						
							|  |  |  | #define KC_D3_3 TD(TD_D3_3)
 | 
					
						
							|  |  |  | #define KC_D3_4 TD(TD_D3_4)
 | 
					
						
							|  |  |  | #else // TAP_DANCE_ENABLE
 | 
					
						
							|  |  |  | #define KC_D3_1 KC_1
 | 
					
						
							|  |  |  | #define KC_D3_2 KC_2
 | 
					
						
							|  |  |  | #define KC_D3_3 KC_3
 | 
					
						
							|  |  |  | #define KC_D3_4 KC_4
 | 
					
						
							|  |  |  | #endif // TAP_DANCE_ENABLE
 |