|  |  |  | /*
 | 
					
						
							|  |  |  | Copyright 2017 Christopher Courtney <drashna@live.com> @drashna | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | This program is free software: you can redistribute it and/or modify | 
					
						
							|  |  |  | it under the terms of the GNU General Public License as published by | 
					
						
							|  |  |  | the Free Software Foundation, either version 2 of the License, or | 
					
						
							|  |  |  | (at your option) any later version. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  | but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  | GNU General Public License for more details. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  | along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifndef USERSPACE
 | 
					
						
							|  |  |  | #define USERSPACE
 | 
					
						
							|  |  |  | #include "quantum.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // Define layer names
 | 
					
						
							|  |  |  | enum userspace_layers { | 
					
						
							|  |  |  |   _QWERTY = 0, | 
					
						
							|  |  |  |   _NUMLOCK = 0, | 
					
						
							|  |  |  |   _COLEMAK, | 
					
						
							|  |  |  |   _DVORAK, | 
					
						
							|  |  |  |   _WORKMAN, | 
					
						
							|  |  |  |   _MODS, | 
					
						
							|  |  |  |   _GAMEPAD, | 
					
						
							|  |  |  |   _DIABLO, | 
					
						
							|  |  |  |   _MACROS, | 
					
						
							|  |  |  |   _MEDIA, | 
					
						
							|  |  |  |   _LOWER, | 
					
						
							|  |  |  |   _RAISE, | 
					
						
							|  |  |  |   _ADJUST, | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | //define modifiers
 | 
					
						
							|  |  |  | #define MODS_SHIFT_MASK  (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
 | 
					
						
							|  |  |  | #define MODS_CTRL_MASK  (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
 | 
					
						
							|  |  |  | #define MODS_ALT_MASK  (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
 | 
					
						
							|  |  |  | #define MODS_GUI_MASK  (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // RGB color codes are no longer located here anymore.  Instead, you will want to
 | 
					
						
							|  |  |  | // head to https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | extern bool clicky_enable; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef RGBLIGHT_ENABLE
 | 
					
						
							|  |  |  | void rgblight_sethsv_default_helper(uint8_t index); | 
					
						
							|  |  |  | #endif // RGBLIGHT_ENABLE
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void tap(uint16_t keycode); | 
					
						
							|  |  |  | bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed); | 
					
						
							|  |  |  | bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define EECONFIG_USERSPACE (uint8_t *)19
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | typedef union { | 
					
						
							|  |  |  |   uint8_t raw; | 
					
						
							|  |  |  |   struct { | 
					
						
							|  |  |  |     bool     clicky_enable    :1; | 
					
						
							|  |  |  |     bool     rgb_layer_change :1; | 
					
						
							|  |  |  |     bool     is_overwatch     :1; | 
					
						
							|  |  |  |     bool     nuke_switch      :1; | 
					
						
							|  |  |  |   }; | 
					
						
							|  |  |  | } userspace_config_t; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | enum userspace_custom_keycodes { | 
					
						
							|  |  |  |   EPRM = SAFE_RANGE, // Resets EEPROM do defaults (as in eeconfig_init)
 | 
					
						
							|  |  |  |   VRSN,              // Prints QMK Firmware and board info
 | 
					
						
							|  |  |  |   KC_QWERTY,         // Sets default layer to QWERTY
 | 
					
						
							|  |  |  |   KC_COLEMAK,        // Sets default layer to COLEMAK
 | 
					
						
							|  |  |  |   KC_DVORAK,         // Sets default layer to DVORAK
 | 
					
						
							|  |  |  |   KC_WORKMAN,        // Sets default layer to WORKMAN
 | 
					
						
							|  |  |  |   KC_DIABLO_CLEAR,   // Clears all Diablo Timers
 | 
					
						
							|  |  |  |   KC_OVERWATCH,      // Toggles game macro input mode (so in OW, it defaults to game chat)
 | 
					
						
							|  |  |  |   KC_SALT,           // See drashna.c for details
 | 
					
						
							|  |  |  |   KC_MORESALT, | 
					
						
							|  |  |  |   KC_SALTHARD, | 
					
						
							|  |  |  |   KC_GOODGAME, | 
					
						
							|  |  |  |   KC_SYMM, | 
					
						
							|  |  |  |   KC_JUSTGAME, | 
					
						
							|  |  |  |   KC_GLHF, | 
					
						
							|  |  |  |   KC_TORB, | 
					
						
							|  |  |  |   KC_AIM, | 
					
						
							|  |  |  |   KC_C9, | 
					
						
							|  |  |  |   KC_GGEZ, | 
					
						
							|  |  |  |   KC_MAKE,           // Run keyboard's customized make command
 | 
					
						
							|  |  |  |   KC_RESET,          // Resets keyboard, with red underglow
 | 
					
						
							|  |  |  |   KC_RGB_T,          // Toggles RGB Layer Indication mode
 | 
					
						
							|  |  |  |   KC_SECRET_1,       // test1
 | 
					
						
							|  |  |  |   KC_SECRET_2,       // test2
 | 
					
						
							|  |  |  |   KC_SECRET_3,       // test3
 | 
					
						
							|  |  |  |   KC_SECRET_4,       // test4
 | 
					
						
							|  |  |  |   KC_SECRET_5,       // test5
 | 
					
						
							|  |  |  |   KC_CCCV,           // Hold to copy, tap to paste
 | 
					
						
							|  |  |  |   KC_NUKE,           // NUCLEAR LAUNCH DETECTED!!!
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef UNICODE_ENABLE
 | 
					
						
							|  |  |  |   UC_FLIP,           // Table flip (not working?)
 | 
					
						
							|  |  |  | #endif //UNICODE_ENABLE
 | 
					
						
							|  |  |  |   NEW_SAFE_RANGE     //use "NEWPLACEHOLDER for keymap specific codes
 | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define LOWER MO(_LOWER)
 | 
					
						
							|  |  |  | #define RAISE MO(_RAISE)
 | 
					
						
							|  |  |  | #define ADJUST MO(_ADJUST)
 | 
					
						
							|  |  |  | #define TG_MODS TG(_MODS)
 | 
					
						
							|  |  |  | #define TG_GAME TG(_GAMEPAD)
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define KC_SEC1 KC_SECRET_1
 | 
					
						
							|  |  |  | #define KC_SEC2 KC_SECRET_2
 | 
					
						
							|  |  |  | #define KC_SEC3 KC_SECRET_3
 | 
					
						
							|  |  |  | #define KC_SEC4 KC_SECRET_4
 | 
					
						
							|  |  |  | #define KC_SEC5 KC_SECRET_5
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define QWERTY KC_QWERTY
 | 
					
						
							|  |  |  | #define DVORAK KC_DVORAK
 | 
					
						
							|  |  |  | #define COLEMAK KC_COLEMAK
 | 
					
						
							|  |  |  | #define WORKMAN KC_WORKMAN
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define KC_RST KC_RESET
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef SWAP_HANDS_ENABLE
 | 
					
						
							|  |  |  | #define KC_C1R3 SH_TT
 | 
					
						
							|  |  |  | #else // SWAP_HANDS_ENABLE
 | 
					
						
							|  |  |  | #define KC_C1R3 KC_BSPC
 | 
					
						
							|  |  |  | #endif // SWAP_HANDS_ENABLE
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // OSM keycodes, to keep things clean and easy to change
 | 
					
						
							|  |  |  | #define KC_MLSF OSM(MOD_LSFT)
 | 
					
						
							|  |  |  | #define KC_MRSF OSM(MOD_RSFT)
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define OS_LGUI OSM(MOD_LGUI)
 | 
					
						
							|  |  |  | #define OS_RGUI OSM(MOD_RGUI)
 | 
					
						
							|  |  |  | #define OS_LSFT OSM(MOD_LSFT)
 | 
					
						
							|  |  |  | #define OS_RSFT OSM(MOD_RSFT)
 | 
					
						
							|  |  |  | #define OS_LCTL OSM(MOD_LCTL)
 | 
					
						
							|  |  |  | #define OS_RCTL OSM(MOD_RCTL)
 | 
					
						
							|  |  |  | #define OS_LALT OSM(MOD_LALT)
 | 
					
						
							|  |  |  | #define OS_RALT OSM(MOD_RALT)
 | 
					
						
							|  |  |  | #define ALT_APP ALT_T(KC_APP)
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define MG_NKRO MAGIC_TOGGLE_NKRO
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef TAP_DANCE_ENABLE
 | 
					
						
							|  |  |  | enum { | 
					
						
							|  |  |  |   TD_D3_1 = 0, | 
					
						
							|  |  |  |   TD_D3_2, | 
					
						
							|  |  |  |   TD_D3_3, | 
					
						
							|  |  |  |   TD_D3_4 | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | #endif // TAP_DANCE_ENABLE
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // Custom Keycodes for Diablo 3 layer
 | 
					
						
							|  |  |  | // But since TD() doesn't work when tap dance is disabled
 | 
					
						
							|  |  |  | // We use custom codes here, so we can substitute the right stuff
 | 
					
						
							|  |  |  | #ifdef TAP_DANCE_ENABLE
 | 
					
						
							|  |  |  | #define KC_D3_1 TD(TD_D3_1)
 | 
					
						
							|  |  |  | #define KC_D3_2 TD(TD_D3_2)
 | 
					
						
							|  |  |  | #define KC_D3_3 TD(TD_D3_3)
 | 
					
						
							|  |  |  | #define KC_D3_4 TD(TD_D3_4)
 | 
					
						
							|  |  |  | #else // TAP_DANCE_ENABLE
 | 
					
						
							|  |  |  | #define KC_D3_1 KC_1
 | 
					
						
							|  |  |  | #define KC_D3_2 KC_2
 | 
					
						
							|  |  |  | #define KC_D3_3 KC_3
 | 
					
						
							|  |  |  | #define KC_D3_4 KC_4
 | 
					
						
							|  |  |  | #endif // TAP_DANCE_ENABLE
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // Since our quirky block definitions are basically a list of comma separated
 | 
					
						
							|  |  |  | // arguments, we need a wrapper in order for these definitions to be
 | 
					
						
							|  |  |  | // expanded before being used as arguments to the LAYOUT_xxx macro.
 | 
					
						
							|  |  |  | #if (!defined(LAYOUT) && defined(KEYMAP))
 | 
					
						
							|  |  |  | #define LAYOUT KEYMAP
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define LAYOUT_ergodox_wrapper(...)          LAYOUT_ergodox(__VA_ARGS__)
 | 
					
						
							|  |  |  | #define LAYOUT_ergodox_pretty_wrapper(...)   LAYOUT_ergodox_pretty(__VA_ARGS__)
 | 
					
						
							|  |  |  | #define KEYMAP_wrapper(...)                  LAYOUT(__VA_ARGS__)
 | 
					
						
							|  |  |  | #define LAYOUT_wrapper(...)                  LAYOUT(__VA_ARGS__)
 | 
					
						
							|  |  |  | #define LAYOUT_ortho_4x12_wrapper(...)       LAYOUT_ortho_4x12(__VA_ARGS__)
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // Blocks for each of the four major keyboard layouts
 | 
					
						
							|  |  |  | // Organized so we can quickly adapt and modify all of them
 | 
					
						
							|  |  |  | // at once, rather than for each keyboard, one at a time.
 | 
					
						
							|  |  |  | // And this allows for much cleaner blocks in the keymaps.
 | 
					
						
							|  |  |  | // For instance Tap/Hold for Control on all of the layouts
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // NOTE: These are all the same length.  If you do a search/replace
 | 
					
						
							|  |  |  | //       then you need to add/remove underscores to keep the
 | 
					
						
							|  |  |  | //       lengths consistent.
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define _________________QWERTY_L1_________________        KC_Q,    KC_W,    KC_E,    KC_R,    KC_T
 | 
					
						
							|  |  |  | #define _________________QWERTY_L2_________________        KC_A,    KC_S,    KC_D,    KC_F,    KC_G
 | 
					
						
							|  |  |  | #define _________________QWERTY_L3_________________  CTL_T(KC_Z),   KC_X,    KC_C,    KC_V,    KC_B
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define _________________QWERTY_R1_________________        KC_Y,    KC_U,    KC_I,    KC_O,    KC_P
 | 
					
						
							|  |  |  | #define _________________QWERTY_R2_________________        KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN
 | 
					
						
							|  |  |  | #define _________________QWERTY_R3_________________        KC_N,    KC_M,    KC_COMM, KC_DOT,  CTL_T(KC_SLASH)
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define _________________COLEMAK_L1________________       KC_Q,    KC_W,    KC_F,    KC_P,    KC_G
 | 
					
						
							|  |  |  | #define _________________COLEMAK_L2________________       KC_A,    KC_R,    KC_S,    KC_T,    KC_D
 | 
					
						
							|  |  |  | #define _________________COLEMAK_L3________________ CTL_T(KC_Z),   KC_X,    KC_C,    KC_V,    KC_B
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define _________________COLEMAK_R1________________       KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN
 | 
					
						
							|  |  |  | #define _________________COLEMAK_R2________________       KC_H,    KC_N,    KC_E,    KC_I,    KC_O
 | 
					
						
							|  |  |  | #define _________________COLEMAK_R3________________       KC_K,    KC_M,    KC_COMM, KC_DOT,  CTL_T(KC_SLASH)
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define ______________COLEMAK_MOD_DH_L1____________       KC_Q,    KC_W,    KC_F,    KC_P,    KC_B
 | 
					
						
							|  |  |  | #define ______________COLEMAK_MOD_DH_L2____________       KC_A,    KC_R,    KC_S,    KC_T,    KC_G
 | 
					
						
							|  |  |  | #define ______________COLEMAK_MOD_DH_L3____________ CTL_T(KC_Z),   KC_X,    KC_C,    KC_D,    KC_V
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define ______________COLEMAK_MOD_DH_R1____________       KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN
 | 
					
						
							|  |  |  | #define ______________COLEMAK_MOD_DH_R2____________       KC_M,    KC_N,    KC_E,    KC_I,    KC_O
 | 
					
						
							|  |  |  | #define ______________COLEMAK_MOD_DH_R3____________       KC_K,    KC_H,    KC_COMM, KC_DOT,  CTL_T(KC_SLASH)
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define _________________DVORAK_L1_________________        KC_QUOT, KC_COMM, KC_DOT, KC_P,     KC_Y
 | 
					
						
							|  |  |  | #define _________________DVORAK_L2_________________        KC_A,    KC_O,    KC_E,   KC_U,     KC_I
 | 
					
						
							|  |  |  | #define _________________DVORAK_L3_________________  CTL_T(KC_SCLN),KC_Q,    KC_J,   KC_K,     KC_X
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define _________________DVORAK_R1_________________        KC_F,    KC_G,    KC_C,    KC_R,    KC_L
 | 
					
						
							|  |  |  | #define _________________DVORAK_R2_________________        KC_D,    KC_H,    KC_T,    KC_N,    KC_S
 | 
					
						
							|  |  |  | #define _________________DVORAK_R3_________________        KC_B,    KC_M,    KC_W,    KC_V,    CTL_T(KC_Z)
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define _________________WORKMAN_L1________________       KC_Q,    KC_D,    KC_R,   KC_W,     KC_B
 | 
					
						
							|  |  |  | #define _________________WORKMAN_L2________________       KC_A,    KC_S,    KC_H,   KC_T,     KC_G
 | 
					
						
							|  |  |  | #define _________________WORKMAN_L3________________ CTL_T(KC_Z),   KC_X,    KC_M,   KC_C,     KC_V
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define _________________WORKMAN_R1________________       KC_J,    KC_F,    KC_U,    KC_P,    KC_SCLN
 | 
					
						
							|  |  |  | #define _________________WORKMAN_R2________________       KC_Y,    KC_N,    KC_E,    KC_O,    KC_I
 | 
					
						
							|  |  |  | #define _________________WORKMAN_R3________________       KC_K,    KC_L,    KC_COMM, KC_DOT,  CTL_T(KC_SLASH)
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define _________________NORMAN_L1_________________       KC_Q,    KC_W,    KC_D,    KC_F,    KC_K
 | 
					
						
							|  |  |  | #define _________________NORMAN_L2_________________       KC_A,    KC_S,    KC_E,    KC_T,    KC_G
 | 
					
						
							|  |  |  | #define _________________NORMAN_L3_________________ CTL_T(KC_Z),   KC_X,    KC_C,    KC_V,    KC_B
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define _________________NORMAN_R1_________________       KC_J,    KC_U,    KC_R,    KC_L,    KC_SCLN
 | 
					
						
							|  |  |  | #define _________________NORMAN_R2_________________       KC_Y,    KC_N,    KC_I,    KC_O,    KC_U
 | 
					
						
							|  |  |  | #define _________________NORMAN_R3_________________       KC_P,    KC_M,    KC_COMM, KC_DOT,  CTL_T(KC_SLASH)
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define _________________MALTRON_L1________________       KC_Q,    KC_P,    KC_Y,    KC_C,    KC_B
 | 
					
						
							|  |  |  | #define _________________MALTRON_L2________________       KC_A,    KC_N,    KC_I,    KC_S,    KC_F
 | 
					
						
							|  |  |  | #define _________________MALTRON_L3________________ CTL_T(KC_SCLN), KC_SLSH, KC_J    KC_G,    KC_COMM
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define _________________MALTRON_R1________________       KC_V,    KC_M,    KC_U,    KC_Z,    KC_L
 | 
					
						
							|  |  |  | #define _________________MALTRON_R2________________       KC_D,    KC_T,    KC_D,    KC_O,    KC_R
 | 
					
						
							|  |  |  | #define _________________MALTRON_R3________________       KC_DOT,  KC_W,    KC_K,    KC_MINS,  CTL_T(KC_x)
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define _________________EUCALYN_L1________________       KC_SLSH, KC_COMM, KC_DOT,  KC_F,    KC_Q
 | 
					
						
							|  |  |  | #define _________________EUCALYN_L2________________       KC_A,    KC_O,    KC_E,    KC_I,    KC_U
 | 
					
						
							|  |  |  | #define _________________EUCALYN_L3________________ CTL_T(KC_Z),   KC_X,    KC_C,    KC_V,    KC_W
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define _________________EUCALYN_R1________________       KC_M,    KC_R,    KC_D,    KC_Y,    KC_P
 | 
					
						
							|  |  |  | #define _________________EUCALYN_R2________________       KC_G,    KC_T,    KC_K,    KC_S,    KC_N
 | 
					
						
							|  |  |  | #define _________________EUCALYN_R3________________       KC_B,    KC_H,    KC_J,    KC_L,    CTL_T(KC_SCLN)
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define _____________CARPLAX_QFMLWY_L1_____________       KC_Q,    KC_F,    KC_M,    KC_L,    KC_W
 | 
					
						
							|  |  |  | #define _____________CARPLAX_QFMLWY_L2_____________       KC_D,    KC_S,    KC_T,    KC_N,    KC_R
 | 
					
						
							|  |  |  | #define _____________CARPLAX_QFMLWY_L3_____________ CTL_T(KC_Z),   KC_V,    KC_G,    KC_C,    KC_X
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define _____________CARPLAX_QFMLWY_R1_____________       KC_Y,    KC_U,    KC_O,    KC_B,    KC_J
 | 
					
						
							|  |  |  | #define _____________CARPLAX_QFMLWY_R2_____________       KC_I,    KC_A,    KC_E,    KC_H,    KC_SCLN
 | 
					
						
							|  |  |  | #define _____________CARPLAX_QFMLWY_R3_____________       KC_P,    KC_K,    KC_COMM, KC_DOT,  CTL_T(KC_SLSH)
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define _____________CARPLAX_QGMLWB_L1_____________       KC_Q,    KC_G,    KC_M,    KC_L,    KC_W
 | 
					
						
							|  |  |  | #define _____________CARPLAX_QGMLWB_L2_____________       KC_D,    KC_S,    KC_T,    KC_N,    KC_R
 | 
					
						
							|  |  |  | #define _____________CARPLAX_QGMLWB_L3_____________ CTL_T(KC_Z),   KC_X,    KC_C,    KC_F,    KC_J
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define _____________CARPLAX_QGMLWB_R1_____________       KC_B,    KC_Y,    KC_U,    KC_V,    KC_SCLN
 | 
					
						
							|  |  |  | #define _____________CARPLAX_QGMLWB_R2_____________       KC_I,    KC_A,    KC_E,    KC_O,    KC_H
 | 
					
						
							|  |  |  | #define _____________CARPLAX_QGMLWB_R3_____________       KC_K,    KC_P,    KC_COMM, KC_DOT,  CTL_T(KC_SLSH)
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define _____________CARPLAX_QGMLWY_L1_____________       KC_Q,    KC_G,    KC_M,    KC_L,    KC_W
 | 
					
						
							|  |  |  | #define _____________CARPLAX_QGMLWY_L2_____________       KC_D,    KC_S,    KC_T,    KC_N,    KC_R
 | 
					
						
							|  |  |  | #define _____________CARPLAX_QGMLWY_L3_____________ CTL_T(KC_Z),   KC_X,    KC_C,    KC_V,    KC_J
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define _____________CARPLAX_QGMLWY_R1_____________       KC_Y,    KC_F,    KC_U,    KC_B,    KC_SCLN
 | 
					
						
							|  |  |  | #define _____________CARPLAX_QGMLWY_R2_____________       KC_I,    KC_A,    KC_E,    KC_O,    KC_H
 | 
					
						
							|  |  |  | #define _____________CARPLAX_QGMLWY_R3_____________       KC_K,    KC_P,    KC_COMM, KC_DOT,  CTL_T(KC_SLSH)
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define ________________NUMBER_LEFT________________       KC_1,    KC_2,    KC_3,    KC_4,    KC_5
 | 
					
						
							|  |  |  | #define ________________NUMBER_RIGHT_______________       KC_6,    KC_7,    KC_8,    KC_9,    KC_0
 | 
					
						
							|  |  |  | #define _________________FUNC_LEFT_________________       KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5
 | 
					
						
							|  |  |  | #define _________________FUNC_RIGHT________________       KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define ___________________BLANK___________________        _______, _______, _______, _______, _______
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define _________________LOWER_L1__________________        KC_EXLM, KC_AT,   KC_HASH, KC_DLR,  KC_PERC
 | 
					
						
							|  |  |  | #define _________________LOWER_L2__________________        _________________FUNC_LEFT_________________
 | 
					
						
							|  |  |  | #define _________________LOWER_L3__________________        _________________FUNC_RIGHT________________
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define _________________LOWER_R1__________________        KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN
 | 
					
						
							|  |  |  | #define _________________LOWER_R2__________________        _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR
 | 
					
						
							|  |  |  | #define _________________LOWER_R3__________________        _______, KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define _________________RAISE_L1__________________        ________________NUMBER_LEFT________________
 | 
					
						
							|  |  |  | #define _________________RAISE_L2__________________        ___________________BLANK___________________
 | 
					
						
							|  |  |  | #define _________________RAISE_L3__________________        ___________________BLANK___________________
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define _________________RAISE_R1__________________        ________________NUMBER_RIGHT_______________
 | 
					
						
							|  |  |  | #define _________________RAISE_R2__________________        _______, KC_MINS, KC_EQL,  KC_LBRC, KC_RBRC
 | 
					
						
							|  |  |  | #define _________________RAISE_R3__________________        _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define _________________ADJUST_L1_________________        RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG
 | 
					
						
							|  |  |  | #define _________________ADJUST_L2_________________        _______, CK_TOGG, AU_ON,   AU_OFF,  AG_NORM
 | 
					
						
							|  |  |  | #define _________________ADJUST_L3_________________        RGB_RMOD,RGB_HUD,RGB_SAD, RGB_VAD, KC_RGB_T
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define _________________ADJUST_R1_________________        KC_SEC1, KC_SEC2, KC_SEC3, KC_SEC4, KC_SEC5
 | 
					
						
							|  |  |  | #define _________________ADJUST_R2_________________        AG_SWAP, QWERTY,  COLEMAK, DVORAK,  WORKMAN
 | 
					
						
							|  |  |  | #define _________________ADJUST_R3_________________        MG_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // Since we have 4 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN),
 | 
					
						
							|  |  |  | // this allows us to quickly modify the bottom row for all of the layouts
 | 
					
						
							|  |  |  | // so we don't have to alter it 4 times and hope that we haven't missed
 | 
					
						
							|  |  |  | // anything
 | 
					
						
							|  |  |  | #define ___________ERGODOX_BOTTOM_LEFT_____________       OSM(MOD_MEH), OSM(MOD_LGUI), KC_LBRC, KC_RBRC
 | 
					
						
							|  |  |  | #define ___________ERGODOX_BOTTOM_RIGHT____________       KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define ___________ORTHODOX_THUMP_TOP_____________           ALT_APP, OS_LGUI,         KC_LALT, OS_RGUI
 | 
					
						
							|  |  |  | #define ___________________ORTHODOX_THUMB_BOTTOM____________________ LOWER,   KC_SPACE,KC_BSPC,         KC_DEL,  KC_ENT,  RAISE
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define __________________ERGODOX_THUMB_CLUSTER_____________________           ALT_T(KC_APP), OSM(MOD_LGUI),           OSM(MOD_RGUI), CTL_T(KC_ESCAPE), \
 | 
					
						
							|  |  |  |                                                                                               KC_HOME,                 KC_PGUP, \ | 
					
						
							|  |  |  |                                                                 LT(_LOWER, KC_SPACE),KC_BSPC, KC_END,                  KC_PGDN, KC_DEL,  LT(_RAISE, KC_ENTER) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif // !USERSPACE
 |