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qmk_firmware/common/action.c

563 lines
19 KiB

#include "host.h"
#include "timer.h"
#include "keymap.h"
#include "keycode.h"
#include "keyboard.h"
#include "mousekey.h"
#include "command.h"
#include "util.h"
#include "debug.h"
#include "action.h"
#define Kdebug(s) do { if (debug_keyboard) debug(s); } while(0)
#define Kdebug_P(s) do { if (debug_keyboard) debug_P(s); } while(0)
#define Kdebug_hex(s) do { if (debug_keyboard) debug_hex(s); } while(0)
/*
*
* Event/State|IDLE PRESSING DELAYING[f] WAITING[f,k]
* -----------+------------------------------------------------------------------
* Fn Down |(L+) -*1 WAITING(Sk) IDLE(Rf,Ps)*7
* Up |(L-) IDLE(L-)*8 IDLE(L-)*8 IDLE(L-)*8
* Fnk Down |DELAYING(Sf)* (Rf) WAITING(Sk) IDLE(Rf,Ps,Rf)
* Up |(L-) IDLE(L-/Uf)*8 IDLE(Rf,Uf/L-)*3 IDLE(Rf,Ps,Uf/L-)*3
* Key Down |PRESSING(Rk) (Rk) WAITING(Sk) IDLE(Rf,Ps,Rk)
* Up |(Uk) IDLE(Uk)*4 (Uk) IDLE(L+,Ps,Pk)/(Uk)*a
* |
* Delay |- - IDLE(L+) IDLE(L+,Ps)
* Magic Key |COMMAND*5
*
* *1: ignore Fn if other key is down.
* *2: register Fnk if any key is pressing
* *3: register/unregister delayed Fnk and move to IDLE if code == delayed Fnk, else *8
* *4: if no keys registered to host
* *5: unregister all keys
* *6: only if no keys down
* *7: ignore Fn because Fnk key and stored key are down.
* *8: move to IDLE if layer switch(off) occurs, else stay at current state
* *9: repeat key if pressing Fnk twice quickly(move to PRESSING)
* *a: layer switch and process waiting key and code if code == wainting key, else unregister key
*
* States:
* IDLE: No key is down except modifiers
* DELAYING: delay layer switch after pressing Fn with alt keycode
* WAITING: key is pressed during DELAYING
*
* Events:
* Fn: Fn key without alternative keycode
* Fnk: Fn key with alternative keycode
* -: ignore
* Delay: layer switch delay term is elapsed
*
* Actions:
* Rk: register key
* Uk: unregister key
* Rf: register Fn(alt keycode)
* Uf: unregister Fn(alt keycode)
* Rs: register stored key
* Us: unregister stored key
* Sk: Store key(waiting Key)
* Sf: Store Fn(delayed Fn)
* Ps: Process stored key
* Ps: Process key
* Is: Interpret stored keys in current layer
* L+: Switch to new layer(*unregister* all keys but modifiers)
* L-: Switch back to last layer(*unregister* all keys but modifiers)
* Ld: Switch back to default layer(*unregister* all keys but modifiers)
*/
typedef enum { IDLE, DELAYING, WAITING, PRESSING } kbdstate_t;
#define NEXT(state) do { \
Kdebug("NEXT: "); Kdebug_P(state_str(kbdstate)); \
kbdstate = state; \
Kdebug(" -> "); Kdebug_P(state_str(kbdstate)); Kdebug("\n"); \
} while (0)
static kbdstate_t kbdstate = IDLE;
static uint8_t fn_state_bits = 0;
static const char *state_str(kbdstate_t state)
{
if (state == IDLE) return PSTR("IDLE");
if (state == DELAYING) return PSTR("DELAYING");
if (state == WAITING) return PSTR("WAITING");
if (state == PRESSING) return PSTR("PRESSING");
return PSTR("UNKNOWN");
}
static bool anykey_sent_to_host(void)
{
return (host_has_anykey() || host_mouse_in_use() ||
host_last_sysytem_report() || host_last_consumer_report());
}
static void register_code(uint8_t code);
static void unregister_code(uint8_t code);
static void register_mods(uint8_t mods);
static void unregister_mods(uint8_t mods);
static void clear_keyboard(void);
static void clear_keyboard_but_mods(void);
static void layer_switch(uint8_t new_layer);
/* tap */
#define TAP_TIME 200
#define LAYER_DELAY 200
static keyevent_t last_event = {};
static uint16_t last_event_time = 0;
static uint8_t tap_count = 0;
/* layer */
uint8_t default_layer = 0;
uint8_t current_layer = 0;
keyrecord_t delaying_layer = {};
keyrecord_t waiting_key = {};
// TODO: ring buffer: waiting_keys[]
/*
#define WAITING_KEYS_BUFFER 3
static keyrecord_t waiting_keys[WAITING_KEYS_BUFFER] = {};
static uint8_t waiting_keys_head = 0;
static uint8_t waiting_keys_tail = 0;
static void waiting_key_queue(keyevent_t event)
{
}
static void waiting_key_dequeue(keyevent_t event)
{
}
*/
static void process(keyevent_t event, action_t action)
{
//action_t action = keymap_get_action(current_layer, event.key.row, event.key.col);
debug("action: "); debug_hex16(action.code); debug("\n");
debug("kind.id: "); debug_hex(action.kind.id); debug("\n");
debug("kind.param: "); debug_hex16(action.kind.param); debug("\n");
debug("key.code: "); debug_hex(action.key.code); debug("\n");
debug("key.mods: "); debug_hex(action.key.mods); debug("\n");
switch (action.kind.id) {
/* Key and Mods */
case ACT_LMODS:
// normal key or key plus mods
if (event.pressed) {
uint8_t tmp_mods = host_get_mods();
if (action.key.mods) {
host_add_mods(action.key.mods);
host_send_keyboard_report();
}
register_code(action.key.code);
if (action.key.mods && action.key.code) {
host_set_mods(tmp_mods);
host_send_keyboard_report();
}
} else {
if (action.key.mods && !action.key.code) {
host_del_mods(action.key.mods);
host_send_keyboard_report();
}
unregister_code(action.key.code);
}
break;
case ACT_RMODS:
if (event.pressed) {
uint8_t tmp_mods = host_get_mods();
if (action.key.mods) {
host_add_mods(action.key.mods<<4);
host_send_keyboard_report();
}
register_code(action.key.code);
if (action.key.mods && action.key.code) {
host_set_mods(tmp_mods);
host_send_keyboard_report();
}
} else {
if (action.key.mods && !action.key.code) {
host_del_mods(action.key.mods<<4);
host_send_keyboard_report();
}
unregister_code(action.key.code);
}
break;
case ACT_LMOD_TAP:
break;
case ACT_RMOD_TAP:
break;
/* other HID usage */
case ACT_USAGE:
#ifdef EXTRAKEY_ENABLE
switch (action.usage.page) {
case ACTION_USAGE_PAGE_SYSTEM:
if (event.pressed) {
host_system_send(action.usage.code);
} else {
host_system_send(0);
}
break;
case ACTION_USAGE_PAGE_CONSUMER:
if (event.pressed) {
host_consumer_send(action.usage.code);
} else {
host_consumer_send(0);
}
break;
}
#endif
break;
/* Mouse key */
case ACT_MOUSEKEY:
#ifdef MOUSEKEY_ENABLE
if (event.pressed) {
mousekey_on(action.key.code);
mousekey_send();
} else {
mousekey_off(action.key.code);
mousekey_send();
}
#endif
break;
/* Layer key */
case ACT_LAYER_PRESSED:
// layer action when pressed
switch (action.layer.code) {
case 0x00:
if (event.pressed) {
layer_switch(action.layer.opt);
}
break;
case 0xF0:
// TODO: tap toggle
break;
case 0xFF:
if (event.pressed) {
default_layer = action.layer.opt;
layer_switch(default_layer);
}
break;
default:
// with tap key
debug("tap: "); debug_hex(tap_count); debug("\n");
if (event.pressed) {
if (tap_count == 0) {
if (host_has_anykey()) {
register_code(action.layer.code);
} else {
delaying_layer = (keyrecord_t){
.event = event,
.action = action,
.mods = host_get_mods()
};
}
} else if (tap_count > 0) {
register_code(action.layer.code);
}
} else {
// tap key
if (KEYEQ(event.key, delaying_layer.event.key) &&
timer_elapsed(delaying_layer.event.time) < TAP_TIME) {
uint8_t tmp_mods = host_get_mods();
host_set_mods(delaying_layer.mods);
register_code(delaying_layer.action.layer.code);
host_set_mods(tmp_mods);
unregister_code(delaying_layer.action.layer.code);
} else {
unregister_code(action.layer.code);
}
delaying_layer = (keyrecord_t){};
}
break;
}
break;
case ACT_LAYER_RELEASED:
switch (action.layer.code) {
case 0x00:
if (event.pressed) {
layer_switch(action.layer.opt);
}
break;
case 0xF0:
// Ignored. LAYER_RELEASED with tap toggle is invalid action.
break;
case 0xFF:
if (!event.pressed) {
default_layer = action.layer.opt;
layer_switch(default_layer);
}
break;
default:
// Ignored. LAYER_RELEASED with tap key is invalid action.
break;
}
break;
case ACT_LAYER_BIT:
switch (action.layer.code) {
case 0x00:
if (event.pressed) {
layer_switch(current_layer | action.layer.opt);
} else {
layer_switch(current_layer & ~action.layer.opt);
}
break;
case 0xF0:
// TODO: tap toggle
break;
case 0xFF:
// change default layer
if (event.pressed) {
default_layer = current_layer | action.layer.opt;
layer_switch(default_layer);
} else {
default_layer = current_layer & ~action.layer.opt;
layer_switch(default_layer);
}
break;
default:
// with tap key
debug("tap: "); debug_hex(tap_count); debug("\n");
if (event.pressed) {
if (tap_count == 0) {
if (host_has_anykey()) {
register_code(action.layer.code);
} else {
delaying_layer = (keyrecord_t){
.event = event,
.action = action,
.mods = keyboard_report->mods
};
}
} else if (tap_count > 0) {
register_code(action.layer.code);
}
} else {
if (tap_count == 0) {
// no tap
layer_switch(current_layer & ~action.layer.opt);
} else if (tap_count == 1) {
// tap
register_code(action.layer.code);
}
unregister_code(action.layer.code);
}
break;
}
case ACT_LAYER_EXT:
switch (action.layer.opt) {
case 0x00:
// set default layer when pressed
switch (action.layer.code) {
case 0x00:
if (event.pressed) {
layer_switch(default_layer);
}
break;
case 0xF0:
// TODO: tap toggle
break;
case 0xFF:
if (event.pressed) {
default_layer = current_layer;
layer_switch(default_layer);
}
break;
default:
// TODO: tap key
break;
}
break;
case 0x01:
// set default layer when released
switch (action.layer.code) {
case 0x00:
if (!event.pressed) {
layer_switch(default_layer);
}
break;
case 0xFF:
if (!event.pressed) {
default_layer = current_layer;
layer_switch(default_layer);
}
break;
case 0xF0:
default:
// Ignore tap.
if (!event.pressed) {
layer_switch(default_layer);
}
break;
}
break;
}
break;
/* Extentions */
case ACT_MACRO:
case ACT_COMMAND:
case ACT_FUNCTION:
default:
break;
}
}
void action_exec(keyevent_t event)
{
/* count tap when key is up */
if (KEYEQ(event.key, last_event.key) && timer_elapsed(last_event_time) < TAP_TIME) {
if (!event.pressed) tap_count++;
} else {
tap_count = 0;
}
/* When delaying layer switch */
if (delaying_layer.action.code) {
/* Layer switch when delay time elapses or waiting key is released */
if ((timer_elapsed(delaying_layer.event.time) > LAYER_DELAY) ||
(!event.pressed && KEYEQ(event.key, waiting_key.event.key))) {
/* layer switch */
switch (delaying_layer.action.kind.id) {
case ACT_LAYER_PRESSED:
layer_switch(delaying_layer.action.layer.opt);
break;
case ACT_LAYER_BIT:
layer_switch(current_layer | delaying_layer.action.layer.opt);
break;
}
delaying_layer = (keyrecord_t){};
/* Process waiting keys in new layer */
if (waiting_key.event.time) {
uint8_t tmp_mods = host_get_mods();
host_set_mods(waiting_key.mods);
process(waiting_key.event, keymap_get_action(current_layer,
waiting_key.event.key.row,
waiting_key.event.key.col));
host_set_mods(tmp_mods);
waiting_key = (keyrecord_t){};
}
}
/* when delaying layer key is released within delay term */
else if (!event.pressed && KEYEQ(event.key, delaying_layer.event.key)) {
/* tap key down */
uint8_t tmp_mods = host_get_mods();
host_set_mods(delaying_layer.mods);
register_code(delaying_layer.action.layer.code);
delaying_layer = (keyrecord_t){};
/* process waiting keys */
if (waiting_key.event.time) {
host_set_mods(waiting_key.mods);
process(waiting_key.event, waiting_key.action);
waiting_key = (keyrecord_t){};
}
host_set_mods(tmp_mods);
}
}
action_t action = keymap_get_action(current_layer, event.key.row, event.key.col);
/* postpone key-down events while delaying layer */
if (delaying_layer.action.code) {
if (event.pressed) {
// TODO: waiting_keys[]
waiting_key = (keyrecord_t){
.event = event,
.action = action,
.mods = host_get_mods()
};
} else {
process(event, action);
}
} else {
process(event, action);
}
/* last event */
last_event = event;
last_event_time = timer_read();
}
static void register_code(uint8_t code)
{
if (code == KC_NO) {
return;
}
else if IS_KEY(code) {
// TODO: should push command_proc out of this block?
if (!command_proc(code)) {
host_add_key(code);
host_send_keyboard_report();
}
}
else if IS_MOD(code) {
host_add_mods(MOD_BIT(code));
host_send_keyboard_report();
}
}
static void unregister_code(uint8_t code)
{
if IS_KEY(code) {
host_del_key(code);
host_send_keyboard_report();
}
else if IS_MOD(code) {
host_del_mods(MOD_BIT(code));
host_send_keyboard_report();
}
}
static void register_mods(uint8_t mods)
{
if (!mods) return;
host_add_mods(mods);
host_send_keyboard_report();
}
static void unregister_mods(uint8_t mods)
{
if (!mods) return;
host_del_mods(mods);
host_send_keyboard_report();
}
static void clear_keyboard(void)
{
host_clear_mods();
clear_keyboard_but_mods();
}
static void clear_keyboard_but_mods(void)
{
host_clear_keys();
host_send_keyboard_report();
#ifdef MOUSEKEY_ENABLE
mousekey_clear();
mousekey_send();
#endif
#ifdef EXTRAKEY_ENABLE
host_system_send(0);
host_consumer_send(0);
#endif
}
static void layer_switch(uint8_t new_layer)
{
if (current_layer != new_layer) {
Kdebug("Layer Switch: "); Kdebug_hex(current_layer);
Kdebug(" -> "); Kdebug_hex(new_layer); Kdebug("\n");
current_layer = new_layer;
clear_keyboard_but_mods(); // To avoid stuck keys
// TODO: update mods with full scan of matrix? if modifier changes between layers
}
}