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								/*
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								Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
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								This program is free software: you can redistribute it and/or modify
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								it under the terms of the GNU General Public License as published by
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								the Free Software Foundation, either version 2 of the License, or
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								(at your option) any later version.
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								This program is distributed in the hope that it will be useful,
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								but WITHOUT ANY WARRANTY; without even the implied warranty of
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								MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								GNU General Public License for more details.
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								You should have received a copy of the GNU General Public License
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								along with this program.  If not, see <http://www.gnu.org/licenses/>.
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								*/
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								#pragma once
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								#include "quantum.h"
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								#include "version.h"
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								#include "eeprom.h"
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								#include "wrappers.h"
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								#include "process_records.h"
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								#ifdef TAP_DANCE_ENABLE
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								  #include "tap_dances.h"
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								#endif // TAP_DANCE_ENABLE
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								#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
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								  #include "rgb_stuff.h"
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								#endif
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								/* Define layer names */
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								enum userspace_layers {
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								  _QWERTY = 0,
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								  _NUMLOCK = 0,
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								  _COLEMAK,
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								  _DVORAK,
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								  _WORKMAN,
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								  _NORMAN,
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								  _MALTRON,
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								  _EUCALYN,
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								  _CARPLAX,
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								  _MODS, /* layer 8 */
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								  _GAMEPAD,
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								  _DIABLO,
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								  _MACROS,
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								  _MEDIA,
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								  _LOWER,
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								  _RAISE,
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								  _ADJUST,
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								};
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								/*
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								define modifiers here, since MOD_* doesn't seem to work for these
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								 */
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								bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed);
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								bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
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								bool send_game_macro(const char *str, keyrecord_t *record, bool override);
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								void matrix_init_keymap(void);
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								void shutdown_keymap(void);
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								void suspend_power_down_keymap(void);
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								void suspend_wakeup_init_keymap(void);
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								void matrix_scan_keymap(void);
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								uint32_t layer_state_set_keymap (uint32_t state);
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								uint32_t default_layer_state_set_keymap (uint32_t state);
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								void led_set_keymap(uint8_t usb_led);
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								void eeconfig_init_keymap(void);
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								typedef union {
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								  uint32_t raw;
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								  struct {
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								    bool     rgb_layer_change :1;
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								    bool     is_overwatch     :1;
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								    bool     nuke_switch      :1;
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								    uint8_t  unicode_mod      :4;
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								    bool     swapped_numbers  :1;
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								  };
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								} userspace_config_t;
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								extern userspace_config_t userspace_config;
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								/*
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								Custom Keycodes for Diablo 3 layer
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								But since TD() doesn't work when tap dance is disabled
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								We use custom codes here, so we can substitute the right stuff
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								*/
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								#ifdef TAP_DANCE_ENABLE
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								#define KC_D3_1 TD(TD_D3_1)
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								#define KC_D3_2 TD(TD_D3_2)
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								#define KC_D3_3 TD(TD_D3_3)
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								#define KC_D3_4 TD(TD_D3_4)
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								#else // TAP_DANCE_ENABLE
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								#define KC_D3_1 KC_1
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								#define KC_D3_2 KC_2
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								#define KC_D3_3 KC_3
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								#define KC_D3_4 KC_4
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								#endif // TAP_DANCE_ENABLE
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